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Rinalyn G. Magtibay – Journal of Pedagogical Research, 2024
This study aims to develop an SSI-based electronic learning material [e-LM] that will respond to the current educational landscape. Socio-scientific issues are utilized in the e-LM recognizing it can be useful in resolving societal issues and assisting learners in developing scientific habits of mind. A Mixed-method research design was employed in…
Descriptors: Social Problems, Electronic Learning, Lifelong Learning, Ethics
Karaman, Pinar; Büyükkidik, Serap – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2023
The purpose of the study was to investigate teachers' use of open-ended questions in classrooms. The study was conducted by using a mixed-methods design. The quantitative and qualitative parts of the study were carried out with 212 teachers and 65 teachers, respectively. A scaling form developed by using the rank-order scaling method was employed…
Descriptors: Teachers, Foreign Countries, Questioning Techniques, Teacher Behavior
Scholz, Kyle W.; Komornicka, Jolanta N.; Moore, Andrew – Teaching & Learning Inquiry, 2021
This paper analyzes the development and implementation of a game-based learning course design framework. Drawing inspiration from task-based learning, the framework is structured around four core gamified elements: narrative assignment design; learner discovery; team-based collaboration and competition; and choice through quests. The intended goal…
Descriptors: Game Based Learning, History Instruction, College Instruction, Learner Engagement
Druckman, Daniel; Ebner, Noam – Journal of Management Education, 2018
Two approaches to the process of guided discovery learning are compared for their impacts on concept understanding. One, referred to as design, emphasizes invention and draws on the simulation literature. The other, referred to as case analysis, focuses on discovery and draws on the case-based reasoning literature. Following a lecture on four…
Descriptors: Discovery Learning, Administrator Education, Instructional Design, Case Method (Teaching Technique)
Bidarra, Jose; Martins, Olimpio – Journal of Research on Technology in Education, 2011
In this paper we present Geodromo, a prototype of an educational multimedia system, part of the Portuguese "Ciencia Viva" (Live Science) educational program, which is aimed at young people and designed with innovative characteristics. The project is based on a robotic multimedia simulator and an online puzzle game aimed at the…
Descriptors: Foreign Countries, Discovery Learning, Geology, Parks
Wang, Ying; Li, Bing; Xie, Bai-zhi – Online Submission, 2007
Research-oriented learning mode that based on network is significant to cultivate comprehensive-developing innovative person with network teaching in education for all-around development. This paper establishes a research-oriented learning mode by aiming at the problems existing in research-oriented learning based on network environment, and…
Descriptors: Foreign Countries, Instructional Design, Information Networks, Network Analysis
King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
Horiguchi, Tomoya; Hirashima, Tsukasa – 2001
A framework for designing intelligent assistance in a discovery learning environment is proposed in this paper. The process of discovery learning is analyzed and the required functions for intelligent assistance are discussed. A flexible simulator that fits any type of discovery learning is necessary. The problem solvers that perform fundamental…
Descriptors: Discovery Learning, Educational Technology, Expert Systems, Foreign Countries
Tiene, Drew; Urakawa, Tomoji – Educational Technology, 1983
Provides a detailed look at combination of factors contributing to the success of the elementary science television programs of Japan, including production facilities, research, instructional approach, production techniques, and promotion. It is suggested that this series could serve as a model for the development of televised instruction in…
Descriptors: Discovery Learning, Educational Television, Elementary Education, Foreign Countries
Njoo, Melanie; de Jong, Ton – 1991
This paper contains the results of a study on the importance of discovery learning using computer simulations. The purpose of the study was to identify what constitutes discovery learning and to assess the effects of instructional support measures. College students were observed working with an assignment and a computer simulation in the domain of…
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Discovery Learning
Ippel, Martin J. – 1992
This paper presents a framework for understanding conditions of discovery learning in computer-based microworlds. It begins with a short discussion of problems related to a traditional type of microworld--i.e., learning tools for mathematics--using the Dienes Multibase Arithmetic blocks as an example. In this discussion, hypotheses are developed…
Descriptors: Arithmetic, Cognitive Processes, Computer Assisted Instruction, Discovery Learning
Suomala, Jyrki; Alamaki, Ari; Alajaaski, Jarkko – 2000
The goals of this study were to investigate problem-solving in a context that requires a rich interaction among social, motivational, and cognitive processes and to compare the effects of the mediated and discovery models of learning on students' problem-solving processes in the complex technology-based learning environment. Subjects were 88…
Descriptors: Comparative Analysis, Computer Assisted Instruction, Cooperative Learning, Discovery Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers