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Xia, Xiaona – Interactive Learning Environments, 2023
Learning interaction activities are the key part of tracking and evaluating learning behaviors, that plays an important role in data-driven autonomous learning and optimized learning in interactive learning environments. In this study, a big data set of learning behaviors with multiple learning periods is selected. According to the instance…
Descriptors: Behavior, Learning Processes, Electronic Learning, Algorithms
Xia, Xiaona – Interactive Learning Environments, 2023
Interactive learning environments can generate massive learning behavior data and the support of learning behavior big data can ensure the completeness of data analysis and robustness of relationship verification. In this study, learning behaviors are divided into training set and testing set, BP neural network and recurrent Elman network are…
Descriptors: Interaction, Intervention, Student Behavior, Educational Environment
Zanellati, Andrea; Macauda, Anita; Panciroli, Chiara; Gabbrielli, Maurizio – Research on Education and Media, 2023
Within scientific debate on post-digital and education, we present a position paper to describe a research project aimed at the design of a predictive model for students' low achievements in mathematics in Italy. The model is based on the INVALSI data set, an Italian large-scale assessment test, and we use decision trees as the classification…
Descriptors: Foreign Countries, Artificial Intelligence, Models, Algorithms
Jian-Wei Tzeng; Nen-Fu Huang; Yi-Hsien Chen; Ting-Wei Huang; Yu-Sheng Su – Educational Technology & Society, 2024
Massive open online courses (MOOCs; online courses delivered over the Internet) enable distance learning without time and place constraints. MOOCs are popular; however, active participation level among students who take MOOCs is generally lower than that among students who take in-person courses. Students who take MOOCs often lack guidance, and…
Descriptors: MOOCs, Artificial Intelligence, Electronic Learning, Student Participation
Lokkila, Erno; Christopoulos, Athanasios; Laakso, Mikko-Jussi – Informatics in Education, 2023
Prior programming knowledge of students has a major impact on introductory programming courses. Those with prior experience often seem to breeze through the course. Those without prior experience see others breeze through the course and disengage from the material or drop out. The purpose of this study is to demonstrate that novice student…
Descriptors: Prior Learning, Programming, Computer Science Education, Markov Processes
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
Nasir, Jauwairia; Kothiyal, Aditi; Sheng, Haoyu; Dillenbourg, Pierre – International Educational Data Mining Society, 2023
Transactive discussion during collaborative learning is crucial for building on each other's reasoning and developing problem solving strategies. In a tabletop collaborative learning activity, student actions on the interface can drive their thinking and be used to ground discussions, thus affecting their problem-solving performance and learning.…
Descriptors: Cooperative Learning, Thinking Skills, Problem Solving, Learning Activities
Harisman, Yulyanti; Dwina, Fitrani; Tasman, Fridgo – Journal on Mathematics Education, 2022
This study aims to design case-based learning with lesson study learning trajectory with the help of teaching aids to make students understand Prim's, Cruscal's, and Djiksra's Algorithms. The validation study was selected because it is a suitable method for this research. The research subjects were 41 Mathematics Education Study Program Students…
Descriptors: Case Method (Teaching Technique), Learning Trajectories, Algorithms, Mathematics Education
Abdulkadir Palanci; Rabia Meryem Yilmaz; Zeynep Turan – Education and Information Technologies, 2024
This study aims to reveal the main trends and findings of the studies examining the use of learning analytics in distance education. For this purpose, journal articles indexed in the SSCI index in the Web of Science database were reviewed, and a total of 400 journal articles were analysed within the scope of this study. The systematic review…
Descriptors: Learning Analytics, Distance Education, Educational Trends, Periodicals
Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
Whitney-Smith, Rachael Margaret – Journal of Pedagogical Research, 2023
As we move further into the digital age, the acquisition of digital literacy (DL) and computational thinking (CT) skills is emerging internationally as an essential goal for students in contemporary school curricula. As the world becomes more uncertain and volatile due to impacts of artificial intelligence (AI), international unrest, climate…
Descriptors: Thinking Skills, Mathematics Curriculum, National Curriculum, Mathematics Instruction

De Leeuw, Leendert – Instructional Science, 1983
Characterizes typical training programs on "learning to think," outlines past research, and lists criteria for an aptitude-treatment interaction (ATI) study of the relationship between tasks, training methods, and student attributes. Details are given of two computerized experiments examining the different effects of algorithmic and…
Descriptors: Academic Aptitude, Achievement, Algorithms, Aptitude Treatment Interaction
Shakirova, Dilyara; And Others – 1990
This paper describes an approach to instruction and learning processes in professional training schools using microcomputers and computer assisted instruction (CAI). It is argued that the use of computers in education changes existing approaches to teaching and learning by focusing on the structure of the information being taught, the organization…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Software, Creative Thinking