Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Extracurricular Activities | 7 |
Foreign Countries | 7 |
Game Based Learning | 7 |
Educational Games | 3 |
Programming | 3 |
Teaching Methods | 3 |
Computation | 2 |
Computer Science Education | 2 |
Elementary School Students | 2 |
English (Second Language) | 2 |
Friendship | 2 |
More ▼ |
Source
Informatics in Education | 2 |
Computers in the Schools | 1 |
Educational & Child Psychology | 1 |
New Language Learning and… | 1 |
Online Learning | 1 |
set: Research Information for… | 1 |
Author
Bando, Tetsuya | 1 |
Bentley, Sophie | 1 |
Bibby, Jordan | 1 |
Bowden, Lauren | 1 |
Chronis Kynigos | 1 |
Chu, Samuel Kai Wah | 1 |
Di Zou, Editor | 1 |
Hartley, Calum | 1 |
Hartley, Jackie | 1 |
Hobbs, Laura | 1 |
Hourdequin, Peter | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Books | 1 |
Collected Works - General | 1 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Postsecondary Education | 2 |
Secondary Education | 2 |
Elementary Secondary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Researchers | 1 |
Teachers | 1 |
Location
Greece | 1 |
Greece (Athens) | 1 |
Hong Kong | 1 |
Iran | 1 |
Japan | 1 |
Poland | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Marianthi Grizioti; Chronis Kynigos – Informatics in Education, 2024
Even though working with data is as important as coding for understanding and dealing with complex problems across multiple fields, it has received very little attention in the context of Computational Thinking. This paper discusses an approach for bridging the gap between Computational Thinking with Data Science by employing and studying…
Descriptors: Computation, Thinking Skills, Data Science, Classification
Nikolaos Pellas – Computers in the Schools, 2024
There is substantial evidence that incorporating interactive environments for game-based instruction has a significant potential to support the development of computational thinking and programming skills in primary education students. However, it is not clear whether a simulation game (SG) with different user interface elements, created via…
Descriptors: Foreign Countries, Extracurricular Activities, Computer Science Education, Elementary School Students
Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
Ng, Davy Tsz Kit; Chu, Samuel Kai Wah – Online Learning, 2021
In Hong Kong, after-school activities have long been used to foster friendships and to allow students to pursue their interests in an informal setting. This case study reports on a three-phase action research process in which information technology teachers delivered after-school activities focused on artificial intelligence during the COVID-19…
Descriptors: Student Motivation, Student Satisfaction, Secondary School Students, Artificial Intelligence
Participatory Game Design as Education for Sustainability: Lessons from a Japanese University Campus
Hourdequin, Peter; Tani, Seiji; Bando, Tetsuya; Ponvarut, Jirayu – set: Research Information for Teachers, 2018
This article discusses our experiments to create more engaged participation and build sustainability literacy among students in a voluntary "game lab" on two different campuses of our Japanese university. Though we found the game lab to be a successful vehicle for language learning, community building, and traversing disciplinary…
Descriptors: Foreign Countries, Sustainable Development, Game Based Learning, Interdisciplinary Approach
Hobbs, Laura; Hartley, Calum; Bentley, Sophie; Bibby, Jordan; Bowden, Lauren; Hartley, Jackie; Stevens, Carly – Educational & Child Psychology, 2020
Aims: To gain practice-based insights, we evaluated outcomes from a science-themed Minecraft Club for children with Special Educational Needs over a four-year period. Science topics were introduced, followed by themed building in Minecraft in a multi-player setting. Particular focus was placed on the benefits of playing a shared-interest game in a…
Descriptors: Extracurricular Activities, Special Needs Students, Special Education, Game Based Learning
Ju Seong Lee, Editor; Di Zou, Editor; Michelle Mingyue Gu, Editor – New Language Learning and Teaching Environments, 2024
This edited book explores the integration of technology into English language education, with a particular focus on extracurricular and extramural contexts. The editors and an international team of scholars discuss how English teachers can critically and systematically design and implement language activities inside and outside the classroom to…
Descriptors: Guides, English (Second Language), Second Language Instruction, Second Language Learning