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Rohr, Linda E.; Costello, Jane; Hawkins, Thomas – International Review of Research in Open and Distributed Learning, 2015
While the use of Twitter for communication and assessment activities in online courses is not new, it has not been without its challenges. This is increasingly true of high enrolment courses. The use of a Twitter Evaluation application which leverages a Learning Management System's (LMS's) application programming interface (API) provides a…
Descriptors: Design Preferences, Technology Integration, Curriculum Design, Online Courses
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Ravn, Ib; Elsborg, Steen – International Journal of Learning and Change, 2011
The typical conference consists of a series of PowerPoint presentations that tend to render participants passive. Students of learning have long abandoned the transfer model that underlies such one-way communication. We propose an alternative theory of conferences that sees them as a forum for learning, mutual inspiration and human flourishing. We…
Descriptors: Foreign Countries, Teaching Methods, Educational Philosophy, Instructional Design
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Power, Michael – International Journal for Academic Development, 2008
Online learning is expanding rapidly today in many Canadian universities. Fuelled by Canada's unprecedented broadband access, online teaching is creating new challenges for faculty and new responsibilities for educational developers. Although there is adequate literature with regard to faculty thinking about course planning in general, there are…
Descriptors: Feedback (Response), Instructional Design, Online Courses, Foreign Countries
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Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
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Scott, Bernard; Cong, Chunyu – Campus-Wide Information Systems, 2007
Purpose: Today's technology supports the design of more and more sophisticated interactive learning environments. This paper aims to argue that such design should develop from first principles. Design/methodology/approach: In the paper by first principles is meant: learning theory and principles of course design. These principles are briefly…
Descriptors: Learning Theories, Computer Assisted Instruction, Task Analysis, Teaching Methods
Eseryel, Deniz; Spector, J. Michael – 2000
ADAPT[IT] (Advanced Design Approach for Personalized Training - Interactive Tools) is a European project within the Information Society Technologies program that is providing design methods and tools to guide a training designer according to the latest cognitive science and standardization principles. ADAPT[IT] addresses users in two significantly…
Descriptors: Aviation Education, Design Preferences, Designers, Foreign Countries
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Hartnell-Young, Elizabeth – International Electronic Journal for Leadership in Learning, 2006
School classes can be conceptualized as bounded communities of practice made up of teachers and students working together to build knowledge. Teachers make design decisions about physical and virtual spaces supported by information and communications technologies, and about curriculum. Design influences how students go about their work, and their…
Descriptors: Instructional Design, Communities of Practice, Educational Environment, Program Design
Newton, Robert; Marcella, Rita; Middleton, Iain; McConnell, Michael – 1998
This paper reports on ReMOTE (Research Methods Online Teaching Environment), a Robert Gordon University (Scotland) project focusing on the development of a World Wide Web (WWW) site devoted to the teaching of research methods. The aim of ReMOTE is to provide an infrastructure that allows direct links to specialist sources in order to enable the…
Descriptors: Access to Information, Computer Assisted Instruction, Courseware, Design Preferences
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Romme, A. Georges L.; Putzel, Roger – Simulation & Gaming, 2003
In management education the medium can be the message. Students can experience the concepts they are learning if the curriculum is organized and run according to the management and organization principles being taught. This article defines ideas and presents guidelines for the design-in-the-large of education in management and organization. These…
Descriptors: Business Administration Education, Administrator Education, Guidelines, Curriculum Design
Grooters, Fiona; de Vries, Sjoerd – 1998
This paper presents the design of a project-based study environment on the World Wide Web based upon the e-study concept, i.e., studying by means of Internet technologies. The first section discusses the e-study concept, including Interactive Study Environments (ISE), Interactive Study Systems, and online Study Services. Design guidelines for a…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Cooperative Learning, Courseware