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Karademir, Tugra; Alper, Ayfer; Soguksu, A. Fulya; Karababa, Z. Canan – Interactive Learning Environments, 2021
Foreign language education environments have become more colourful, interesting and effective with the use of digital learning materials over recent years. This research is aimed at developing a platform for designing self-guided digital learning materials to be used in teaching Turkish as a foreign language with an effort to promote the use of…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Turkish
Koshino, Makoto; Kojima, Yuki; Kanedera, Noboru – Online Submission, 2013
Educational materials of embedded systems are currently used in many educational institutions. However, they have difficulties in arousing the interest of students. One of the reasons is that a poor CPU (central processing unit), which has been loaded in the current materials, cannot execute the multimedia processing. In order to make the…
Descriptors: Foreign Countries, Instructional Design, Multimedia Materials, Computer System Design
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Little, Suzanne; Ferguson, Rebecca; Ruger, Stefan – Technology, Pedagogy and Education, 2012
The authors describe how content-based multimedia search technologies can be used to help learners find new materials and learning pathways by identifying semantic relationships between educational resources in a social learning network. This helps users--both learners and educators--to explore and find material to support their learning aims.…
Descriptors: Foreign Countries, Use Studies, Semantics, Educational Technology
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Katsamani, Maria; Retalis, Symeon; Boloudakis, Michail – Educational Media International, 2012
CADMOS is a graphical learning design (LD) authoring tool that helps a teacher design a unit of learning in two layers: (i) the conceptual layer, which seems like a concept map and contains the learning activities with their associated learning resources and (ii) the flow layer, which contains the orchestration of these activities. One of CADMOS'…
Descriptors: Foreign Countries, Concept Mapping, Usability, Teacher Developed Materials
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Tarng, Wernhuar; Chang, Mei-Yu; Ou, Kuo-Liang; Yu, Kein-Fu; Hsieh, Kuen-Rong – International Journal of Distance Education Technologies, 2012
The goal of this study is to develop a virtual farm for educational applications. Users can play the role of a farmer by planting vegetables and raising poultry on the virtual farm to observe their growth through online learning activities. The virtual farm possesses educational and entertaining functions, and it is designed by simulating the real…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Agricultural Occupations
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Eckert, Bodo; Grober, Sebastian; Jodl, Hans-Jorg – American Journal of Distance Education, 2009
This article describes three connected projects in physics: (1) a very successful course at the university level; (2) a collection of several thousand multimedia materials, its status and evaluation, and its dissemination; and (3) Web experiments--experiments that can be operated remotely from a distance via the Internet. (Contains 4 tables and 10…
Descriptors: Distance Education, Physics, Internet, College Instruction
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Wang, Feng-Hsu – Educational Technology & Society, 2008
The WWW is now in widespread use for delivering on-line learning content in many large-scale education settings. Given such widespread usage, it is feasible to accumulate data concerning the most useful learning experiences of past students and share them with future students. Browsing events that depict how past students utilized the learning…
Descriptors: Feedback (Response), Instructional Materials, Internet, Models
Felini, Damiano – Online Submission, 2008
Background: The penetration of video games in media consumption behaviors is statistically very significant all over the world. Education and media education cannot ignore this phenomenon, as it is so relevant for such a considerable part of the population, especially youth. The application of media education principles and goals to video games is…
Descriptors: Video Games, Teaching Methods, Popular Culture, Media Literacy
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Russell, Glenn – Australian Journal of Education, 1994
Based on the presumed criteria by which Australian secondary school teachers would select computer software for their students' use, an adventure game concerning Australian gold rushes was developed. It and other games were tested by students in and outside the classroom. Criteria for selecting appropriate software for student use were identified.…
Descriptors: Computer Games, Computer Software Development, Computer Software Evaluation, Computer Software Selection
Schulze, Mathias – 1994
This report describes a project that used the computer-assisted instruction in conjunction with a textbook in a 3-year beginning German language class at a British university. Students received 6 hours per week of German language instruction: 2 hours with a human instructor, 3 hours of self-study in the language laboratory, and 1 hour of…
Descriptors: Autoinstructional Aids, College Students, Computer Assisted Instruction, Computer Software Evaluation
Flewelling, Janet – 1991
The process used for evaluating computer software before it reaches the market may not be reliable or appropriate for the end user. School boards often develop their own evaluation procedures for teachers, but they may also be too technical, too long, or irrelevant to the teacher's purposes, and they may be too general for the discipline area in…
Descriptors: Computer Software Evaluation, Courseware, Elementary Secondary Education, Evaluation Criteria
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1990
This manual is designed to help classroom teachers in Alberta, Canada implement the Junior High Computer Studies Program. The first eight sections cover the following material: (1) introduction to the teacher resource manual; (2) program rationale and philosophy; (3) general learner expectations; (4) program framework and flexibility; (5) program…
Descriptors: Computer Literacy, Computer Science Education, Computer Software Evaluation, Computer Software Selection
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Gibson, Susan E.; Hart, Susan – Canadian Social Studies, 1997
Highlights the experiences of three elementary teachers involved in a computer technology project. Teachers' concerns included computer materials that did not closely match the required curriculum, lack of preparation and training, and the inconsistent level of the success experienced by both students and teachers. (MJP)
Descriptors: Canadian Studies, Computer Assisted Instruction, Computer Software Evaluation, Computer Uses in Education
Alberta Dept. of Education, Edmonton. Curriculum Branch. – 1990
The purpose of this guide is to assist teachers in planning and organizing for the use of computers as part of their everyday mathematics curriculum. Mathematics was chosen as the subject area to demonstrate how students can be taught problem-solving skills and strategies with the computer. However, this computer integration guide provides…
Descriptors: Classroom Environment, Classroom Techniques, Computer Assisted Instruction, Computer Software Evaluation