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Mohamed M. Ghoneim Sywelem; Sarah Bader Alotaibi – Education and Information Technologies, 2025
This quantitative study explores parental awareness of gaming addiction risks and their perceptions of coping strategies among middle school students in Jazan region, Saudi Arabia. Data were collected from 245 parents using a validated questionnaire designed to assess perceptions of three primary risks associated with gaming addiction: health,…
Descriptors: Video Games, Addictive Behavior, Student Evaluation, Middle School Students
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Avci, Dilek; Gündogdu, Nurcan Akgül; Dönmez, Recep Hakan; Avci, Fikret Eren – Health Education Research, 2023
The group at the highest risk of smartphone addiction is adolescents. In particular during the coronavirus disease 2019 pandemic, factors such as conducting education online, curfew and the increase in the monotonous time spent at home have led to an increase in the use of smartphones among adolescents. Therefore, this study aimed to determine the…
Descriptors: Addictive Behavior, Telecommunications, Handheld Devices, Peer Teaching
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Diana Guertler; Dominic Bläsing; Anne Moehring; Christian Meyer; Dominique Brandt; Hannah Schmidt; Florian Rehbein; Merten Neumann; Arne Dreißigacker; Anja Bischof; Gallus Bischof; Svenja Sürig; Lisa Hohls; Maximilian Hagspiel; Susanne Wurm; Severin Haug; Hans-Jürgen Rumpf – Prevention Science, 2024
This article examines the implementation, participation rates, and potential determinants of participation in the digital addiction prevention program "ready4life." A two-arm cluster-randomized trial recruited German vocational students via class-based strategies. Intervention group received 16 weeks of in-app coaching; the control group…
Descriptors: Computer Oriented Programs, Addictive Behavior, Prevention, Foreign Countries
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Feng, Siwen – Science Insights Education Frontiers, 2022
Smart phones have permeated every part of people's lives in the mobile internet era and are virtually taken for granted on a daily basis. Chinese primary school students are facing a serious problem with mobile gaming addiction as a result of their easy access to cell phones. The excessive usage of mobile games has negative impacts on children's…
Descriptors: Video Games, Handheld Devices, Foreign Countries, Addictive Behavior
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Sagar, Mehmet Enes; Özabaci, Nilüfer – African Educational Research Journal, 2022
This research aims to investigate the effectiveness of a "solution-focused group counseling program to increase healthy Internet use" and "group guidance to increase healthy Internet use" to increase healthy Internet use among young people. The study group for the research comprised 39 university students (22 females 56%, 17…
Descriptors: College Students, Internet, Computer Use, Safety
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Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
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Kizilok, Gülsah Ezgican; Özok, Halil Ibrahim – Participatory Educational Research, 2021
Technology and internet usage, which has become a common practice in almost every context, sometimes becomes a source of stress for the individuals, on the other hand, it also acts as a means of coping with stress. The adaptation process to be experienced by individuals who have participated in a new culture may form stress sources in these…
Descriptors: Teacher Attitudes, Internet, Foreign Countries, Cultural Differences
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Sarah Pennisi; Anna Lathrop; Kelly A. Pilato – Educational Action Research, 2024
In every sector, the COVID-19 pandemic has highlighted the importance of mental health resources for wellbeing. Although scholars have long recognized the interdependent relationship between academic success and positive mental health, research that can be used to guide mental health service design and delivery in post-secondary institutions is…
Descriptors: Foreign Countries, Mental Health, Addictive Behavior, Intervention
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David Firth; Tyler Johnson; Shawn F. Clouse; Patricia Akello – Information Systems Education Journal, 2025
As smartphone ownership has steadily increased there has been a rise in individuals that display Problematic Smartphone Use (PSU). Through a comprehensive literature review of PSU it quickly became evident that research into PSU intervention strategies such as Cognitive Behavior Therapy (CBT) and Digital Detox are focused on "collectivist…
Descriptors: Computer Science Education, Social Media, Computer Software, Collectivism
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Valencia-Ortiz, Rubicelia; Cabero-Almenara, Julio; Garay Ruiz, Urtza – Digital Education Review, 2021
Addictions to online social networks is a problem facing technological societies, and those most affected by this phenomenon are young people and teenagers. Among its effects are the decrease in academic performance and the increase in violent behavior. Given these facts, governments around the world are adopting mechanisms for their prevention.…
Descriptors: Student Attitudes, Addictive Behavior, Social Media, Student Behavior
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Daneshwar Sharma – Business and Professional Communication Quarterly, 2024
Critical thinking and problem-solving are essential skills in management education. ChatGPT and other AI-assisted writing tools might disrupt conventional tools like essay writing and case-study analysis. The project incorporates bibliotherapy-inspired usage of ChatGPT and critical thinking and problem-solving frameworks to make students identify…
Descriptors: Critical Thinking, Problem Solving, Artificial Intelligence, Natural Language Processing
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Schneller, Peter L.; Kennedy, Jenna; Kennedy, Jessica; Metz, Zackery – Bulgarian Comparative Education Society, 2018
According to the National Institute on Drug Abuse, the abuse of alcohol, tobacco, and illicit drugs in United States costs over 740 billion yearly (https://www.drugabuse.gov/relatedtopics/trends-statistics, accessed March 2018). However, statistics like this rarely include the toll that alcohol tobacco, and illegal drugs takes on family members,…
Descriptors: Alcoholism, Substance Abuse, Drug Abuse, Addictive Behavior
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Yesilyurt, Ferahim – World Journal on Educational Technology: Current Issues, 2020
Psychiatrists were interviewed to elicit their remarks on and clinical experiences with Internet Gaming Disorder (IGD). A case study design with four open-ended questions was chosen. Psychiatrists were asked to answer questions related to the clinical cases they encountered, what they have gone through and what they think about the diagnosis of…
Descriptors: Psychiatry, Allied Health Personnel, Internet, Behavior Disorders
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Yang, Xu-Hao; Yu, Hong-Jie; Liu, Ming-Wei; Zhang, Jie; Tang, Bo-Wen; Yuan, Shuai; Gasevic, Danijela; Paul, Kelly; Wang, Pei-Gang; He, Qi-Qiang – Journal of American College Health, 2020
Objective: This study aimed to assess the impact of a health education intervention on health behaviors, self-efficacy, and well-being among college students. Participants: Between March and October 2016, a total of 532 undergraduates participated. Methods: A theory-based intervention was conducted at Wuhan University, China. Participants were…
Descriptors: Foreign Countries, Health Education, Intervention, Health Behavior
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So, Ryuhei; Makino, Kazunori; Fujiwara, Masaki; Hirota, Tomoya; Ohcho, Kozo; Ikeda, Shin; Tsubouchi, Shouko; Inagaki, Masatoshi – Journal of Autism and Developmental Disorders, 2017
Extant literature suggests that autism spectrum disorder (ASD) and attention-deficit hyperactivity disorder (ADHD) are risk factors for internet addiction (IA). The present cross-sectional study explored the prevalence of IA among 132 adolescents with ASD and/or ADHD in a Japanese psychiatric clinic using Young's Internet Addiction Test. The…
Descriptors: Incidence, Internet, Addictive Behavior, Attention Deficit Hyperactivity Disorder
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