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Showing 1 to 15 of 25 results Save | Export
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Wei Dan; Ming Li – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Learners' interaction with lecture materials has remained underexplored despite the growing body of studies on the use of materials. The current study explored the actions EFL learners employed during the use of lecture materials in tertiary classrooms in China through the lens of a transactional view. This empirical study involved forty-two…
Descriptors: Teaching Methods, College Faculty, Language Teachers, Second Language Instruction
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
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Lee, Gyeong-Geon; Jeon, Young-Eun; Hong, Hun-Gi – International Journal of Science Education, 2021
In this study, we compared the effects of cooperative flipped learning (CFL) on science achievement and learning motivation with those of simple flipped learning (SFL) and traditional lecture (TL) using a mixed-methods design. Three classes containing a total of 65 first-year high school students in South Korea were randomly assigned to the CFL,…
Descriptors: Science Instruction, Teaching Methods, Flipped Classroom, Chemistry
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Xiaojing Liu; Chunmiao Zhou – Journal of Computer Assisted Learning, 2024
Background: The global introduction of complex measures directed at the containment of the COVID-19 spread has spurred a massive shift to distance learning among educational institutions. As far as such a learning mode is rather forced and, probably, only a few establishments faced no difficulties with it, the matter of assuring teaching…
Descriptors: Teacher Role, Educational Technology, Technology Uses in Education, Distance Education
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Lai, Ting-Ling; Lin, Fang Ting; Yueh, Hsiu-Ping – Interactive Learning Environments, 2020
The purpose of this study is to explore the effectiveness of team-based flipped learning classes on students' learning achievement and motivation. Eighty-two students in two economics classes at a vocational high school participated in the study. This study adopted a pre-test and post-test quasi-experiment design with two teaching approaches…
Descriptors: Blended Learning, Teamwork, Vocational High Schools, Economics Education
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Savekar, Anbu; Tarai, Shashikanta; Singh, Moksha; Kumar, Roopak – Journal of Language and Linguistic Studies, 2021
Previous studies have shown that motivation and interpersonal communication between teacher and student contribute to the learning of language. Till date, there is no quantitative study to assess the impact of prosocial and positive emotional contents that influence English learning and modulate the habits of students. This paper examines the…
Descriptors: Comparative Analysis, Second Language Learning, Second Language Instruction, Teacher Student Relationship
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Puspitarini, Yanuari Dwi; Hanif, Muhammad – Anatolian Journal of Education, 2019
This research is a preliminary study that aims to find out how the learning process is implemented in the classroom and how the students' learning motivation. The method used in this research is qualitative research method. Methods of data collection in the form of observation and interview. The results of observations made with elementary school…
Descriptors: Teaching Methods, Elementary School Students, Learning Motivation, Elementary School Teachers
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Roodt, Sumarie; Ryklief, Yusuf – International Journal of Game-Based Learning, 2019
Educators have started exploring the potential of digital game-based learning (DGBL) to enhance the learning experience of students. The objective of this experimental research was to explore the potential of DGBL to improve the academic efficiency among vocational education students in South Africa. Students were separated into two groups, an…
Descriptors: Game Based Learning, Vocational Education, Academic Achievement, Foreign Countries
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Thai, Ngoc Thuy Thi; De Wever, Bram; Valcke, Martin – Journal of Computer Assisted Learning, 2020
This study compares four learning environments: face-to-face learning (F2F), fully e-learning (EL), blended learning (BL), and flipped classroom (FC) with respect to students' learning performance. Moreover, this present research studies changes in perceived flexibility, intrinsic motivation, self-efficacy beliefs of students, and the interaction…
Descriptors: Blended Learning, Teaching Methods, Comparative Analysis, Self Efficacy
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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Xingming Ma; Lifeng Zhang; Jingqiu Wang; Yanping Luo; Yaling Liang; Yufeng Wu – Journal of Baltic Science Education, 2016
This research assessed the perceptions of students to patient-oriented problem-solving (POPS) teaching strategy in a medical immunology course in China. Data were collected from second-year students (N=71; 58% males, 42% females) who were offered lecture-based instruction and POPS teaching strategy during October-November 2015 at Lanzhou…
Descriptors: Medical Education, Foreign Countries, Patients, Problem Solving
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Stratling, Rebecca – British Journal of Educational Technology, 2017
Although learning theories suggest that repeat testing can be highly beneficial for students' retention and understanding of material, there is, so far, little guidance on how to implement repeat testing in higher education. This paper introduces one method for implementing a three-stage model of repeat testing via computer-aided formative…
Descriptors: Audience Response Systems, Computer Assisted Testing, Repetition, Formative Evaluation
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Alt, Dorit – Australian Journal of Adult Learning, 2016
This study was aimed at assessing the relationships between college students' pre-entry factors, self-efficacy and motivation for learning, and the perceived constructivist learning in traditional lecture-based courses and seminars (SM). The study included 411 undergraduate third-year college students. Several scales were administered to the…
Descriptors: Constructivism (Learning), Teaching Methods, Seminars, Correlation
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Balan, Peter; Clark, Michele; Restall, Gregory – Education & Training, 2015
Purpose: Teaching methods such as Flipped Learning and Team-Based Learning require students to pre-learn course materials before a teaching session, because classroom exercises rely on students using self-gained knowledge. This is the reverse to "traditional" teaching when course materials are presented during a lecture, and students are…
Descriptors: Learning Activities, Introductory Courses, Qualitative Research, Entrepreneurship
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Jeno, Lucas M.; Raaheim, Arild; Kristensen, Sara Madeleine; Kristensen, Kjell Daniel; Hole, Torstein Nielsen; Haugland, Mildrid J.; Mæland, Silje – CBE - Life Sciences Education, 2017
We investigate the effects of team-based learning (TBL) on motivation and learning in a quasi-experimental study. The study employs a self-determination theory perspective to investigate the motivational effects of implementing TBL in a physiotherapy course in higher education. We adopted a one-group pretest-posttest design. The results show that…
Descriptors: Cooperative Learning, Teamwork, Learning Motivation, Self Determination
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