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Tounsi, Olfa; Koubaa, Abdessalem; Trabelsi, Omar; Masmoudi, Liwa; Mkaouer, Bessem; Trabelsi, Khaled; Jahrami, Haitham; Clark, Cain C. T.; Bahloul, Mourad – Health Education Journal, 2023
Background: Maintaining physical distancing is one of the most important steps to enforce in educational institutions to reduce the risk of transmission of COVID-19. However, close proximity and physical contact between students are often considered 'normal' during physical education (PE) classes, making it challenging for PE teachers to ensure…
Descriptors: Student Behavior, Social Distance, COVID-19, Pandemics
Buldu, Elif; Buldu, Metehan – Early Child Development and Care, 2023
This study investigated how children describe their play activities and associate learning with play. Accordingly, 23 early childhood children from different cities and age groups were included in this phenomenological research study. Incorporating images of children's drawings of their favourite playtime and semi-structured interviews, three main…
Descriptors: Play, Young Children, Foreign Countries, Freehand Drawing
Sharpe, Lesley; Coates, Janine; Mason, Carolynne – Sport, Education and Society, 2022
The voices of young people with special educational needs and disabilities (SEND) have historically been omitted from research concerning their sporting experiences and provisions [Coates, J., & Vickerman, P. (2013). A review of methodological strategies for consulting children with special educational needs in physical education.…
Descriptors: Student Attitudes, Video Technology, Student Experience, Special Needs Students
Vishkaie, Rojin; Seyed, Teddy; Emmons, Claire Thoma; vom Lehn, Dirk – Journal of Museum Education, 2021
Socializing and interaction are important aspects for families who visit museums. Mixed reality (MR) uses a set of technology that museums employ to encourage this behavior, but they face challenges in maintaining family cohesion with experiences across different exhibitions and kiosks. In this paper, we explore these challenges broadly to provide…
Descriptors: Museums, Exhibits, Foreign Countries, Socialization
Potter, John; Cowan, Kate – Global Studies of Childhood, 2020
This article takes as its starting point a recognition of play as meaning-making, and the playground as a rich and dynamic 'meaning-makerspace' where children draw moment-to-moment, rapidly and readily on the multiple resources available to them to make signs of their interest evident. These resources are drawn from their own lifeworlds, folkloric…
Descriptors: Play, Playgrounds, Elementary School Students, Video Games
Cowan, Kate – Designs for Learning, 2020
Young children's play is highly multimodal, with gesture, gaze, movement and speech often combined simultaneously in collaborative meaning-making. This article argues for a multimodal social semiotic perspective on play, recognising that this requires representation of data that brings multimodal elements into careful consideration. In this…
Descriptors: Foreign Countries, Preschool Children, Play, Games
Evaldsson, Ann-Carita – International Journal for Research on Extended Education, 2021
In this study, particular focus is on micro-ethnographic studies of children's peer play-in-action and how children create shared peer cultures through their collaborative performances in situated game activities. It will be shown how children create micro dramas in play that serve as cultural frameworks to i) dramatize and transform experiences…
Descriptors: Play, Peer Relationship, Foreign Countries, Games
Grindheim, Liv Torunn – Contemporary Issues in Early Childhood, 2020
The voices of both early childhood education teachers and children tend to be weak in the choir of agents that constitute the aims and practices of early childhood education. In this article, a video that a teacher made of four children playing dragons, followed by open-ended interviews exploring why she found this particular activity of interest…
Descriptors: Imagination, Teacher Attitudes, Early Childhood Teachers, Video Technology
Koekoek, Jeroen; van der Kamp, John; Walinga, Wytse; van Hilvoorde, Ivo – Physical Education and Sport Pedagogy, 2019
Background: Digital video has been increasingly adopted as a pedagogical tool in physical education. One implementation is in teaching students' tactical understanding in games, in which it can promote students' perceptions and shared understanding in learning tactical situations within a game-based approach.Purpose: The central aim of this study…
Descriptors: Student Attitudes, Games, Team Sports, Video Technology
Farias, Cláudio; Mesquita, Isabel; Hastie, Peter A.; O'Donovan, Toni – Research Quarterly for Exercise and Sport, 2018
Purpose: The purpose of this study was to provide an integrated analysis of a teacher's peer-teaching mediation strategies, the student-coaches' instruction, and the students' gameplay development across 3 consecutive seasons of sport education. Method: Twenty-six 7th-grade students participated in 3 consecutive sport education seasons of invasion…
Descriptors: Action Research, Peer Teaching, Athletics, Games
Marsh, Kathryn; Dieckmann, Samantha – Education 3-13, 2017
In recent decades, researchers from the fields of music education, ethnomusicology, folklore and sociology have developed an increasing interest in children's musical play traditions and the ways in which children teach and learn, perform, create and transform playground games and songs. Such repertoire is drawn both from oral traditions and from…
Descriptors: Foreign Countries, Singing, Play, Games
Wei, Chun-Wang; Kao, Hao-Yun; Lu, Hsin-Hsien; Liu, Yi Chun – Educational Technology & Society, 2018
English vocabulary is the foundation of English learning. According to information processing theory, recitation helps learners remember and understand English terminology. However, this type of exercise may lead to boredom, anxiety, difficulty concentrating, and other negative effects. This study proposes the integration of competitive gaming…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
Differential Learning as a Key Training Approach to Improve Creative and Tactical Behavior in Soccer
Santos, Sara; Coutinho, Diogo; Gonçalves, Bruno; Schöllhorn, Wolfgang; Sampaio, Jaime; Leite, Nuno – Research Quarterly for Exercise and Sport, 2018
Purpose: The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest…
Descriptors: Team Sports, Teaching Methods, Randomized Controlled Trials, Comparative Analysis
Fazlyeva, Zulfiya Kh.; Sheinina, Dina P.; Deputatova, Natalia A. – International Journal of Environmental and Science Education, 2016
Relevance of the problem stated in the article is determined by new teaching approach uniting the traditional teaching experience with that of the modern information technologies, all being merged into a new course of the computer lingua-didactics (the international term of which is "Computer Assisted Language Learning" (CALL) or…
Descriptors: Student Projects, Teaching Methods, Computer Assisted Instruction, Second Language Instruction
Martín-Bylund, Anna – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2017
What are the material-semiotic relationships between a language policy and a table game activity in a bilingual preschool? Using Actor-Network Theory (ANT), the aim of this article is to explore this question, working with both human and nonhuman aspects of the activity, symmetrically, at the same level. The game playing activity takes place at a…
Descriptors: Language Usage, Bilingualism, Bilingual Education, Preschool Children