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Fábio Machuqueiro; João Piedade – Educational Media International, 2024
In recent years, modern board games (MBG) have attracted the attention of academics due to their innovative mechanics and mechanisms, which seem to facilitate the creation of spaces for the development of various aspects of computational thinking (CT). This article examines a number of MBG to identify those that contain CT-promoting mechanics. We…
Descriptors: Game Based Learning, Computation, Thinking Skills, Skill Development
Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
Fabian Gunnars – Journal of Special Education Technology, 2024
Digital technology in primary education can both be distracting and increase attentiveness. Many students with Special Educational Needs (SEN) have difficulties with skills that address attention, and teachers are expected to provide support. Such skills are referred to as Executive Function (EF) in neuroscience, relating to self-regulation,…
Descriptors: Educational Technology, Attention, Executive Function, Self Control
Improving Early Childhood Emotional Intelligence through Traditional "Balogo" Games in Kindergartens
Manda, Darman; Fajriani, Kartika; Darmayanti, Dyan Paramitha – Education Quarterly Reviews, 2022
Emotional intelligence is a determinant of individual success. However, today's emotional intelligence is fading. Early childhood is the foundation for the development of individual potential and intelligence. Thus, the urgency needs to be taken special action. The focus of this research is to improve the emotional intelligence of early childhood…
Descriptors: Foreign Countries, Kindergarten, Young Children, Emotional Intelligence
Gray Atherton; Emily Dawson; Liam Cross – American Journal of Play, 2024
The authors discuss how board games offer individuals with autism (who often struggle with social settings and require structured outlets for building relationships) an affordable, naturalistic, collaborative environment that is stimulating, engaging, and educational. Board games, they assert, provide opportunities to practice social skills,…
Descriptors: Games, Autism Spectrum Disorders, Interpersonal Relationship, Cooperation
Pakman, Aylin; Pakman, Nabi; Samur, Yavuz – Turkish Online Journal of Educational Technology - TOJET, 2023
This study is important because it deals with 21st century skills and current techniques in the field of educational technology and the studies in this field are limited in the literature. The purpose of this study is to determine the effects of coding, robotics, 3D design and game design education on problem solving and reflective thinking skills…
Descriptors: 21st Century Skills, Coding, Robotics, Design
Ospankulov, Yernar; Zhumabayeva, Aziya; Nurgaliyeva, Saniya – Journal of Education and e-Learning Research, 2023
Kazakhstan's efforts to expand its physical culture have brought tremendous benefits. However, there are still unresolved issues in the teaching of physical education in our country's schools. Despite many ethnic and cultural traditions, combining learning opportunities in the classroom is ineffective. Domestic experience in sports is…
Descriptors: Foreign Countries, Elementary Education, Elementary School Students, Psychomotor Skills
Ergün, Erman; Gözler, Alpaslan – African Educational Research Journal, 2020
The primary purpose of this research is to ascertain the opinions of the teachers who attended the in-service training of mind games arranged by the Ministry of National Education and conducted the mind games course. To achieve this goal, the answer to the question, "What are the reasons why teachers do or do not prefer mind games?" was…
Descriptors: Teacher Attitudes, Opinions, Game Based Learning, Games
Chau, Lilian; Yuen, Mantak; Chan, Paul; Liu, Sylvia; Chan, Kit; Lee, Diana; Hsieh, Wu-Ying – British Journal of Guidance & Counselling, 2022
It is vital to foster children's ability to cooperate with others, communicate effectively, and exercise self-control. These competencies represent a set of transferrable skills required in many aspects of daily life and along any career path. In Hong Kong, a play-based training programme was launched to support parents to target these areas of…
Descriptors: Parent Education, Play, Interpersonal Competence, Foreign Countries
Ritonga, Doris Apriani; Damanik, Suryadi; Damanik, Saipul Ambri; Suprayitno; Priyambada, Galih – International Journal of Education in Mathematics, Science and Technology, 2022
From the class of 2018 to 2020, researchers found several weaknesses faced by physical education (PE) teachers in elementary schools in developing active learning. One of the very basic weaknesses is the low creativity and innovation of teachers in developing basic movement skills and character values with a play approach, and in this case,…
Descriptors: Elementary School Students, Elementary School Teachers, Physical Education Teachers, Active Learning
Anggi Datiatur Rahmat; Insih Wilujeng; Heru Kuswanto – Journal of Science Learning, 2023
Integrating traditional games into science learning can reconstruct local knowledge into scientific knowledge. One of the most popular technologies today is the mobile phone, which almost everyone uses. This study investigates the effect of mobile learning integrated with traditional games Egrang on students' multiple representation skills. This…
Descriptors: Science Education, Educational Technology, Technology Uses in Education, Telecommunications
Madondo, Fortunate; Tsikira, Joseph – Journal of Research in Childhood Education, 2022
This study demonstrates the richness of traditional children's games as an instructional tool for promoting holistic child development at the early childhood development (ECD) level. The study examines traditional children's games from rural Zimbabwe. Valuable insights were drawn from different dimensions of indigenous knowledge systems, ranging…
Descriptors: Foreign Countries, Games, Folk Culture, Teaching Methods
Ercis, Sertaç; Sirinkan, Ahmet; Önal, Levent – Journal of Educational Issues, 2021
The aim of this research is to investigate the effect of inclusive play and special movement education applied to disadvantaged and peer preschool children in Erzurum city center on their basic skills. 22 students (10 disadvantaged children + 12 peer group children) consisting of disadvantaged children and peer children who were educated in…
Descriptors: Foreign Countries, Inclusion, Play, Preschool Children
Sevik, Mustafa – Educational Research and Reviews, 2020
English and Turkish languages have different orthographies. The orthography of English is considered relatively deep since many English letters can correspond to more than one sound; many sounds can be represented by more than one letter and English has a number of consonant digraphs/clusters such as th, sh, ch, and ck to represent a single sound.…
Descriptors: Writing Skills, English (Second Language), Second Language Learning, Elementary School Students
Hector, Sydney; Salinitri, Geri – ECNU Review of Education, 2022
This article focuses on a comparative analysis of traditional Physical Education games and experiential learning on the part of teacher candidates enrolled in an Ontario Faculty of Education and one in Southwest China. Funded by the Social Sciences and Humanities Research Council of Canada (SSHRC) partnership grant for research on Reciprocal…
Descriptors: Foreign Countries, Physical Education, Physical Education Teachers, Teacher Education Programs