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Showing 1 to 15 of 18 results Save | Export
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Babaoglu, Gamze; Güven Yildirim, Ezgi – Science Insights Education Frontiers, 2023
In many countries, individuals have started to gain 21stcentury skills from an early age. In Turkey, the education of gifted students is supported with activities enriched in parallel with these skills in science and art centers. The LEGO® Education® BricQ Motion Essential Set reinforces achievements with hands-on activities in science subjects,…
Descriptors: Academically Gifted, 21st Century Skills, Science Instruction, Toys
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Shang, Xiaojing; Jiang, Zhujun; Chiang, Feng-Kuang; Zhang, Yicong; Zhu, Dan – Educational Technology Research and Development, 2023
The purpose of this study was to examine the effects of the Science, Technology, Engineering, and Math (STEM) camp program on rural students' self-efficacy and computational thinking skills. One hundred fifty-three third- and fourth-grade elementary school students from three different rural schools in China were recruited to participate. All…
Descriptors: Robotics, STEM Education, Camps, Rural Schools
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Vaso Anastasiou; Yiota H. Diakou; Charoula Angeli – International Association for Development of the Information Society, 2024
This study examines the impact of educational robotics and cross-age peer tutoring in primary education and focuses explicitly on the outcomes for tutors and tutees. Forty students from a public school in a European country participated, with fifth graders as tutors and fourth graders as tutees. Using the LEGO Education SPIKE Prime Set, both…
Descriptors: Robotics, Peer Teaching, Tutoring, Outcomes of Education
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Ya-Wen Cheng; Yuping Wang; Yu-Jie Cheng; Nian-Shing Chen – Computer Assisted Language Learning, 2024
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and…
Descriptors: Robotics, Internet, Game Based Learning, Children
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Demir-Kaçan, Sibel; Kaçan, Ahmet – International Journal of Psychology and Educational Studies, 2022
Students can develop their creative thinking processes and problem scenarios with robotic applications. Therefore, the research objective is that robotic applications can solve students' problem scenarios. This study was conducted in Samsun/Turkey in the Ministry of Education for 10 weeks and involved 8 elementary school students.. For this study,…
Descriptors: Foreign Countries, Creative Thinking, Problem Solving, Robotics
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Popa, Ana-Maria – Journal of Educational Sciences, 2020
A qualitative and comparative analysis is performed regarding the possible consequences of the introduction in the school curriculum of 10-12 year old children, of Robotics and Applied Mathematics in Movement Transmission (AMMT) courses, respectively. The research has been done at the Gymnazial School Number 195, from Bucharest, during two scholar…
Descriptors: Robotics, Foreign Countries, Teaching Methods, STEM Education
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Alhashmi, Mariam; Mubin, Omar; Baroud, Rama – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This study sought to understand the views of both teachers and students on the usage of humanoid robots as teaching assistants in a specifically Arab context. Background: Social robots have in recent times penetrated the educational space. Although prevalent in Asia and some Western regions, the uptake, perception and acceptance of…
Descriptors: Robotics, Educational Technology, Technology Integration, Classroom Techniques
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Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
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Chen, Beyin; Hwang, Gwo-Haur; Wang, Shen-Hua – Educational Technology & Society, 2021
The application of artificial intelligence (AI) in education is now widespread, and the use of robots in education has demonstrated a positive influence on students' behavior and development. However, the use of emerging technologies usually results in cognitive load, especially for elementary school students whose learning capacity has not yet…
Descriptors: Cognitive Processes, Difficulty Level, Game Based Learning, Robotics
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Cervera, Núria; Diago, Pascual D.; Orcos, Lara; Yáñez, Dionisio F. – Education Sciences, 2020
Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few…
Descriptors: Thinking Skills, Mentors, Robotics, Educational Technology
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Saito, Daisuke; Kaieda, Shota; Washizaki, Hironori; Fukazawa, Yoshiaki – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Although many computer science measures have been proposed, visualizing individual students' capabilities is difficult, as those measures often rely on specific tools and methods or are not graded. To solve these problems, we propose a rubric for measuring and visualizing the effects of learning computer programming for elementary…
Descriptors: Scoring Rubrics, Visualization, Learning Analytics, Computer Science Education
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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
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Kim, Jin-Ok; Kim, Jinsoo – International Journal of Mobile and Blended Learning, 2018
This article aims at developing an art-based STEAM educational program that would help elementary school students to develop their abilities to solve scientific problems and artistic sensibilities by using an educational robot. In addition, this article investigates whether the program could be applied in the field. In order to achieve the purpose…
Descriptors: STEM Education, Art Education, Robotics, Elementary School Students
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Shim, Jaekwoun; Kwon, Daiyoung; Lee, Wongyu – IEEE Transactions on Education, 2017
In the past, computer programming was perceived as a task only carried out by computer scientists; in the 21st century, however, computer programming is viewed as a critical and necessary skill that everyone should learn. In order to improve teaching of problem-solving abilities in a computing environment, extensive research is being done on…
Descriptors: Robotics, Educational Games, Programming, Teaching Methods
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Attard, Catherine – Australian Primary Mathematics Classroom, 2012
In this article, the author explores the value of using simple robotics such as BeeBots and ProBots to enhance the teaching and learning of mathematics in the primary classroom. Before making the decision to use such technologies, it is important that they be evaluated in terms of their affordances and constraints. In other words, teachers need to…
Descriptors: Robotics, Grade 4, Mathematics Achievement, Teaching Methods
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