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Kathy A. Mills; Alinta Brown; Patricia Funnell – Australian Educational Researcher, 2024
Immersive virtual reality (VR) is anticipated to peak in development this decade bringing new opportunities for 3D multimodal designing across all levels of education. The need for students to gain capabilities with multimodal texts--texts that combine two or more modes, such as spoken, written, and visual--is emphasised at all levels of education…
Descriptors: Computer Simulation, Foreign Countries, Technology Uses in Education, History
National Committee on United States-China Relations, New York, NY. – 1984
Three separate curriculum projects were developed to help secondary school educators to teach about the People's Republic of China. "How does China feed its one billion people?" (Susan Ember) is a lesson plan that seeks to make students aware of the dilemma of food supply and shortages in poor, underdeveloped countries. "The…
Descriptors: Agriculture, Area Studies, Computer Simulation, Foreign Countries
Mioduser, David; And Others – 1985
The Transparent Computer, a computer simulation designed to teach programming concepts to non-programmers, provides a graphic representation of the computer and illustrates information flow within the units of the computer. The emphasis of the simulation is on the acquisition and application of concepts and comprehension of the structuring of…
Descriptors: Computer Literacy, Computer Simulation, Computer Software, Computers
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Martin, Allan; Smyth, I. – Journal of Computer Assisted Learning, 1987
Describes a computer simulation game and database package, "Palestine in the First Century," developed for upper primary and secondary school religious education in Scotland and designed for use on a microcomputer with a printer. The effect of this type of software on the role of teachers and students is considered. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Databases
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning
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Olson, John – 1992
A systematic study was conducted with a group of 10- to 12-year-olds using computer assisted instruction in a unit on fire which included a computer simulation of combustion. Three research questions were addressed to learn more about how the computer experience challenged the students' preconceptions: what the students thought the computer knew,…
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Educational Environment
Ponte, Joao Pedro; And Others – 1991
This collection of case studies of classroom experiences in middle and secondary schools throughout the European Community describes the use of computers in mathematics education. The 16 studies are organized in four main groups: (1) experience in geometry using educational software and Logo in grades 5-10; (2) arithmetic number concepts,…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Games, Computer Simulation
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Hefte, Rachel – Social Studies and the Young Learner, 1995
Describes an educational project linking classrooms using telecommunications with a four-person bicycling team exploring Mayan ruins in Central America. Provides a historical overview of the Mayan civilization. Includes suggested activities and provides information on how to obtain lesson plans on the project. (CFR)
Descriptors: Class Activities, Computer Networks, Computer Simulation, Computer Uses in Education