Publication Date
In 2025 | 2 |
Since 2024 | 9 |
Since 2021 (last 5 years) | 32 |
Since 2016 (last 10 years) | 58 |
Since 2006 (last 20 years) | 64 |
Descriptor
Computer Oriented Programs | 64 |
Elementary School Students | 64 |
Foreign Countries | 64 |
Handheld Devices | 36 |
Educational Technology | 33 |
Technology Uses in Education | 25 |
Student Attitudes | 21 |
Telecommunications | 15 |
Electronic Learning | 14 |
Instructional Effectiveness | 14 |
Educational Games | 13 |
More ▼ |
Source
Author
Publication Type
Journal Articles | 53 |
Reports - Research | 52 |
Tests/Questionnaires | 6 |
Collected Works - Proceedings | 5 |
Reports - Descriptive | 5 |
Speeches/Meeting Papers | 3 |
Reports - Evaluative | 2 |
Books | 1 |
Numerical/Quantitative Data | 1 |
Education Level
Elementary Education | 59 |
Early Childhood Education | 14 |
Intermediate Grades | 14 |
Primary Education | 12 |
Grade 5 | 11 |
Middle Schools | 11 |
Secondary Education | 9 |
Grade 4 | 8 |
Grade 6 | 7 |
Grade 1 | 6 |
Higher Education | 6 |
More ▼ |
Audience
Location
Taiwan | 6 |
Australia | 5 |
China | 5 |
Indonesia | 5 |
Malaysia | 5 |
Turkey | 5 |
Hong Kong | 4 |
Saudi Arabia | 4 |
Mexico | 3 |
New Zealand | 3 |
Brazil | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Orly Klein-Latucha; Arnon Hershkovitz – Journal of Learning Analytics, 2024
We report on a large-scale, log-based study of the associations between persistence and success in an online game-based learning environment for elementary school mathematics. While working with applets, learners can rerun a task after completing it or can halt before completing and rerun it again; both of these mechanisms may improve the score.…
Descriptors: Academic Persistence, Game Based Learning, Educational Technology, Mathematics Instruction
Ling, Cheung Yin; Choy, Doris; Wei Jhen, Liang – Education 3-13, 2023
Little published research has investigated how students interact with authentic audiences. By conducting a two-year classroom-based research intervention with 617 students from three government-aided primary schools in Singapore, this study examined the effect of the socio-cognitive and motivation-and-learning (SCML) approach on students' writing…
Descriptors: Elementary School Students, Foreign Countries, Student Motivation, Writing (Composition)
Emely Crystina da Silva Viana; Hélio José Santos Maia; Danielle Alves de Oliveira Tabosa; Daniel Alves da Silva; Fábio Lúcio Lopes de Mendonça; Rafael Timóteo de Sousa Júnior – International Association for Development of the Information Society, 2023
The research presents the objective of analyzing the challenges and potentialities of teaching with the use of m-learning, in literacy classes during remote teaching caused by the COVID-19 pandemic, based on learning results regarding the appropriation of the writing system alphabetical. In view of the constant social and educational changes…
Descriptors: Foreign Countries, Literacy Education, Electronic Learning, Handheld Devices
Priyan L. Jayamaha – International Journal of Technology in Education and Science, 2024
This study investigates the challenges of teaching history to primary school students and the endeavour to develop a board game, supported by educational apps and augmented reality, to enhance the learning experience. The initiative is in response to the New Zealand Ministry of Education's mandate that New Zealand's history must be taught in all…
Descriptors: Elementary School Students, Foreign Countries, Games, Class Activities
Qian Fu; Wenjing Tang; Yafeng Zheng; Haotian Ma; Tianlong Zhong – Interactive Learning Environments, 2024
In this study, a predictive model is constructed to analyze learners' performance in programming tasks using data of programming behavioral events and behavioral sequences. First, this study identifies behavioral events from log data and applies lag sequence analysis to extract behavioral sequences that reflect learners' programming strategies.…
Descriptors: Predictor Variables, Psychological Patterns, Programming, Self Management
Youssef Tazouti; Aude Thomas; Lara Hoareau; Annette Jarlégan; Blandine Hubert; Christophe Luxembourger – European Journal of Psychology of Education, 2024
Educational apps can help children develop their early numeracy skills, but only if they incorporate certain pedagogical features. AppLINOU is an early numeracy app that was co-designed by a multidisciplinary team to be compatible with the way numeracy is taught in France's preschools. This study of whether incorporating AppLINOU into classroom…
Descriptors: Technology Uses in Education, Numeracy, Mathematics Skills, Teaching Methods
Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
Isrokatun, I.; Hanifah, Nurdinah; Abdul, Yusuf R.; Rosmiati, Rosi; Khoerunnisah, Ririn – Pegem Journal of Education and Instruction, 2023
Today's increasingly rapid technological developments do not only appear in the field of communication but are also needed in education. In the education field, it is expected to instill students with adequate knowledge and critical thinking skills, which are needed for their future. Practicing critical thinking skills can be done with mobile…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Critical Thinking
Pandora Dorouka; Michail Kalogiannakis; Ron Blonder – Journal of Science Education and Technology, 2024
Successful integration of digital technologies in the education of young children still needs to be solved. Despite a growing body of research focusing on learning through digital technologies in childhood, there are areas of knowledge where the impact of digital technologies has yet to be explored. A prominent example is nanoscience and…
Descriptors: Handheld Devices, Computer Oriented Programs, Literacy Education, Early Childhood Education
Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
Prana Dwija Iswara; J. Julia; Tedi Supriyadi; Enjang Yusuf Ali – Pegem Journal of Education and Instruction, 2023
Early reading skills at elementary school age have implications for reading performance at a later stage. The use of representative application-based learning media in the digital era has become a necessity. It was discovered that the learning practices implemented by the teachers did not stimulate students' motivation as the learning media tended…
Descriptors: Elementary School Students, Foreign Countries, Computer Oriented Programs, Handheld Devices
Davudova, Enejan; Türel, Yalin Kiliç – Journal of Educational Technology and Online Learning, 2022
In the technology era that we are in, teaching with traditional method is not sufficient alone in increasing efficiency. Varied content, whether technological or not, has an important place to increase the effectiveness of teaching. The methods and models used in the selection and usage of these contents are also considered important in terms of…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, Academic Achievement
Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
Bratlie, Siri Steffensen; Gustafsson, Jan-Eric; Torkildsen, Janne von Koss – Reading Research Quarterly, 2022
Language-minority students constitute a heterogeneous group, both in terms of skills in the majority language and contextual factors, such as language use at home and socioeconomic status. These characteristics may interact with the effectiveness of language instruction programs. This study investigated whether the effectiveness of a digital…
Descriptors: Program Effectiveness, Computer Oriented Programs, Morphology (Languages), Language Minorities
Botturi, Luca – Journal of Media Literacy Education, 2021
The internet is today a significant part of children's daily lives, and digital competences have been included as basic learning goals in many school systems worldwide. In order to develop sound and effective early-age internet education programs, information about how children use the internet should be integrated with insights in how they…
Descriptors: Internet, Children, Elementary School Students, Foreign Countries