Publication Date
In 2025 | 1 |
Since 2024 | 16 |
Since 2021 (last 5 years) | 103 |
Since 2016 (last 10 years) | 201 |
Since 2006 (last 20 years) | 243 |
Descriptor
Computer Simulation | 243 |
Foreign Countries | 243 |
Handheld Devices | 243 |
Telecommunications | 134 |
Educational Technology | 105 |
Technology Uses in Education | 98 |
Student Attitudes | 72 |
Teaching Methods | 72 |
Electronic Learning | 58 |
College Students | 45 |
Computer Software | 45 |
More ▼ |
Source
Author
Publication Type
Education Level
Location
Taiwan | 31 |
Australia | 26 |
Turkey | 24 |
Spain | 19 |
Japan | 18 |
United States | 14 |
China | 12 |
Indonesia | 12 |
Portugal | 12 |
Italy | 11 |
Brazil | 10 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 2 |
Attitude Scale | 1 |
Elementary Reading Attitude… | 1 |
Test of English as a Foreign… | 1 |
Test of English for… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Aguayo, Claudio; Eames, Chris – Journal of Environmental Education, 2023
Mixed reality (XR) environments combining real-to-virtual immersive experiences provide unprecedented potential for reframing educational pedagogy and practice. XR environments provide scaffolded learning points accommodating individual needs, while enhancing sensorial and embodied experiences. XR environments can facilitate self-determined…
Descriptors: Computer Simulation, Environmental Education, Educational Technology, Foreign Countries
Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
Rahmat, Anggi Datiatur; Kuswanto, Heru; Wilujeng, Insih; Perdana, Riki – Journal of Education and e-Learning Research, 2023
Technology has an essential role in the educational field. Technology-based mobile has the potential to improve education through Augmented Reality (AR). This study investigates the effect of mobile augmented reality on physics learning achievement and students' opinions on using this technology. The study used a convergent parallel pattern from…
Descriptors: Foreign Countries, Educational Technology, Telecommunications, Handheld Devices
Wikanta, Wiwi; Suharti, Peni; Asy'ari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Students' creative thinking skills need to be developed, one of which is through learning. This research was aimed to produce Augmented Reality (AR) media based on Group Investigation (GI) practice models on various living things to improve students' creative thinking skills. This research and development using the 4-D model. However, it only…
Descriptors: Practicums, Handheld Devices, Electronic Learning, Computer Simulation
Nur Nabihah Mohamad Nizar; Hutkemri Zulnaidi; Annisaa Basar; Siti Zuraida Maaruf – Contemporary Educational Technology, 2024
The increasing prevalence of mobile augmented reality (MAR) has garnered attention in contemporary times. However, its application within educational settings remains largely untapped, primarily due to its predominant utilization in entertainment domains. MAR presents opportunities for augmenting learning experiences, fostering enhanced…
Descriptors: Foreign Countries, Preservice Teachers, Physical Environment, Simulated Environment
Sangmi Kang; Hyesoo Yoo; C. Victor Fung; Koji Matsunobu – Music Educators Journal, 2024
In this article, we, culture bearers and music educators, discuss ways of using East Asian virtual musical instruments to promote culturally diverse music activities in classrooms. We introduce affordable tablet-based virtual instruments (Korean "hyang-piri," Chinese "erhu," and Japanese "koto") and hands-on music…
Descriptors: Asian Culture, Musical Instruments, Music Education, Cultural Awareness
Chiara Carnazzo; Stefania Spada; Sebastiano Lamacchia; Federico Manuri; Andrea Sanna; Maria Pia Cavatorta – Journal of Workplace Learning, 2024
Purpose: Preventive ergonomics is essential to protecting the health and safety of workers as is recognizing human variability. The purpose of this paper is to describe a Unity-based application designed for three-dimensional postural analysis and visualizations using motion capture data. Integration with virtual reality (VR) technologies allows…
Descriptors: Computer Simulation, Handheld Devices, Human Body, Auto Mechanics
Ziden, Azidah Abu; Ziden, Ahmad Aidil Abu; Ifedayo, Adu Emmanuel – EURASIA Journal of Mathematics, Science and Technology Education, 2022
This study aimed to determine the impact of an augmented reality (AR) application, NutricARd, on students' achievement and motivation. The mixed-methods research seeks to ascertain the influence of AR-NutricARd learning cards on the motivation and achievement of form 2 science students. There were 50 participants in this study. The NutricARd…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Science Education
Drljevic, Neven; Boticki, Ivica; Wong, Lung-Hsiang – British Journal of Educational Technology, 2022
This paper presents the results of a study into the different facets of student engagement during interactive augmented reality experiences presented on individual tablet computers to students in early primary school. The study was conducted as part of a pilot research project "SCOLLAm," researching various approaches to learning with…
Descriptors: Learner Engagement, Computer Simulation, Educational Technology, Handheld Devices
Djibril, Djamila Hassan; Çakir, Hüseyin – Journal of Learning and Teaching in Digital Age, 2023
The use of mobile augmented reality technology has recently improved in education and training methods. Studies have shown that this new technology has a positive effect on education and students. This study aims to present a synthesis of the studies on mobile augmented reality in health education with a critical approach and to develop…
Descriptors: Student Attitudes, Use Studies, Electronic Learning, Handheld Devices
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Polyzou, Stamoulia; Botsoglou, Kafenia; Zygouris, Nikolaos C.; Stamoulis, George – Education 3-13, 2023
The preference of preschool children for interactive traditional paper books has long been proved. More novel than traditional interactive books are the Augmented Reality (AR) books, which took a place in the book market for more than a decade now. For this study, we have used the Mosaic approach as a form of participatory research. The main…
Descriptors: Interaction, Childrens Literature, Electronic Books, Computer Simulation
Verónica Marín Díaz; Begoña Esther Sampedro; Inmaculada Aznar; Juan Manuel Trujillo – Education & Training, 2023
Purpose: The beliefs about this subject of N = 223 secondary education teachers were collected through an ex post facto research method using a descriptive and correlational design and a 27-item questionnaire. Design/methodology/approach: The arrival of online learning, in this case m-learning, to secondary education, has made educators in this…
Descriptors: Computer Simulation, Technology Integration, Handheld Devices, Secondary School Teachers
Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
Markouzis, Dimitrios; Baziakou, Aikaterini; Fesakis, Georgios; Dimitracopoulou, Angelique – International Journal of Mobile and Blended Learning, 2022
In recent years more and more people use their mobile phones daily for work or entertainment. The increasing use of mobile devices has led researchers to seek new ways of learning with their support, beyond the confines of formal education. The increasing computing power of mobile devices has contributed to the emergence of new, rapidly evolving…
Descriptors: Foreign Countries, Handheld Devices, Electronic Learning, Simulated Environment