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Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
Hacer Türkoglu; Serpil Yalçinalp – Education and Information Technologies, 2024
Problem solving is one of the high-level thinking skills and essential in teaching mathematical concepts and procedures. The eye-tracking method allows educators to see and interpret different problem-solving behaviours of students. The purpose of this study was to investigate the problem-solving behaviours of university students based on eye…
Descriptors: Problem Solving, Eye Movements, Student Behavior, Geometry
Gal Raz; Sabrina Piccolo; Janine Medrano; Shari Liu; Kirsten Lydic; Catherine Mei; Victoria Nguyen; Tianmin Shu; Rebecca Saxe – Developmental Psychology, 2024
The study of infant gaze has long been a key tool for understanding the developing mind. However, labor-intensive data collection and processing limit the speed at which this understanding can be advanced. Here, we demonstrate an asynchronous workflow for conducting violation-of-expectation (VoE) experiments, which is fully "hands-off"…
Descriptors: Infants, Eye Movements, Attention, Expectation
Mehmet Donmez; Kursat Cagiltay – Educational Technology & Society, 2024
This study investigated the design processes for developing eye training materials for children with low vision (CLV) using computer game applications based on eye movement tracking to enhance their vision skills. The primary aim was to create interactive eye training materials tailored to improve CLV's vision abilities. Employing a design-based…
Descriptors: Eye Movements, Visual Impairments, Parent Attitudes, Special Education Teachers
Jia, Jiyou; He, Yunfan – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to design and implement an intelligent online proctoring system (IOPS) by using the advantage of artificial intelligence technology in order to monitor the online exam, which is urgently needed in online learning settings worldwide. As a pilot application, the authors used this system in an authentic…
Descriptors: Artificial Intelligence, Supervision, Computer Assisted Testing, Electronic Learning
Lui, Michelle; Maharaj, Amrita; Shimaly, Roula; Atcha, Asiya; Ali, Hamza; Carroll, Stacie; McEwen, Rhonda – Journal of Special Education Technology, 2022
This study examines interactions between students with atypical motor and speech abilities, their teachers, and eye tracking devices under varying conditions typical of educational settings (e.g., interactional style, teacher familiarity). Twelve children (aged 4-12 years) participated in teacher-guided sessions with eye tracking software that are…
Descriptors: Interaction, Eye Movements, Students with Disabilities, Children
Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
Aljojo, Nahla – Educational Technology & Society, 2020
Dyslexic individuals have serious difficulties in learning to read, and several software programs have been developed to overcome them. Previous research studies found that in most cases, providing correct spelling and word recognition with greater accuracy constitutes the key function. However, more research has to be conducted on the software…
Descriptors: Dyslexia, Computer Software, Educational Technology, Semitic Languages
Minematsu, Tsubasa – International Association for Development of the Information Society, 2019
In this study, we investigated which section of a page was difficult for students to read, based on eye movement data and subjective impressions of the page's difficulty, with the aim of helping teachers revise teaching materials. It is problematic to manually model relationships between eye movements and subjective impressions of the page's…
Descriptors: Eye Movements, Difficulty Level, Reading Processes, Instructional Materials
Tang, Ping; Yuen, Ivan; Demuth, Katherine; Rattanasone, Nan Xu – Developmental Psychology, 2023
Contrastive focus, conveyed by prosodic cues, marks important information. Studies have shown that 6-year-olds learning English and Japanese can use contrastive focus during online sentence comprehension: focus used in a "contrastive context" facilitates the identification of a target referent (speeding up processing), whereas focus used…
Descriptors: Mandarin Chinese, Suprasegmentals, Intonation, Prediction
Hayashi, Kotaro; Sato, Takeshi – Research-publishing.net, 2020
This study investigates the effectiveness of an Artificial Intelligence (AI) speaker as a device used for interactions in a foreign language (L2), and a tracking eye installed on the speaker to reduce L2 anxiety. L2 anxiety is an urgent issue since the anxiety derived from a fear of being judged, being negatively evaluated, or being rejected by…
Descriptors: Second Language Learning, Second Language Instruction, Eye Movements, Artificial Intelligence
Gelderblom, Helene; Adebesin, Funmi; Brosens, Jacques; Kruger, Rendani – International Journal of Information and Communication Technology Education, 2017
In this article the authors describe how they incorporate eye tracking in a human-computer interaction (HCI) course that forms part of a postgraduate Informatics degree. The focus is on an eye tracking assignment that involves student groups performing usability evaluation studies for real world clients. Over the past three years the authors have…
Descriptors: Eye Movements, Evaluation Methods, Student Attitudes, Design
Eteläpeltoa, Anneli; Kykyri, Virpi-Liisa; Penttonen, Markku; Hökkä, Päivi; Paloniemi, Susanna; Vähäsantanen, Katja; Eteläpelto, Tuomas; Lappalainen, Vesa – Frontline Learning Research, 2018
Studies on emotions in learning are often based on interviews conducted after the learning. These do not capture the multi-componential nature of emotions, nor how emotions are related to the processes of learning. We see emotions as dimensional, multi-componential responses to personally meaningful events and situations. In this methodologically…
Descriptors: Emotional Response, Learning Processes, Professional Development, Measurement Techniques
Vijayan, Kavin Kathiresh; Mork, Ola Jon; Hansen, Irina Emily – Universal Journal of Educational Research, 2018
The concept of eye tracking is developing rapidly across various disciplines, and this inspired the current study of using this technology for an educational purpose. Eye tracking is a measuring method to either identify the gaze point or relative motion of the eyes to the head. Researchers at NTNU I Ålesund, have used eye-tracking technology in…
Descriptors: Eye Movements, Engineering Education, Usability, Manufacturing
Lin, Yu-Tzu; Wu, Cheng-Chih; Hou, Ting-Yun; Lin, Yu-Chih; Yang, Fang-Ying; Chang, Chia-Hu – IEEE Transactions on Education, 2016
This study explores students' cognitive processes while debugging programs by using an eye tracker. Students' eye movements during debugging were recorded by an eye tracker to investigate whether and how high- and low-performance students act differently during debugging. Thirty-eight computer science undergraduates were asked to debug two C…
Descriptors: Cognitive Processes, Programming, Computer Software, Computer Science Education