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Shugang Li; Zhifang Wen; Lirong Zhu; Jiayi Li; He Zhu; Boyi Zhu; Haixin Zu – SAGE Open, 2024
Exploring the influence mechanism of user creativity in online learning community is beneficial for improving learning efficiency and increasing stickiness and loyalty of users to online learning community. But the current research on collaborative creation mainly focuses on the effectiveness and innovation of online learning, and lacks the…
Descriptors: Creativity, Electronic Learning, Cooperative Learning, Interpersonal Relationship
Aas, Marit; Paulsen, Jan Merok – Journal of Educational Administration, 2019
Purpose: A number of empirical studies and evaluations in Norway and Sweden shows variabilities in the degree to which the municipalities succeed in their endeavors to support school principals' instructional leadership practices. In response to this situation, the Norwegian and Swedish directorates of education have developed a joint…
Descriptors: Principals, Instructional Leadership, Foreign Countries, Leadership Training
Hougham, R. Justin; Eitel, Karla C. Bradley; Miller, Brant G. – Journal of Geoscience Education, 2015
In this article we explore how reconceptualizing the role of technology in place-based education (PBE) enhances place responsive pedagogies through technology. Combining the strengths of adventure learning (AL) and PBE, Adventure Learning @ (AL@) advances both place responsive education and online learning in science education. This is needed, as…
Descriptors: STEM Education, Place Based Education, Technology Uses in Education, Science Education
van der Meij, Marjoleine G.; Kupper, Frank; Beers, Pieter J.; Broerse, Jacqueline E. W. – International Journal of Lifelong Education, 2016
E-learning and storytelling approaches can support informal vicarious learning within geographically widely distributed multi-stakeholder collaboration networks. This case study evaluates hybrid e-learning and video-storytelling approach "TransLearning" by investigation into how its storytelling e-tool supported informal vicarious…
Descriptors: Blended Learning, Electronic Learning, Video Technology, Story Telling
Mbati, Lydia; Minnaar, Ansie – International Review of Research in Open and Distributed Learning, 2015
The creation of online platforms that establish new learning environments has led to the proliferation of institutions offering online learning programmes. However, the use of technologies for teaching and learning requires sound content specialization, as well as grounding in pedagogy. While gains made by constructivism and observational learning…
Descriptors: Foreign Countries, Higher Education, Online Courses, Electronic Learning
Yuviler-Gavish, Nirit; Rodríguez, Jorge; Gutiérrez, Teresa; Sánchez, Emilio; Casado, Sara – Journal of Interactive Learning Research, 2014
The current study hypothesized that integrating partly observational learning into virtual reality training systems (VRTS) can enhance training efficiency for procedural tasks. A common approach in designing VRTS is the enactive approach, which stresses the importance of physical actions within the environment to enhance perception and improve…
Descriptors: Electronic Learning, Computer Simulation, Virtual Classrooms, Observational Learning
Jarvis, Claire; Tate, Nicholas; Dickie, Jennifer; Brown, Gavin – Journal of Geography, 2016
This article reports on reusable mobile digital learning resources designed to assist human geography undergraduate students in exploring the geographies of life in Dublin. Developing active learning that goes beyond data collection to encourage observation and thinking in the field is important. Achieving this in the context of large class sizes…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Human Geography
Kong, Siu Cheung; Yeung, Yau Yuen; Wu, Xian Qiu – Computers & Education, 2009
In order to facilitate senior primary school students in Hong Kong to engage in learning by observation of the phenomena related to electrical circuits, a design of a specific courseware system, of which the interactive human-machine interface was created with the use of an open-source software called the LabVNC, for conducting online…
Descriptors: Observational Learning, Foreign Countries, Teaching Methods, Elementary School Students