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Priyan L. Jayamaha – International Journal of Technology in Education and Science, 2024
This study investigates the challenges of teaching history to primary school students and the endeavour to develop a board game, supported by educational apps and augmented reality, to enhance the learning experience. The initiative is in response to the New Zealand Ministry of Education's mandate that New Zealand's history must be taught in all…
Descriptors: Elementary School Students, Foreign Countries, Games, Class Activities
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Ugur-Erdogmus, Feray; Çakir, Recep – Journal of Educational Computing Research, 2022
The purpose of this study was to examine a gamified mobile application's effect on students' achievement, and whether the player types of the students predicted their achievement scores. A "pretest-posttest control group design" research was conducted with 65 undergraduate students taking a compulsory online course. In the study, a…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, History Instruction
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Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education
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Nichol, Jon – Journal of Curriculum Studies, 1985
The School of Education at the University of Exeter (England) is developing a curriculum project in which secondary school students learn history by using prepared computer programs, by using the computer as an electronic blackboard, and by doing their own programing. The Exeter project is described. (RM)
Descriptors: Comparative Education, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
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Mclachlan, Robin – History Computer Review, 1996
Outlines several realistic, practical, classroom-tested strategies for using computers to augment undergraduate history instruction. These include drawing on databases to provide illustrative examples during class lectures and tutorials centering on research questions to be answered in the computer lab. Describes a class project involving…
Descriptors: Computer Networks, Computer Oriented Programs, Computer Software, Computer Uses in Education
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Munro, R. K.; Hillis, P. L. M. – History Computer Review, 1996
Describes three hypermedia databases designed to support secondary education classes in Scottish history. The databases contain mostly 19th-century census information with links to subjects such as fashion, education, and entertainment. Interactive interfaces allow students to create original research applications. (MJP)
Descriptors: Computer Networks, Computer Oriented Programs, Computer Software, Computer Uses in Education
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites