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Katharina Frosch; Friederike Lindauer – European Journal of Education, 2025
The study examines the effectiveness of microlearning in developing the capacity to address climate change and adapt to environmental challenges. Conducted as an online field experiment with 140 participants, the study focused on the impacts of smartphone use as an illustrative learning domain for education in climate change-related areas. Using a…
Descriptors: Competence, Skill Development, Climate, Environmental Education
Shamsul Arrieya Ariffin – International Association for Development of the Information Society, 2023
This study investigated the students' experience and impact of using Science, Technology, Engineering, and Mathematics (STEM) related subjects for mobile learning or mLearning. In this study, mobile learning student-generated activities (SGA) focused on Malaysian universities as a developing country. The study approach was a qualitative case study…
Descriptors: Foreign Countries, College Students, STEM Education, Electronic Learning
Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
How Young Children's Play Is Shaped through Common iPad Applications: A Study of 2 and 4-5 Year-Olds
Robin Samuelsson; Sara Price; Carey Jewitt – Learning, Media and Technology, 2024
Digital devices such as iPads are prevalent in children's play from an early age. How this shapes young children's play is an area of considerable debate without any clear consensus on how different forms of play are brought into the iPad interaction. In this study, we examined 98 play activities of children in two preschool settings, featuring 2…
Descriptors: Play, Handheld Devices, Tablet Computers, Young Children
Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
Claire Dorris; Karen Winter; Liam O'Hare; Edda Tandi Lwoga – Campbell Systematic Reviews, 2024
Mobile devices in the primary school classroom may improve literacy and numeracy learning, though concerns about risk of bias and uncertainty about modes of effect limit conclusions. This review gathered evidence on how mobile devices (including tablets, mobile phones, and handheld digital games) are used in primary school classrooms to help…
Descriptors: Handheld Devices, Technology Uses in Education, Elementary School Students, Literacy
Connolly, Cornelia; Hijón-Neira, Raquel; Grádaigh, Seán Ó. – International Journal of Mobile and Blended Learning, 2021
Research on the role of mobile learning in computational thinking is limited, and even more so in its use in initial teacher education. Aligned to this there is a need to consider how to introduce and expose pre-service teachers to computational thinking constructs within the context of the subject area they will teach in their future classrooms.…
Descriptors: Electronic Learning, Computation, Thinking Skills, Preservice Teacher Education
Angela Garden – Journal of Adventure Education and Outdoor Learning, 2024
Forest schools are distinctive outdoor spaces that are often regarded as an alternative to mainstream education. Their increasing popularity in the United Kingdom is often attributed to a perceived decrease in children's outdoor play, due to a concomitant increase in children's use of digital technologies in the home; further compounded by the…
Descriptors: Foreign Countries, Forestry, Environmental Education, Outdoor Education
Galia Meoded Karabanov; Dorit Aram – Journal of Research in Reading, 2024
Background: The study describes preschoolers' digital home environment, focusing on parent-child writing interactions using a smartphone and exploring its contribution to children's early literacy. Methods: Participants were 65 Israeli preschoolers (M = 62.37 months) from middle SES and one of their parents. Parents responded to questionnaires…
Descriptors: Parent Child Relationship, Emergent Literacy, Learning Activities, Preschool Children
Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
Bjørgen, Anne Mette; Fritze, Yvonne; Haugsbakk, Geir – Pedagogies: An International Journal, 2021
This article focuses on the emerging complexity that schools and teachers are currently addressing -- a complexity that comprises one of the key characteristics of society today. The article explores how teachers in primary school experience the opportunities and challenges posed by the use of tablets in terms of implementation, learning…
Descriptors: Reflection, Teacher Attitudes, Technology Uses in Education, Handheld Devices
Ho, Yan Yin; Yeo, Eun-Young; Wijaya, Dhaniah Suhana Binte Mohammad – Journal of Continuing Higher Education, 2023
The increasing number of adult learners in higher education is a trend that has been observed in recent years. An impetus for this trend is the need for upskilling and re-skilling in order to stay relevant and employable in today's world of globalised knowledge. However, finding uninterrupted blocks of time to study in adult learners' busy…
Descriptors: Adult Students, Educational Technology, Undergraduate Students, Learning Activities
Jaouad Elkhalladi; Amal Sefrioui; Lahoucine Amsdar – Open Education Studies, 2025
The flipped classroom is an innovative pedagogical strategy that can play a crucial role in the training of healthcare professionals, as soft skills are necessary competencies for the quality of patient care. This quasi-experimental study features a pre-test/post-test design, with a control group and an intervention group aiming to investigate the…
Descriptors: Flipped Classroom, Teaching Methods, Nursing Education, Allied Health Occupations Education
Agila-Palacios, Martha Vanessa; Muñoz-Repiso, Ana García-Valcárcel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework…
Descriptors: Handheld Devices, Technological Literacy, Student Projects, Active Learning
Karakus, Samet; Seyihoglu, Aysegül – Journal of Inquiry Based Activities, 2022
The purpose of this study is to present an example social studies activity supported by QR code application and to determine the opinions of teachers and students on this experience. The study was conducted with the participation of 41 students and 2 teachers from two 4th grade classes in a primary school in Giresun, Turkey. The research was…
Descriptors: Student Attitudes, Teacher Attitudes, Social Studies, Learning Activities