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Showing 1 to 15 of 33 results Save | Export
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Zhang, Shu; Yi, Jidong; Li, Zijie; Yang, Minghong – International Journal of Information and Communication Technology Education, 2022
In this paper, CiteSpace is used to conduct metrological and visual analysis of the core journals of blended learning research (2003-2021) collected by the China National Knowledge Infrastructure (CNKI). The results show that the number of studies on blended learning in China is increasing year by year, which indicates that the research on blended…
Descriptors: Foreign Countries, Blended Learning, Educational Research, Educational Trends
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Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
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Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction
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Annamalai, Nagaletchimee; Tangiisuran, Balamurugan; Athirah Daud, Nur Aizati – Innovations in Education and Teaching International, 2022
In the context of the COVID-19 pandemic, innovative instructional design plays a crucial role to reach physically distanced students. This present study examined students' experience in an online flipped in-patient clerkship which was designed based on the 5E framework emphasising engagement, exploration, explanation, elaboration and evaluation…
Descriptors: Electronic Learning, Flipped Classroom, Instructional Design, Pharmaceutical Education
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Kaliisa, Rogers; Kluge, Anders; Mørch, Anders I. – Journal of Learning Analytics, 2020
Learning analytics (LA) constitutes a key opportunity to support learning design (LD) in blended learning environments. However, details as to how LA supports LD in practice and information on teacher experiences with LA are limited. This study explores the potential of LA to inform LD based on a one-semester undergraduate blended learning course…
Descriptors: Learning Analytics, Instructional Design, Decision Making, Blended Learning
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Banerjee, Gargi; Murthy, Sahana – Australasian Journal of Educational Technology, 2018
Instructors face difficulty in creating student-centred, customized learning designs (LDs) for teaching with information and communication technology (ICT) tools such as visualizations (animations, simulations or videos). This problem is compounded for tertiary-level instructors teaching in instructor-mediated classrooms. In such classrooms,…
Descriptors: Visualization, Design, Educational Technology, Technology Uses in Education
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Pang, Dennis Choon Guan – International Association for Development of the Information Society, 2021
This paper describes how an Immersive Virtual Reality (VR) Classroom in a secondary school in Singapore is used to enhance learning through visualization and deepen understanding of science and increase interest and enjoyment in science. The VR Classroom is a futuristic classroom that taps the affordances of VR and AR to enhance HCI…
Descriptors: Computer Simulation, Virtual Classrooms, Learner Engagement, Secondary School Curriculum
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Tomara, Marina; Gouscos, Dimitris – Journal of Educational Computing Research, 2019
In this work, we describe an educational approach based on augmented reality (AR) and mobile technology that has been developed with the aim to engage students in a learning procedure regarding the electric forces as well as Coulomb's Law. Initially, we present the AR learning environment and we explain its design principles with respect to the…
Descriptors: Computer Simulation, Simulated Environment, Handheld Devices, Science Education
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Katz, Adi – Journal of Technology and Science Education, 2018
Since database conceptual modeling is a complex cognitive activity, finding an appropriate pedagogy to deliver the topic to novice database designers is a challenge for Information Systems (IS) educators. The four-level TSSL model that is known in the area of human-computer interactions (HCI) is used to explain and demonstrate how instructional…
Descriptors: Schemata (Cognition), Databases, Visualization, Teaching Methods
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Wang, Axi; Yu, Shengquan; Wang, Minhong; Chen, Ling – Interactive Learning Environments, 2019
Lesson study provides an opportunity for teachers to improve their knowledge and skills of classroom teaching, where a group of teachers collaboratively research, plan, and observe a series of lessons followed by ongoing discussions and reflections. While social interaction between group members plays an important role in collaborative learning…
Descriptors: Visualization, Communities of Practice, Interaction, Cooperative Learning
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Toetenel, Lisette; Rienties, Bart – Open Learning, 2016
The focus on quality improvements by institutions for better online and blended teaching can be delivered in different ways. This article reports on the implementation of this process and the approaches taken first, in terms of the design of new learning materials, and second, when reviewing the existing curriculum. The study aims to ascertain…
Descriptors: Foreign Countries, Instructional Design, Instructional Improvement, Instructional Materials
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Eliyawati; Sunarya, Yayan; Mudzakir, Ahmad – Journal of Science Learning, 2017
This study aims to investigate solar cell as learning multimedia to improve students' scientific literacy on science and nanotechnology. Specifically, it describes learning design, the characteristic of developed learning multimedia and the description of learning activities using solar cell as learning multimedia to improve students' scientific…
Descriptors: Multimedia Materials, Multimedia Instruction, Science Instruction, Scientific Literacy
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
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McKenney, Susan; Boschman, Ferry; Pieters, Jules; Voogt, Joke – TechTrends: Linking Research and Practice to Improve Learning, 2016
The collaborative design of technology-enhanced learning is seen as a practical and effective professional development strategy, especially because teachers learn from each other as they share and apply knowledge. But how teacher design team participants draw on and develop their knowledge has not yet been investigated. This qualitative…
Descriptors: Educational Technology, Electronic Learning, Instructional Design, Teacher Collaboration
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Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
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