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Gessner, Ingrid – Studies in the Education of Adults, 2016
The incorporation of cultural productions and virtual experiences in museum spaces adds to the objects' significance and also turns them into important contributions to adult education. Yet, how far do they trouble, decolonise, revisualise, tell alternative stories, interrogate intolerance and privilege or stimulate critical literacies? This…
Descriptors: Computer Simulation, Museums, Teaching Methods, Japanese Americans
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van Rijn, Biljana; Cooper, Mick; Jackson, Andrew; Wild, Ciara – British Journal of Guidance & Counselling, 2017
The paper presents an introduction of a newly developed, avatar-based virtual reality therapy, as an addition to the therapeutic programme, within a therapeutic community prison in the UK. The participants had six group sessions facilitated by a counsellor. The aim of the project was to investigate whether this approach would improve mental health…
Descriptors: Correctional Institutions, Institutionalized Persons, Therapy, Computer Simulation
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McKenzie, Nigel; Keane, Michael – Suicide and Life-Threatening Behavior, 2007
Suicide rates in prisons are high. Our aim was to investigate the contribution of imitative suicide to the prison suicide rate. We used Knox tests for space-time clustering in a case register of natural and self-inflicted deaths in prisons in England and Wales and model simulations to estimate the effect size. We found significant space-time…
Descriptors: Correctional Institutions, Suicide, Foreign Countries, Imitation