Publication Date
In 2025 | 0 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 14 |
Since 2016 (last 10 years) | 48 |
Since 2006 (last 20 years) | 105 |
Descriptor
Engineering Education | 110 |
Foreign Countries | 110 |
Programming | 93 |
Computer Science Education | 44 |
Computer Software | 42 |
Teaching Methods | 41 |
Student Attitudes | 31 |
College Students | 29 |
Undergraduate Students | 29 |
Programming Languages | 26 |
Electronic Learning | 20 |
More ▼ |
Source
Author
Eckerdal, Anna | 2 |
Hulls, Carol C. W. | 2 |
Kloos, Carlos Delgado | 2 |
Korkmaz, Özgen | 2 |
Malmi, Lauri | 2 |
McPherson, Maggie, Ed. | 2 |
Rennick, Christopher | 2 |
Aach, T. | 1 |
Abdullah, Mardina | 1 |
Abreu, Pedro Henriques | 1 |
Abu Baker, M. | 1 |
More ▼ |
Publication Type
Journal Articles | 98 |
Reports - Research | 64 |
Reports - Descriptive | 24 |
Reports - Evaluative | 15 |
Collected Works - Proceedings | 6 |
Speeches/Meeting Papers | 3 |
Tests/Questionnaires | 3 |
Books | 2 |
Collected Works - General | 1 |
Education Level
Audience
Location
Spain | 10 |
Australia | 8 |
Taiwan | 8 |
Sweden | 6 |
Canada | 5 |
Germany | 5 |
India | 5 |
Spain (Madrid) | 5 |
United Kingdom | 5 |
China | 4 |
Chile | 3 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Big Five Inventory | 1 |
Learning Style Inventory | 1 |
Massachusetts Comprehensive… | 1 |
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Chun-Hsiung Tseng; Hao-Chiang Koong Lin; Andrew Chih-Wei Huang; Jia-Rou Lin – Cogent Education, 2023
This study explores the use of machine learning and physiological signals to enhance learning performance based on students' personality traits. Traditional personality assessment methods often yield unreliable responses, prompting the need for a novel approach utilizing objective data collection through physiological signals. Participants from a…
Descriptors: Artificial Intelligence, Personality Traits, Foreign Countries, Engineering Education
Hui Zhang; Haihan Zhang; Qian Zhang – Innovations in Education and Teaching International, 2024
Computer programming and municipal engineering (ME) students' specialised knowledge are still poorly integrated, leading to limited improvement of students' programming abilities. This paper describes an effective attempt in ME at Xi'an University of Architecture and Technology (XAUAT). Students were divided into several teams and required to…
Descriptors: Engineering Education, Municipalities, Skill Development, Universities
Hedia Mhiri Sellami – Education and Information Technologies, 2024
This study describes an experiment in which engineering students create serious games (SG) that tackle problems relevant to their jobs. This experiment was conducted as part of the "Business Games" module we taught students enrolled in the Master's program "Innovation Management" at the National School of Engineers of Tunis. By…
Descriptors: Engineering Education, College Students, Game Based Learning, Foreign Countries
Ahmed, Danish; Nayeemuddin, Mohammed; Ayadat, Tahar; Asiz, Andi – International Journal of Higher Education, 2021
This paper discusses recent updates and developments of computing-based courses in the civil engineering discipline. Competency in computing is one of the most important capabilities for university graduates to obtain given the rapid development of computer technology in professional work. Civil engineering is no exception. In fact, many…
Descriptors: Competence, Civil Engineering, Engineering Education, College Graduates
Jegede, Philip Olu; Olajubu, Emmanuel Ajayi; Ejidokun, Adekunle Olugbenga; Elesemoyo, Isaac Oluwafemi – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of such errors. Background: To improve code writing and debugging skills, efforts have been made to taxonomize programming errors and their causes. However,…
Descriptors: Programming Languages, Programming, Low Achievement, High Achievement
David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
Mehta, Neha; Bist, Siddarth Singh; Shah, Priya – Higher Education, Skills and Work-based Learning, 2022
Purpose: With past studies indicating a lack of skill development in engineering education, there is a need for new pedagogical tools that are application and skill-oriented. Hackathons are widely accepted in the corporate world, in the engineering domain for skill development and recruitment but have not gained acceptance in mainstream…
Descriptors: Engineering Education, Teachers, Computer Software, Teacher Attitudes
Chih-Chang Yu; Leon Yufeng Wu – Educational Technology & Society, 2024
This study presents a new blended learning model that combines a computer-assisted learning system called Cognitive Apprenticeship Programming Learning System (CAPLS) with instructor co-teaching in an introductory programming course. CAPLS, as its unique aspect, functions as a master in cognitive apprenticeship, guiding learners throughout their…
Descriptors: Programming, Computer Science Education, College Entrance Examinations, Mathematics Tests
Gurer, Melih Derya; Tokumaci, Seyfullah – International Journal of Computer Science Education in Schools, 2020
Literature indicated that attitude toward programming, programming self-efficacy, gender, and students' department was related to achievement in computer programming. However, there is a need for further studies investigating to what extent these factors explain programming achievement in a model. This study aimed to investigate the effects of…
Descriptors: Student Attitudes, Programming, Self Efficacy, Gender Differences
Ortiz, Octavio Ortiz; Pastor Franco, Juan Ángel; Alcover Garau, Pedro María; Herrero Martín, Ruth – IEEE Transactions on Education, 2017
This paper describes a study of teaching a programming language in a C programming course by having students assemble and program a low-cost mobile robot. Writing their own programs to define the robot's behavior raised students' motivation. Working in small groups, students programmed the robots by using the control structures of structured…
Descriptors: Robotics, Telecommunications, Handheld Devices, Programming
Kittur, Javeed – IEEE Transactions on Education, 2020
Contribution: This article has shown that self-efficacy in performing complex computer programming tasks and the self-regulation of electrical and electronics engineering undergraduate students varies with respect to the class standing and prior experience in computer programming. Background: Computer programming is an essential skill that all…
Descriptors: Measures (Individuals), Programming, Self Efficacy, Engineering Education
Love, Tyler S.; Griess, Carolyn J. – Science and Children, 2020
Computational thinking has been taught in elementary classrooms in other countries for many years, but in the United States this has only been a focus recently due to the drastic shortage of computer scientists. Early exposure to computational thinking has been shown to motivate students to pursue STEM careers, especially computer science (Jin,…
Descriptors: Computation, Thinking Skills, Engineering Education, Elementary School Students
Cumhur, Meryem Gulyaz; Sarikaya, Hediye – Cypriot Journal of Educational Sciences, 2020
In this study, the aim is to evaluate the problem-solving processes in the understanding of problems and to determine and provide strategies, demonstration, expression and problem-writing dimensions in a numerical analysis course for engineering students. The quantitative data and qualitative data were interpreted using exploratory sequential…
Descriptors: Problem Solving, Engineering Education, Private Colleges, College Students
Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software