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Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Xin Cui; Zhi-Qiang Ma; Xin-Ya You; Yuchen Chen; Jia-Jia Yao; Yun-Fang Tu – Educational Technology & Society, 2025
Collaborative argumentation allows groups to express, criticize, and integrate arguments to achieve the co-construction of collective knowledge. However, students often face challenges when proposing diversified arguments, gathering evidence, and rebutting others reasonably. Incorporating generative conversational agents (GCAs) into collaborative…
Descriptors: Persuasive Discourse, Rhetoric, Artificial Intelligence, Computer Uses in Education
Laura Hollinshead; Emma Hyde – Research in Learning Technology, 2025
Person-centred care (PCC) has become an integral part of health education with many incorporating this into curricula (McCormack et al., 2022). However, PCC can require whole scale revisions of programmes of study, which can lead to difficulties in time and navigating quality processes (Moore et al., 2023). In the UK, continued workforce shortages…
Descriptors: Allied Health Occupations Education, Computer Uses in Education, Foreign Countries, Undergraduate Students
Hafidhatul Furqoniyah Jauhari; Muhammad Ilham A'raafi; Siti Zubaidah; Abdul Gofur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Communication skills are important to support students in conveying information orally or in writing. This research aims to analyze the effectiveness of the Remap-TPS learning model assisted Wizer.me website and MindMup to improve students' communication skills at SMAN 8 Malang. Quasiexperimental research uses pretest-posttest control groups…
Descriptors: Communication Skills, High School Students, Grade 11, Computer Uses in Education
Ibrahim Ethem Gürbüz – International Journal of Assessment Tools in Education, 2025
The learning model based on visual and auditory elements, which reflects the modern education process, plays an important role in taking students' readiness levels to the highest levels by directly penetrating their innovative and creative thinking skills. Therefore, the aim is to determine the effects of digital animation technology, an essential…
Descriptors: Middle School Students, Animation, Academic Achievement, Spatial Ability
Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature
Mustafa Ok; Fusun Gulderen Alacapinar – Journal of Education in Science, Environment and Health, 2025
This study examined the impact of the 'Systematic Planning Model', an ICT integration model, on student achievement and perceptions in a 4th-grade primary school science course. The research aimed to determine whether there were significant differences in the achievement and retention scores between an experimental group, where a curriculum based…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Computer Uses in Education
Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
Xuemei Ni; Kanyarat Sonsupap – Higher Education Studies, 2025
This study investigates the effectiveness of Virtual Simulation Systems (VSS) in improving cardiopulmonary resuscitation (CPR) training outcomes for vocational nursing students through a cluster randomized controlled trial. A total of 100 second-year nursing students from Sichuan Health Rehabilitation Vocational College were divided into an…
Descriptors: Nursing Students, Computer Simulation, First Aid, Nursing Education
Verónica Chust-Pérez; Rosa Pilar Esteve-Faubel; José María Esteve-Faubel – SAGE Open, 2025
The transition from Primary to Compulsory Secondary Education (CSE) often causes difficulties for students developing reading skills in English as a second language (ESL) and can increase stress and disengagement, particularly within non-bilingual Spanish contexts. Existing research draws attention to these difficulties and the influence of ESL…
Descriptors: Blended Learning, English (Second Language), Reading Skills, Reading Comprehension
Cheng-Hung Wang – Education and Information Technologies, 2025
In the post-COVID-19 era, information education with highly interactive teaching methods has become increasingly common. In particular, the metaverse and virtual reality (VR) technology can be used in novel learning methods to leverage the intuitiveness, immersivity, and interactivity of VR. For example, students could use VR to simulate…
Descriptors: Computer Simulation, Instructional Materials, Natural Sciences, Elementary Secondary Education
Afshin Soori; Laleh Khojasteh; Fareeha Javed – Technology in Language Teaching & Learning, 2025
Effective feedback plays a critical role in enhancing the writing skills of English as a Foreign Language (EFL) learners. This study examines the comparative effectiveness of three feedback approaches--Teacher e-feedback, AI-based feedback, and a hybrid model--in enhancing the writing performance of Iranian intermediate-level EFL learners. A…
Descriptors: Feedback (Response), Artificial Intelligence, Computer Uses in Education, English (Second Language)
Daniel Walter; Ulrich Schwätzer – Technology, Knowledge and Learning, 2025
The usage of digital media, especially tablet apps, is currently a major concern in educational settings. A controversial discussion is also taking place in relation to mathematics education at primary schools. While on the one hand there are empirical findings on helpful isolated examples and related subject-didactic potentials of digital media,…
Descriptors: Mathematics Education, Computer Uses in Education, Computer Oriented Programs, Tablet Computers
Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
Türkan Berrin Kagizmanli Köse; Enver Tatar – Mathematics Teaching Research Journal, 2024
This research discuss and considers possible components in computer supported collaborative dynamic learning environment in mathematics classroom. The aim of the research is to observe the applicability of this environment to the courses and to determine its effect on student success. The research group consisted of 68 high school students and…
Descriptors: Foreign Countries, High School Students, Mathematics Teachers, Educational Environment

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