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Fu, Chanjuan; Hao, Xiaoxin; Shi, Donglin; Wang, Lin; Geng, Fengji – Education and Information Technologies, 2023
Coding learning can promote the development of computational thinking (CT) in young children. The effect of coding learning on CT may vary between different cultures. However, it lacks studies to evaluate the effect of coding learning on the various dimensions of CT in young Chinese children. To provide insight into this question, we recruited…
Descriptors: Foreign Countries, Young Children, Computation, Thinking Skills
Yew-Jin Lee; Dongsheng Wan – Educational Studies, 2024
Educators have long questioned why some students can experience achievement more easily in some school subjects/curriculum, but not in others. We argue that learners cannot ignore navigating two key features inherent within every curriculum--its cognitive demands as well as its opportunities for access to knowledge that are the twin foci of this…
Descriptors: Foreign Countries, Academic Achievement, Cognitive Processes, Difficulty Level
Zhizezhang Gao; Haochen Yan; Jiaqi Liu; Xiao Zhang; Yuxiang Lin; Yingzhi Zhang; Xia Sun; Jun Feng – International Journal of STEM Education, 2025
Background: With the increasing interdisciplinarity between computer science (CS) and other fields, a growing number of non-CS students are embracing programming. However, there is a gap in research concerning differences in programming learning between CS and non-CS students. Previous studies predominantly relied on outcome-based assessments,…
Descriptors: Computer Science Education, Mathematics Education, Novices, Programming
Kesler, Avital; Shamir-Inbal, Tamar; Blau, Ina – Journal of Educational Computing Research, 2022
The integration of visual programming in early formal education has been found to promote computational thinking of students. Teachers' intuitive perspectives about optimal learning processes -- "folk psychology" -- impact their perspectives about teaching "folk pedagogy" and play a significant role in integrating educational…
Descriptors: Programming, Coding, Constructivism (Learning), Intuition
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
Song, Yu; Lei, Shunwei; Hao, Tianyong; Lan, Zixin; Ding, Ying – Journal of Educational Computing Research, 2021
Due to benefits for teaching and learning, an increasing number of studies have focused on classroom dialogue and how to make it productive. Coding, in which the transcribed conversation is allocated to a set of features, is commonly employed to deal with the textual data arising from this dialogue. This is generally done manually and cannot…
Descriptors: Semantics, Classification, Classroom Communication, Dialogs (Language)
Hébert, Cristyne; Jenson, Jennifer – Discourse: Studies in the Cultural Politics of Education, 2020
Making and maker spaces have attracted increasing attention as potential sites for supporting K-12 student learning in science, technology, engineering, and mathematics (STEM) and as a means of competency development for computational and design thinking as well as technological literacy. While interest in making and maker spaces is high, little…
Descriptors: Textiles Instruction, Entrepreneurship, Learning Processes, STEM Education
Gunes, Gokhan; Tugrul, Belma – International Journal of Research in Education and Science, 2017
Children learn so many things (rules, science, mathematics, etc.) by the help of the games. Chess is also an enjoyable game for most children. The chess grandmaster Karpov stated that chess is everything--art, science, and sport. However, this raises the questions concerning how children evaluate chess and whether chess reflects the child's inner…
Descriptors: Games, Preschool Education, Preschool Children, Learning Processes
Li, Jin – British Journal of Educational Psychology, 2016
Background: Kindergarten is the age at which children's future time perspective emerges. This capacity enables them to form goals based on past and ongoing experiences and project themselves in the future. This development may play an important role in guiding children in self-regulated learning. When faced with the conflict between their need to…
Descriptors: Kindergarten, Cultural Differences, Play, Learning Processes
Holbert, Nathan, Ed.; Berland, Matthew, Ed.; Kafai, Yasmin B., Ed. – MIT Press, 2020
Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access…
Descriptors: Constructivism (Learning), Educational Philosophy, Educational Research, Teaching Methods
Mahdiuon, Rouhollah; Masoumi, Davoud; Farasatkhah, Maghsoud – Turkish Online Journal of Distance Education, 2017
The article aims to explore the attributes of quality and quality improvement including the process and specific actions associated with these attributes--that contribute enhancing quality in Iranian Virtual Higher Education (VHE) institutions. A total of 16 interviews were conducted with experts and key actors in Iranian virtual higher education.…
Descriptors: Foreign Countries, Educational Quality, Higher Education, Virtual Universities
Wang, Fuxing; Li, Wenjing; Mayer, Richard E.; Liu, Huashan – Journal of Educational Psychology, 2018
The goal of the present study is to determine how to incorporate social cues such as gesturing in animated pedagogical agents (PAs) for online multimedia lessons in ways that promote student learning. In 3 experiments, college students learned about synaptic transmission from a multimedia narrated presentation while their eye movements were…
Descriptors: Teaching Methods, Multimedia Instruction, Cues, Nonverbal Communication
Lauer, Sabine; Wilkesmann, Uwe – Learning Organization, 2017
Purpose: The purpose of this paper is to link two modes of governance (transactional and transformational) to organizational learning by examining the example of academic teaching. Consequently, the "transformational" strategies of best practices that have been used by German universities to achieve teaching excellence are interpreted as…
Descriptors: Governance, Best Practices, Universities, College Faculty
Chen, Bodong; Resendes, Monica; Chai, Ching Sing; Hong, Huang-Yao – Interactive Learning Environments, 2017
As collaborative learning is actualized through evolving dialogues, temporality inevitably matters for the analysis of collaborative learning. This study attempts to uncover sequential patterns that distinguish "productive" threads of knowledge-building discourse. A database of Grade 1-6 knowledge-building discourse was first coded for…
Descriptors: Elementary Education, Knowledge Level, Databases, Coding
Espedido, Rosei; Du Toit, Wilhelmina – Australian Mathematics Teacher, 2017
The authors of this article strongly advocate for a change to the current Australian model of primary education in order to, among other things, establish the concrete practicalities of systematic mathematics thinking thereby limiting the "re-teaching" time required of secondary school mathematics teachers; bring a clear focus to the…
Descriptors: Foreign Countries, Mathematics Teachers, Teacher Attitudes, Advocacy