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Yafit Gabay; Lana Jacob; Atil Mansour; Uri Hertz – npj Science of Learning, 2025
The current study examined how individuals with neurodevelopmental disorders navigate the complexities of learning within multidimensional environments marked by uncertain dimension values and without explicit guidance. Participants engaged in a game-like complex reinforcement learning task in which the stimuli dimension determining reward…
Descriptors: Dyslexia, Attention Deficit Hyperactivity Disorder, Difficulty Level, Reinforcement
Massolt, Joost; Borowski, Andreas – International Journal of Science Education, 2020
Pre-service physics teachers often do not recognise the relevance for their future career in their university content knowledge courses. A lower perceived relevance can, however, have a negative effect on their motivation and on their academic success. Several intervention studies have been undertaken with the goal to increase this perceived…
Descriptors: Physics, Preservice Teachers, Relevance (Education), Science Teachers
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Edwards, Bosede Iyiade, Ed.; Shukor, Nurbiha A., Ed.; Cheok, Adrian David, Ed. – Lecture Notes in Educational Technology, 2021
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Learning
Meilleur, Ayden; Ritchie, Stephen D.; Oddson, Bruce; McGarry, Jeffrey; Pickard, Patricia; Brunette, Michelle K. – Journal of Outdoor and Environmental Education, 2020
Outdoor adventure education programs often feature common elements, such as backcountry settings, small group sizes, and different levels of challenges. A mandatory outdoor experience program (MOEP), offered at a Canadian university for nearly 50 years, involved a three- to four-day wilderness canoe excursion. Research related to outdoor…
Descriptors: Outdoor Education, Adventure Education, Required Courses, College Students
Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
Kühl, Tim; Stebner, Ferdinand; Navratil, Sabrina C.; Fehringer, Benedict C. O. F.; Münzer, Stefan – Journal of Educational Psychology, 2018
This research examined whether the informational advantage of an animation over a static picture (and over no visualizations as a control condition) can be compensated by presenting the information in the text that constitutes this informational advantage. In addition, it was investigated whether learners' spatial abilities acted as a compensator…
Descriptors: Animation, Visual Stimuli, Pictorial Stimuli, Spatial Ability
Ní Chróinín, Déirdre; Fletcher, Tim; O'Sullivan, Mary – Physical Education and Sport Pedagogy, 2018
Background: Concerns that current forms of physical education teacher education (PETE) are not adequately providing teachers with the tools necessary for working with the realities and challenges of teaching physical education in contemporary schools has led some scholars to advocate for an approach that prioritises meaningfulness in physical…
Descriptors: Teaching Methods, Physical Education Teachers, Teacher Education Programs, Teacher Competencies
Sern, Lai Chee; Salleh, Kahirol Mohd; Sulaiman, Nor lisa; Mohamad, Mimi Mohaffyza; Yunos, Jailani Md – Universal Journal of Educational Research, 2015
The research was conducted to compare the impacts of problem-based learning (PBL) and example-based learning (EBL) on the learning performance in an engineering domain. The research was implemented by means of experimental design. Specifically, a two-group experiment with a pre- and post-test design was used in this research. A total of 37…
Descriptors: Foreign Countries, Engineering, Engineering Education, Problem Based Learning
Wojcik, Dominika Z.; Waterman, Amanda H.; Lestié, Claire; Moulin, Chris J. A.; Souchay, Celine – Autism: The International Journal of Research and Practice, 2014
This study investigated metacognitive monitoring abilities in adolescents with autism spectrum disorder in two experiments using the judgment-of-learning paradigm. Participants were asked to predict their future recall of unrelated word pairs during the learning phase. Experiment 1 compared judgments-of-learning made immediately after learning and…
Descriptors: Autism, Pervasive Developmental Disorders, Adolescents, Metacognition
Garrett, H. James; Matthews, Sara – Curriculum Inquiry, 2014
This article investigates the use of photography as a narrative approach to learning in the context of postsecondary education. Two cases are presented: a social studies methods course in a teacher education program in the South of the United States; and a senior undergraduate seminar on global violence at a university in southern Ontario, Canada.…
Descriptors: Photography, Story Telling, Assignments, Learning
Cowley, Benjamin; Ravaja, Niklas – Cogent Education, 2014
Motivated by the link between play and learning, proposed in literature to have a neurobiological basis, we study the electroencephalogram and associated psychophysiology of "learning game" players. Forty-five players were tested for topic comprehension by a questionnaire administered before and after solo playing of the game Peacemaker…
Descriptors: Diagnostic Tests, Questionnaires, Games, Classification
Hsiung, Liang-Yuan; Lai, Mu-Hui – Turkish Online Journal of Educational Technology - TOJET, 2013
This study intends to solve the problem that schools in Taiwan lack of the equipment for color management and inspection instruction and seek ways to improve learning results and reduce cognitive load. The researchers developed 3D courseware for color management and inspection through a research and development process. To further scrutinize the…
Descriptors: Foreign Countries, Courseware, Visual Aids, Color
Tanlamai, Uthai; Soongswang, Oranuj – Online Submission, 2011
Mixed visuals of numbers and graphs are available in various financial reports that demonstrate the financial status and risks of a firm. GWN (graphs with numbers) and TWG (table of numbers with graphs) were used as two alternative visuals derived from the actual data of two large public companies, one from food manufacturing industry (food) and…
Descriptors: Reports, Money Management, Graphs, Tables (Data)
Kuruganti, Usha; Needham, Ted; Zundel, Pierre – Canadian Journal for the Scholarship of Teaching and Learning, 2012
The concept of "practice makes perfect" was examined in this work in the context of effective learning. Specifically, we wanted to know how much practice was needed for students to demonstrate mastery of learning outcomes. Student learning patterns in two different university courses that use a similar education approach involving…
Descriptors: Learning Theories, Problem Based Learning, Courses, Outcomes of Education
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