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Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development
Sarafoglou, Alexandra; van der Heijden, Anna; Draws, Tim; Cornelisse, Joran; Wagenmakers, Eric-Jan; Marsman, Maarten – Psychology Learning and Teaching, 2022
Current developments in the statistics community suggest that modern statistics education should be structured holistically, that is, by allowing students to work with real data and to answer concrete statistical questions, but also by educating them about alternative frameworks, such as Bayesian inference. In this article, we describe how we…
Descriptors: Bayesian Statistics, Thinking Skills, Undergraduate Students, Psychology
Pöllänen, Sinikka; Pöllänen, Kari – Design and Technology Education, 2019
Continually increasing demands are being placed on the educational system to prepare students with technical skills due to the exponential implementation of information, technology and automation in the workforce. Students should work with design, problemsolving and computational methods and tools early on in their school lives in basic education…
Descriptors: Computation, Elementary Secondary Education, Programming, Foreign Countries
Gunbatar, Mustafa Serkan – Contemporary Educational Technology, 2018
This study aimed to determine undergraduate and associate degree students' computer programming attitude and self-efficacy levels, and compare them according to thinking style, gender, department, weekly study time, and programming experience variables. The study employed the correlational research model. The researcher attempted to reach all…
Descriptors: Undergraduate Students, Associate Degrees, Programming, Computer Attitudes
Gökçe, Semirhan; Yenmez, Arzu Aydogan; Özpinar, Ilknur – International Education Studies, 2017
Recent developments in technology have changed the learner's profile and the learning outcomes. Today, with the emergence of higher-order thinking skills and computer literacy skills, teaching through traditional methods is likely to fail to achieve the learning outcomes. That is why; teachers and teacher candidates are expected to have computer…
Descriptors: Foreign Countries, Undergraduate Students, Mathematics Education, Elementary School Mathematics
Normak, Peeter; Pata, Kai; Kaipainen, Mauri – Educational Technology & Society, 2012
New approaches to emergent learner-directed learning design can be strengthened with a theoretical framework that considers learning as a dynamic process. We propose an approach that models a learning process using a set of spatial concepts: learning space, position of a learner, niche, perspective, step, path, direction of a step and step…
Descriptors: Foreign Countries, Instructional Design, Learning Processes, Holistic Approach
Nikula, Uolevi; Gotel, Orlena; Kasurinen, Jussi – ACM Transactions on Computing Education, 2011
It has been estimated that more than two million students started computing studies in 1999 and 650,000 of them either dropped or failed their first programming course. For the individual student, dropping such a course can distract from the completion of later courses in a computing curriculum and may even result in changing their course of study…
Descriptors: Computer Science Education, Programming, Holistic Approach, College Curriculum
Heiskanen, Tuula; Heiskanen, Hannu – Journal of Workplace Learning, 2011
Purpose: By comparing two small high-tech firms specialising in medical technology this article seeks to answer the following questions: What are the key characteristics of innovation processes in the case firms? How do the mutual relationships between mental, social and physical spaces explain the different pathways in the innovation processes in…
Descriptors: Foreign Countries, Small Businesses, Medical Services, Technological Advancement
Thota, Neena; Whitfield, Richard – Computer Science Education, 2010
This article describes a holistic approach to designing an introductory, object-oriented programming course. The design is grounded in constructivism and pedagogy of phenomenography. We use constructive alignment as the framework to align assessments, learning, and teaching with planned learning outcomes. We plan learning and teaching activities,…
Descriptors: Constructivism (Learning), Undergraduate Students, Investigations, Action Research
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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