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Kai-Yi Chin; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a VR-based mobile learning system to simulate the natural environment of a geopark for university students to learn geological knowledge. This learning method used a Google cardboard equipped with smartphones, where students can watch stereoscopic scenes and experience virtual environments as if visiting the geopark. In order…
Descriptors: Foreign Countries, Computer Simulation, Handheld Devices, Geology
Kyari, Adam Konto; Hudithi, Faisal Abdullah Al – International Journal of Learning and Change, 2022
This study investigates the factors influencing consumers' adoption of mobile banking in Nigeria using the innovation of diffusion theory. Data was collected via a five-point Likert questionnaire and analysed using factor analysis and multiple regression model. Revealed here is the fact that relative advantage, observability and complexity have…
Descriptors: Foreign Countries, Banking, Telecommunications, Handheld Devices
Xiaoming Yang; Jie Hu – Computer Assisted Language Learning, 2024
Previous research has documented that students' reading comprehension performance in learning English as a foreign language (EFL) differs greatly between mobile-assisted and paper-based reading. The present study extends previous work by investigating whether reading cognitive load differs between mobile-assisted and paper-based EFL reading…
Descriptors: Handheld Devices, Printed Materials, Reading Achievement, Reading Comprehension
Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Kversøy, Kjartan; Alhassan, Abdul-Razak; Kellems, Ryan; Kversøy, Sofie; Cusworth, Zackery – International Journal of Disability, Development and Education, 2022
This article is about the challenge of communication via smartphones and tablets by people with intellectual disabilities (ID). We will give special attention to persons that struggle with verbal communication. One of our co-researchers, the fourth author, has a severe ID. She cannot read, write or use voice assisted technology in any functional…
Descriptors: Intellectual Disability, Difficulty Level, Computer Mediated Communication, Information Technology
Zhao, Fang; Gaschler, Robert; Schnotz, Wolfgang; Wagner, Inga – Frontline Learning Research, 2020
Regulation of distance to the screen (i.e., head-to-screen distance, fluctuation of head-to-screen distance) has been proved to reflect the cognitive engagement of the reader. However, it is still not clear (a) whether regulation of distance to the screen can be a potential parameter to infer high cognitive load and (b) whether it can predict the…
Descriptors: Proximity, Computer Use, Learner Engagement, Cognitive Processes
Sinha, Neena; Verma, Pranay – International Journal of Information and Communication Technology Education, 2020
This article investigates the technology acceptance factors in the context of information communication technology enabled agricultural extension services. Behavioral intention has always been a consequence of the technology acceptance model. The purpose of this study was to examine if the consequence of adoption be an economic benefit to the…
Descriptors: Educational Technology, Technology Integration, Extension Education, Foreign Countries
Upadyaya, Katja; Cumsille, Patricio; Avalos, Beatrice; Araneda, Sebastian; Lavonen, Jari; Salmela-Aro, Katariina – Journal of Educational Research, 2021
Situational engagement is a key element in promoting students' maintained interest and focused attention in learning. Most research on students engagement has been variable-centered, and only few studies have examined situational patterns of student engagement. The present study used person-oriented approach (e.g., latent profile analysis with…
Descriptors: Learner Engagement, Science Instruction, Teaching Methods, Comparative Analysis
Qashou, Abeer – Education and Information Technologies, 2021
The tremendous and rapid developments in the information and communications technology sector as well as mobile devices have resulted in modern technologies, one of which is Mobile Learning (M-learning). M-learning is a new technique for learning that helps students to do their educational activities and access the learning materials easily…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Rasmiani, Desak Made Sutra; Santosa, Made Hery; Mahendrayana, Gede – Journal of English Teaching, 2023
This study aims to determine the roles of teachers and the problems found when using MALL-based strategies in SMK Negeri 1 Denpasar during Emergency Remote Teaching. This study is a mixed-method design. The respondents were 8 English teachers. There are three instruments used in this study namely, questionnaires, observation sheet and interview…
Descriptors: Language Teachers, English (Second Language), Teacher Role, Second Language Learning
Wang, Cixiao; Le, Huixiao – Journal of Educational Computing Research, 2022
In collaborative learning, the intuition "the more device, the merrier" is somehow widely acknowledged, but little research has investigated the relationship between device-student ratio and the learning outcome. This study aims to investigate not only the main effect of different device-student ratio, also to identify the moderators in…
Descriptors: Cooperative Learning, Access to Computers, Technology Uses in Education, Educational Technology
Kaps, Andreas; Stallmach, Frank – Physics Education, 2022
Smartphone-based experimental exercises were incorporated as part of the homework problems in an introductory mechanics course at a university. A quasi-experimental field study with two cohorts design was performed to measure the impact of such exercises on motivation, interest and conceptual understanding. The empirical results on learning…
Descriptors: Telecommunications, Handheld Devices, Homework, Mechanics (Physics)
Zhao, Shu; Kinshuk; Yao, Ying; Ya, Nan – Educational Technology Research and Development, 2021
Mobile social media are increasingly being used in education. They provide an effective way to address the imbalance between teaching supply and demand for older adults. However, few studies have investigated which factors contribute to older adults' intention to use mobile social media for learning. This study uses a sequential explanatory mixed…
Descriptors: Foreign Countries, Social Media, Telecommunications, Handheld Devices
Tawafak, Ragad M.; Alfarsi, Ghaliya; Jabbar, Jasiya – Contemporary Educational Technology, 2021
With restrictions on face-to-face clinical consultations within the COVID-19 pandemic and the challenges faced by healthcare systems in delivering patient care, alternative information technologies like telemedicine and smartphones play a crucial role. A wide variety of smartphone applications employs high-tech mathematical and programming…
Descriptors: COVID-19, Pandemics, Handheld Devices, Telecommunications