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Aleksandra Kobicheva; Elena Tokareva; Tatiana Baranova – European Journal of Psychology of Education, 2025
Phubbing is not only a consequence of technological advancements but also represents an entirely novel aspect of social conduct, impacting students' academic performance and the sustainability of development. The purpose of the study is to identify the relationship between students' level of phubbing, academic engagement and academic performance…
Descriptors: Student Behavior, Learner Engagement, Computer Use, College Students
Rosette Akimana; Evode Mukama; Jeannette Musengimana; Leonard Nungu – Education and Information Technologies, 2025
The study aimed to explore the role of e-portfolios in supporting active student engagement in chemistry learning within postgraduate education in Rwanda. The researchers adopted the qualitative descriptive approach, in which a random sample of 4 chemistry students at the University of Rwanda, African Centre of Excellence for Innovative Teaching…
Descriptors: Learner Engagement, Graduate Students, Chemistry, Portfolios (Background Materials)
Mihelic, Katarina Katja; Lim, Vivien Kim Geok; Culiberg, Barbara – European Journal of Psychology of Education, 2023
This paper examines mobile cyberloafing, i.e. the use of phones for non-study purposes among Gen Z students, the first generation of digital natives. Drawing from research on misbehaviour and cyberloafing, we developed and tested a model with moral disengagement and subjective norms as predictors and psychological detachment and cognitive…
Descriptors: Telecommunications, Handheld Devices, Student Behavior, College Students
Stella Eteng-Uket; Ebere Ezeoguine – Journal of Educators Online, 2025
As technology and education intersect, the potential of Artificial Intelligence (AI) to enhance learning and engagement via chatbots is notable and has been widely acclaimed, though with mixed reports. This study thus investigates AI chatbots' effectiveness in enhancing learning outcome and engagement, using a quasi-experimental design with three…
Descriptors: Artificial Intelligence, Computer Uses in Education, Learner Engagement, Outcomes of Education
Orakarn Laoharutanun; Noawanit Songkram; Danupol Hoonsopon – Journal of Information Technology Education: Research, 2025
Aim/Purpose: The study investigated how immersive learning environments could be used to encourage student engagement and reuse intentions by integrating desktop augmented reality (AR) into the classroom among primary school students. Background: This paper addresses the potential applications of immersive technology for younger learners and…
Descriptors: Foreign Countries, Computer Simulation, Elementary School Students, Computer Uses in Education
Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature
Nikola Levkov; Bojan Kitanovikj – International Journal of Technology in Education, 2024
While the right usage of technology brings a plethora of benefits, misusing technological devices and the Internet in an educational context can manifest in different behavioral tendencies. This ranges from growing addiction to technology and cyberbullying to technological anxiety and technostress. Yet, the effects of cyberloafing on students'…
Descriptors: Foreign Countries, College Students, Social Media, Internet
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Karen Ferreira-Meyers – Pakistan Journal of Distance and Online Learning, 2024
This study evaluated the impact of a 6-week fully online Certificate in Online Teaching for Educators (COTE) program on graduates' teaching practices. A survey was distributed to 350 COTE graduates, with 24 respondents completing the questionnaire. Results showed that most participants applied learnings from COTE to their teaching including…
Descriptors: Foreign Countries, Online Courses, Teacher Attitudes, Inservice Teacher Education
Ivana Cimermanová; Dajana Jelavic – Advanced Education, 2024
Reflective learning is an important factor that has a positive impact on students' learning efficacy. The study aims to bring insight into the use of e-portfolios as a means and tool to promote reflection in the classroom and build self-reflection habits, plan learning activities and build learning autonomy. Mahara e-portfolio was used during the…
Descriptors: Foreign Countries, Secondary School Students, Portfolios (Background Materials), Computer Uses in Education
Amelia Gorman – Mathematics Education Research Group of Australasia, 2024
Decimals and the related areas of ratio and proportion are recognised as one of the most challenging and complex areas of mathematics for young children to learn. In this study, four dynamic digital representations were used by Year 4 (9-10 years old) students in a set of video-recorded, individual task-based interviews to explore key concepts of…
Descriptors: Arithmetic, Mathematical Concepts, Elementary School Mathematics, Elementary School Students
Sally E. Jordan; John P. R. Bolton – International Journal of Assessment Tools in Education, 2024
The study investigated the impact on student engagement and achievement of a "formative thresholded" continuous assessment strategy in which students had to meet a modest threshold, but their continuous assessment marks did not contribute to their final grade. Students were free to choose their own blend of tutor-marked and…
Descriptors: Learner Engagement, Academic Achievement, Assignments, Feedback (Response)
Kai Guo; Yuchun Zhong; Danling Li; Samuel Kai Wah Chu – Interactive Learning Environments, 2024
This study proposed a novel approach to classroom debates, in which chatbots that are able to engage in argumentative dialogues are adopted to facilitate students' debate preparation. The approach comprised three stages: first, students interacted with a chatbot named Argumate to help them generate ideas; second, students discussed the ideas with…
Descriptors: Foreign Countries, Undergraduate Students, Debate, Persuasive Discourse
Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
Wondwesen Tafesse; Mary Precy Aguilar; Sabaa Sayed; Urwa Tariq – SAGE Open, 2024
As avid users, university students find themselves immersed in the deluge of content being created and shared on digital platforms, which makes digital overload a significant concern. The present study examines the effects of digital overload on university students' psychological well-being and how the use of coping mechanisms might help to…
Descriptors: Coping, Learner Engagement, Technology, Stress Variables