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Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Asal Aghaz; Alireza Sheikh; Mohammadreza Mirzaee – Studies in Higher Education, 2024
This study investigates the impact of university teachers' authenticity on Iranian students' intention to migrate. Moreover, the mediating role of students' authenticity and the moderation of domestic university brands in the association between teachers' authenticity and students' intention to leave for educational purposes has been investigated.…
Descriptors: Foreign Countries, College Faculty, Teacher Characteristics, Universities
Ohajunwa, Chioma; Ned, Lieketseng; Luger, Rosemary; Geiger, Martha – Perspectives in Education, 2019
Policies guide how we practice as professionals and service providers. A critical engagement with policy analysis is needed and the field of disability and rehabilitation is no exception. This is because the discourse of rehabilitation is a fluid construct that has been subject to the changing understandings of, and approaches to, disability.…
Descriptors: Policy, Literacy, Authentic Learning, Disabilities
Lugthart, Sarah; van Dartel, Michel – European Journal of STEM Education, 2021
Situated learning could benefit STEAM education because both aim to develop skills that can deal with complex real-life situations. Although ample research has been conducted into situated learning within higher vocational education in general, there exists little research on the implementation of the educational approach in STEAM education…
Descriptors: STEM Education, Art Education, Situated Learning, Authentic Learning
Fourie, Jean; Wilson, Claire – Perspectives in Education, 2021
Playing authentic educational games can support learners of all ages and abilities, particularly those with special educational or remedial needs. Playing games in cooperative groups allows learners to relate socially, motivate each other competitively and rehearse schoolwork. Literature mostly covers computer games rather than real-life…
Descriptors: Game Based Learning, Graduate Students, Student Experience, Educational Psychology
Delgado, Antonio; Justo, Enrique; Terranova, Domenico; Cascales, Juan – European Journal of Engineering Education, 2023
What difficulties do architecture students encounter in the structural design for their final master project? How do they address these difficulties? This paper presents the topic and focuses on these two research questions by examining the students' experience, using thematic analysis with a qualitative approach. We obtained the data through…
Descriptors: Graduate Students, Masters Programs, Student Projects, Architectural Education
Edwin B. Estrera – IAFOR Journal of Education, 2024
Curriculum strategies on social justice in education often focus on classroom management and technology integration, which may be surface-level approaches. Emerging trends include project-based learning and community partnerships for students to address real-world problems; as such, selected courses employ service-learning as a method of…
Descriptors: Foreign Countries, High School Students, Masters Programs, Graduate Students
El-Abd, Maria; Chaaban, Youmen; Du, Xiangyun; Wang, Li – Research in Post-Compulsory Education, 2021
The present quantitative study explored pre-service teachers' perspectives regarding the quality of their Teacher Education Programme (TEP) in Lebanon, Qatar, and China. The sample consisted of 326 pre-service school teachers who completed a survey designed to examine their perception of the following indicators of TEP quality: (1) a shared vision…
Descriptors: Teacher Education Programs, Preservice Teachers, Undergraduate Students, Graduate Students
Schrum, Kelly; Majury, Niall; Simonelli, Anne Laure – Teaching & Learning Inquiry, 2021
Scholarly digital storytelling combines academic research and digital skills to communicate scholarly work within and beyond the classroom. This article presents three case studies that demonstrate efforts to integrate scholarly digital storytelling, a technology-enhanced assessment, across disciplines, geographic locations, and teaching contexts.…
Descriptors: Authentic Learning, Story Telling, Computer Uses in Education, Foreign Countries
Using Educational Robotics as a Cognitive Tool for ICT Teachers in an Authentic Learning Environment
Uzun, Adem – International Education Studies, 2020
This study describes the theoretical foundations of a learning environment designed for an ICT teachers' graduate level course, and presents a comprehensive analysis of the qualitative data acquired regarding the course's implementation. Participants in the study included six ICT teachers enrolled in the "Embedded Systems and Robotic…
Descriptors: Foreign Countries, Robotics, Technology Uses in Education, Teaching Methods
Han, Songhee; Resta, Paul E. – Online Learning, 2020
This qualitative case study investigates graduate students' perspective changes apropos their crossnational collaborative learning experience while participating in an online teaching and learning course jointly taught by graduate schools in the United States and Israel. The participants met virtually, on a weekly basis between November and…
Descriptors: Graduate Students, Student Attitudes, Attitude Change, Authentic Learning
Holmén, Johan; Adawi, Tom; Holmberg, John – International Journal of Sustainability in Higher Education, 2021
Purpose: While sustainability-oriented education is increasingly placing importance on engaging students in inter- and transdisciplinary learning processes with societal actors and authentic challenges in the centre, little research attends to how and what students learn in such educational initiatives. This paper aims to address this by opening…
Descriptors: Sustainability, Environmental Education, Learning Processes, Social Environment
Shadiev, Rustam; Yang, Meng-ke; Reynolds, Barry Lee; Hwang, Wu-Yuin – Computer Assisted Language Learning, 2022
In this study, the participants learned English as a foreign language (EFL) in the classroom and then worked on five learning tasks to apply their newly learned knowledge to unfamiliar environments. The participants took photos of people, objects, situations or scenarios and described them in detail using a mobile learning system. Familiarization…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
Frérot, Cécile; Landry, Aurélie; Karagouch, Lionel – Interpreter and Translator Trainer, 2020
We report on an experiment carried out among master's students in specialised translation involved in an authentic translation project at the University of Grenoble Alpes. With a view to designing an authentic translation environment for future translators, a collaborative and ergonomic dimension was integrated into translator training. Ergonomics…
Descriptors: Translation, Masters Programs, Graduate Students, Student Projects
Reynolds, Alexandra – Research-publishing.net, 2020
This small-scale study draws on a higher education context where French-speaking students, "in situ" at Bordeaux University, participated in the Sharing Perspectives Foundation's flagship "Erasmus+ Virtual Exchange" (E+VE) program (2018-2019). French-speaking students interacted in English on the topic of "Newcomers and…
Descriptors: Authentic Learning, Learning Experience, Diaries, Exchange Programs