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Showing 1 to 15 of 28 results Save | Export
Spyridoula Tsouganatou – ProQuest LLC, 2024
The purpose of this dissertation is to identify quality indicators for visual based learning material for technology education classes for grades 6th to 9th. This is a three round Delphi study aimed in answering the following research question. RQ: What are the quality indicators that contribute to the successful selection of visual-based learning…
Descriptors: Grade 6, Grade 7, Grade 8, Grade 9
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Wawan Wahyudi Efendi; A. Atiqoh; Hari Karyono – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Many ferns learning in higher education were organized conventionally and relied only on textbooks. Moreover, it is not in accordance with the characteristics or learning styles of Generation Z (Gen Z). This research aims to produce Pteridophyte Smart Cards (PSC) as a learning media by integrating cards containing real images of ferns with QR Code…
Descriptors: Visual Learning, Foreign Countries, Generational Differences, College Students
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Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
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Chengxin Zhang; Bochen Jia – Discover Education, 2024
Background: In the contemporary recent education landscape, an inventive paradigm known as "STEAM" has emerged, which augments the erstwhile STEM framework by incorporating the dimension of "Art". STEAM endeavors to enhance students' capacities for creativity, innovation, and design thinking. Among the various forms of artistic…
Descriptors: Art Education, STEM Education, Visual Arts, Journal Articles
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Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
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Tadayonifar, Mojtaba; Entezari, Mahnaz – E-Learning and Digital Media, 2020
In recent years, educators have started to use innovative pedagogies in response to the changing trends of language learning towards developing great proficiency, as the conventional approaches could no longer improve proficiency due to the interactive nature of language skills. Therefore, it is believed that the Flipped Learning (FL) approach, as…
Descriptors: Blended Learning, Instructional Effectiveness, Cognitive Style, Language Proficiency
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Tahir, Mohd Haniff Mohd; Albakri, Intan Safinas Mohd Ariff; Adnan, Airil Haimi Mohd; Shaq, Mohamad Syafiq Ya; Shah, Dianna Suzieanna Mohamad – Arab World English Journal, 2020
Vocabulary is often neglected despite being one of the most crucial aspects of language acquisition. Due to the lack of emphasis on vocabulary learning, ESL students have issues in learning the English language effectively, which resulted in low-level language proficiency. Hence, this paper attempts to address this problem by introducing Visual…
Descriptors: Visual Learning, Vocabulary Development, English (Second Language), Second Language Learning
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Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
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Jazuli, La Ode Ahmad; Solihatin, Etin; Syahrial, Zulfiati – Pedagogical Research, 2019
The purpose of this study was to study the effect of Brain-Based Learning and Project Based Learning strategies on the results of mathematics learning in students of visual learning styles in the Basic Mathematics Introduction course at the Teaching and Education Faculty at Halu Oleo University, Republic of Indonesia. This study uses an…
Descriptors: Brain, Active Learning, Student Projects, Learning Strategies
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Evers, Katerina; Chen, Sufen – Journal of Educational Computing Research, 2021
This study investigated how learning styles (visual/verbal) and the use of Automatic Speech Recognition (ASR) software affect English as a Second Language adult learners' improvement during a 12-week course focusing on pronunciation. In the control group (n = 28), the teacher corrected and gave feedback on the adult learners' pronunciation;…
Descriptors: Automation, Computer Assisted Instruction, Computer Software, Pronunciation Instruction
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Bates, James; Son, Jeong-Bae – TESL-EJ, 2020
Learning the words of a language is crucial to successful language learning. The study reported in this article aimed to investigate the potential for simple images to be used in foreign language vocabulary learning. English words presented in either first language form or simple pictorial form were used as cues for recall in classroom and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Effectiveness
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Rostan, Nurul Nabila Amirah; Ismail, Hazhari; Mohamad Jaafar, Anis Norma – Southeast Asia Early Childhood, 2020
The ability to read is important for an individual as it is related to language proficiency. Therefore, language proficiency among children is the foundation of cognitive development which involves the process of knowledge acquisition through reading activities. Various ways and methods can be applied in order to improve children's reading skills.…
Descriptors: Teaching Methods, Learning Modalities, Aural Learning, Kinesthetic Perception
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Permanasari, Pradnya; Saleh, Mursid; Rukmini, Dwi; Mujiyanto, Januarius – Arab World English Journal, 2019
This research was done to have the answers of these main questions; 1) what learning style dominates the reading ability?; 2) how is the implementation of E-6tslearning?; and 3) how is the effectiveness of E6tslearning in teaching reading for academic purpose?. The objectives of this study are 1) to explain the learning style dominates the reading…
Descriptors: Cognitive Style, Reading Ability, Electronic Learning, Reading Instruction
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Alemi, Minoo; Bahramipour, Shirin – Asian-Pacific Journal of Second and Foreign Language Education, 2019
The present case study investigated the probable effect of applying a humanoid robot as a teacher-assistant for learning and retention of English vocabulary among 10 Iranian foreign language learners with intellectual disabilities, more specifically Down syndrome. This method is a new trend in using technology to teach classes called Robot…
Descriptors: Robotics, English (Second Language), Intellectual Disability, Down Syndrome
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Cyr, Stéphane; Charland, Patrick; Riopel, Martin; Bruyère, Marie-Hélène – Journal of Computers in Mathematics and Science Teaching, 2019
Serious video games (SVGs) are increasingly used as supplementary teaching tools for mathematics education. Several studies report their positive impact on student learning. However, these impacts are variable, and the success of the tools cannot be generalized or extended to all settings or disciplines without an in-depth look at the games…
Descriptors: Foreign Countries, Video Games, Design, Models
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