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Hüseyin Kocasaraç; Handson Fingi Mlotshwa – South African Journal of Education, 2024
With the study reported on here we aimed to determine and compare teacher perceptions of the concept of virtual reality between Turkish and South African teachers using metaphors. We adopted a phenomenological approach, and a questionnaire was administered to a total of 100 teachers in both countries, using random sampling. The study included 4…
Descriptors: Foreign Countries, Cultural Differences, Teacher Attitudes, Computer Simulation
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Way, Kïrsten A.; Burrell, Lisa; D'Allura, Louise; Ashford-Rowe, Kevin – Assessment & Evaluation in Higher Education, 2021
Authentic assessment has theorised benefits for student outcomes in higher education. More needs to be done, however, to empirically test relationships between the critical elements of authenticity and student outcomes, particularly in online learning environments. In this paper we examine whether an online simulation-based learning and assessment…
Descriptors: Performance Based Assessment, Online Courses, Integrated Learning Systems, Simulation
Morley, D.; Bettles, S.; Derham, C. – Higher Education Pedagogies, 2019
With an increasing emphasis on the importance of real-world learning in higher education, coupled with demand for placement experience, simulation has become an increasingly popular pedagogy. However, literature is scant on how students feed-forward their learning from the simulation debrief into placement. A mixed-method study of 108 student…
Descriptors: Simulation, Nursing Students, Feedback (Response), Experiential Learning
Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
Komulainen, Tiina M.; Sannerud, A. Ronny – Cogent Education, 2018
Efficient teamwork skills, high level of complex process knowledge and a vast set of operational abilities are essential for safe and economical operation in process industries. During the past decade, human factors have emerged as a strong research area in industrial simulator training, where traditionally focus is in the engineering technology.…
Descriptors: Transfer of Training, Simulation, Industrial Training, Fuels
Zumbach, Joerg; von Kotzebue, Lena; Pirklbauer, Constanze – Journal of Educational Computing Research, 2022
Augmented Reality (AR) has become an emerging educational technology in classroom practice and science education. While most research and contemporary meta-analyses reveal benefits with regard to knowledge acquisition and motivation of Augmented Reality-based learning environments, most of the studies lack a clear and fair control condition. In…
Descriptors: Computer Simulation, Educational Technology, Science Education, Educational Environment
Edwards, Bosede Iyiade, Ed.; Shukor, Nurbiha A., Ed.; Cheok, Adrian David, Ed. – Lecture Notes in Educational Technology, 2021
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Learning
Liang, Yo-Wen; Lee, An-Sheng; Liu, Shuo-Fang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the…
Descriptors: Computer Simulation, Industrial Education, Models, Computer Assisted Design
Buchner, Josef; Zumbach, Jörg – International Association for Development of the Information Society, 2018
In this study the impact of a mobile augmented reality learning environment on motivation, learning effects and cognitive load was tested. Students participated in a two-hour history lesson while using their smartphones to turn static pictures into animations with an Augmented Reality (AR) application. Interest, perceived competence and perceived…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Simulated Environment
Mayer, Igor; Bekebrede, Geertje; Harteveld, Casper; Warmelink, Harald; Zhou, Qiqi; van Ruijven, Theo; Lo, Julia; Kortmann, Rens; Wenzler, Ivo – British Journal of Educational Technology, 2014
The authors present the methodological background to and underlying research design of an ongoing research project on the scientific evaluation of serious games and/or computer-based simulation games (SGs) for advanced learning. The main research questions are: (1) what are the requirements and design principles for a comprehensive social…
Descriptors: Educational Technology, Computer Games, Computer Simulation, Research Methodology
Bagodi, Virupaxi; Mahanty, Biswajit – Learning Organization, 2013
Purpose: The purpose of this paper is to explore the rationale for the lack of growth in the two-wheeler service sector despite an exponential growth in the number of two-wheelers on Indian roads. Design/methodology/approach: The data of a premier manufacturer were gathered to develop a system dynamics model. Policy experimentation was carried out…
Descriptors: Foreign Countries, Transportation, Motor Vehicles, Service Occupations
Mione, Sylvia; Valcke, Martin; Cornelissen, Maria – Anatomical Sciences Education, 2013
Histology stands as a major discipline in the life science curricula, and the practice of teaching it is based on theoretical didactic strategies along with practical training. Traditionally, students achieve practical competence in this subject by learning optical microscopy. Today, students can use newer information and communication…
Descriptors: Foreign Countries, Anatomy, Medical Education, Laboratory Equipment
Ferguson, Rebecca – Thinking Skills and Creativity, 2011
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
Descriptors: Learning, Creativity, Computer Simulation, Internet
Kommers, Piet, Ed.; Viana, Adriana Backx Noronha, Ed.; Issa, Tomayess, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2020
These proceedings contain the papers of the 7th International Conference on Educational Technologies 2020 (ICEduTech 2020), which has been organised by the International Association for Development of the Information Society and co-organised by the University of São Paulo ("Universidade de São Paulo"), Brazil, from 5 to 7 February 2020.…
Descriptors: Cognitive Style, Handheld Devices, Telecommunications, Graduate Students
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