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Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
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Tsai, Tina Pingting; Lin, Lendy Chaoyu; Lin, Jyhojong – International Journal of Mobile and Blended Learning, 2019
In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of…
Descriptors: Electronic Learning, Blended Learning, Homework, Electronic Publishing
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Kristanto, Andi; Mustaji; Mariono, Andi – International Education Studies, 2017
The use of e-learning is becoming the global issue now. In an educational field, there are many institutions already use it. The study very important aimed to test the feasibility and effectiveness the development of instructional materials e-learning based on the blended learning in audio/radio media development course. The background laid behind…
Descriptors: Instructional Materials, Electronic Learning, Blended Learning, Multimedia Materials
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Paschalis, Giorgos – Turkish Online Journal of Distance Education, 2017
Collaborative project-based learning is well established as a component of several courses in higher education, since it seems to motivate students and make them active in the learning process. Collaborative Project-Based Learning methods are demanded so that tutors become able to intervene and guide the students in flexible ways: by encouraging…
Descriptors: Integrated Learning Systems, Student Projects, Cooperative Learning, Teaching Methods
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Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning