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Showing 1 to 15 of 50 results Save | Export
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Asri Widowati; Rizki Arumning Tyas – Cogent Education, 2024
Mobile-based learning has emerged as the best solution for the constraints posed by traditional educational methods. This article makes an important contribution by filling the research gap in current trends in mobile inquiry-based learning in science and providing valuable insights for educational researchers and practitioners in developing more…
Descriptors: Electronic Learning, Science Education, Educational Trends, Educational Research
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Duan, Chenggui; Lee, Tracy K. – Interactive Technology and Smart Education, 2022
Purpose: Free and open-source software (FOSS) has been used worldwide because of the advantages of user control, cost-saving, flexibility, openness, freedom, more security and better stability. The purpose of this study is to explore the status quo of educational application of FOSS and the trends from international perspectives and its…
Descriptors: Technology Uses in Education, Computer Software, Higher Education, Foreign Countries
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Wu, Wei; Bakirova, Gulmira; Trifonov, Ivan – International Journal of Web-Based Learning and Teaching Technologies, 2021
The purpose of the study is to investigate the movement towards visualization in e-learning. The study methods include a survey and a theoretical modeling method. The study focuses on analyzing data from the 2020 public opinion survey "School graduates and students expressed their opinion on distance education" by the Russian Public…
Descriptors: Visualization, Electronic Learning, Educational Trends, Learning Theories
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Annamalai, Nagaletchimee; Tangiisuran, Balamurugan; Athirah Daud, Nur Aizati – Innovations in Education and Teaching International, 2022
In the context of the COVID-19 pandemic, innovative instructional design plays a crucial role to reach physically distanced students. This present study examined students' experience in an online flipped in-patient clerkship which was designed based on the 5E framework emphasising engagement, exploration, explanation, elaboration and evaluation…
Descriptors: Electronic Learning, Flipped Classroom, Instructional Design, Pharmaceutical Education
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Cakmak, Yusuf Ozgur; Daniel, Ben Kei; Hammer, Niels; Yilmaz, Onur; Irmak, Erdem Can; Khwaounjoo, Prashanna – IEEE Transactions on Learning Technologies, 2020
The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership…
Descriptors: Medical Students, Medical Education, Human Body, Muscular Strength
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Amanda Brown; Rüya Savuran; Patricio Herbst; Soobin Jeon – Journal of Technology and Teacher Education, 2024
This paper explores the potential of online lesson visualization and annotation tools in fostering international lesson-centered teacher collaboration. In an era where teachers face diverse challenges and limited opportunities for peer-to-peer collaboration, leveraging digital tools for asynchronous exchanges emerges as a promising avenue for…
Descriptors: Teacher Collaboration, Technology Uses in Education, Knowledge Level, Documentation
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Kumalija, Elhard James; Fatih, Ymran; Sun, Yi – International Association for Development of the Information Society, 2019
Effectiveness of program visualization tools in teaching and learning programming is well documented. However most of program visualization tools are desktop applications, this study aims at investigating students' perception of program visualization on Android smartphones. Study result shows that program visualization using smartphones can arouse…
Descriptors: Student Attitudes, Visualization, Handheld Devices, Electronic Learning
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Jayashanka, Rangana; Hettiarachchi, E.; Hewagamage, K. P. – Electronic Journal of e-Learning, 2022
During the COVID-19 pandemic period, all the Sri Lankan universities delivered lectures in fully online mode using Virtual Learning Environments. In fully online mode, students cannot track their performance level, their progress in the course, and their performances compared to the rest of the class. This paper presents research work conducted at…
Descriptors: Foreign Countries, Technology Uses in Education, Learning Analytics, Electronic Learning
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Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
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Nitchot, Athitaya; Wettayaprasit, Wiphada; Gilbert, Lester – E-Learning and Digital Media, 2019
The aim of this research is to introduce a method of constructing knowledge structures which represent the relationships among the knowledge items in a pedagogically useful way. A prototype, "MyTeLeMap," was implemented to support both learners and instructors. Learners could visualize the knowledge structures of different knowledge…
Descriptors: Individualized Instruction, Visualization, Learning Processes, Cognitive Structures
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Remmele, Martin; Martens, Andreas – Advances in Physiology Education, 2019
Sculpting representations of human organs out of modeling clay is an acknowledged method of teaching anatomical structures. Because of its potential to provide detailed spatial information, stereoscopic imagery can be understood to function as a suitable template for such sculpting tasks. Currently, it is unknown whether the advantages of…
Descriptors: Visualization, Spatial Ability, Hands on Science, Science Education
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Minematsu, Tsubasa – International Association for Development of the Information Society, 2019
In this study, we investigated which section of a page was difficult for students to read, based on eye movement data and subjective impressions of the page's difficulty, with the aim of helping teachers revise teaching materials. It is problematic to manually model relationships between eye movements and subjective impressions of the page's…
Descriptors: Eye Movements, Difficulty Level, Reading Processes, Instructional Materials
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Kennedy, Mark; Dunn, Thomas J. – Contemporary Educational Technology, 2018
In recent years, the use of Technology Enhanced Learning (TEL) has risen exponentially throughout higher education in the UK. Whilst TEL is an umbrella term for a range of technologies, evidence suggests that in the UK, TEL is usually delivered via the medium of Virtual Learning Environments (VLEs) for the provision of lecture materials and…
Descriptors: Technology Uses in Education, Qualitative Research, Visualization, Student Attitudes
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Végh, Ladislav; Stoffová, Veronika – Informatics in Education, 2017
Algorithms are hard to understand for novice computer science students because they dynamically modify values of elements of abstract data structures. Animations can help to understand algorithms, since they connect abstract concepts to real life objects and situations. In the past 30-35 years, there have been conducted many experiments in the…
Descriptors: Teaching Methods, Animation, College Freshmen, Pretests Posttests
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Kluge, Anders – International Journal of Science Education, 2019
This article investigates how interactive representations can be used to enhance conceptual learning. It is a naturalistic study of 14 students in four groups aged 16--17 years working with an interactive simulator. The article is based on qualitative data to enable analyses of the students' processes of conceptual learning as interactive…
Descriptors: Science Instruction, Secondary School Students, Computer Simulation, Learning Processes
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