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Showing 1 to 15 of 28 results Save | Export
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Annalisa Soncini; Maria Cristina Matteucci; Carlo Tomasetto; Fabrizio Butera – British Journal of Educational Psychology, 2025
Background: Although it is well established that students' adaptive reactions towards errors promote learning outcomes, little is still known about the role of error feedback in promoting these reactions. Aim: Through a targeted intervention based on an online teaching unit, this study aimed at testing whether supportive error feedback promotes…
Descriptors: Error Patterns, Feedback (Response), Student Reaction, Intervention
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Yue Hu – Innovations in Education and Teaching International, 2024
Kahoot!, a game-based student response system, is increasingly being incorporated into classrooms to maintain student engagement, improve classroom dynamics, and enhance learning outcomes. However, empirical studies exploring how using Kahoot! affects university students' learning, particularly in China, are scant. This exploratory, one-group,…
Descriptors: Game Based Learning, Educational Games, Technology Uses in Education, Student Reaction
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Xiaosa Li; Ping Ke – Asia-Pacific Education Researcher, 2024
Teacher feedback literacy (TFL) is an important aspect of teacher professional development and can exert a huge impact upon student learning. However, it has not received sufficient attention from higher education researchers or feedback researchers. This study reports a novice Chinese university EFL teacher's efforts to develop her feedback…
Descriptors: English (Second Language), Language Teachers, Beginning Teachers, Feedback (Response)
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Pohlenz, Philipp; Felix, Annika; Berndt, Sarah; Seyfried, Markus – Quality Assurance in Education: An International Perspective, 2023
Purpose: This paper aims to investigate student subgroups' responses to the coercive digitalisation of teaching and learning processes during the pandemic. Respective variance is discussed in terms of digital inequality and is interpreted as a need to individualise teaching and learning and quality assurance practices. Design/methodology/approach:…
Descriptors: Student Reaction, Technology Uses in Education, COVID-19, Pandemics
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Rumeser, David; Emsley, Margaret – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to help project management (PM) game designers and educators in simulating complexity in PM games and in assessing the effect of simulated project complexity levels on students' learning experience. To achieve this aim, the authors attempt to design and evaluate two computer-based project crashing games (PCGs)…
Descriptors: Educational Games, Management Development, Learning Experience, Computer Games
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Carless, David – Assessment & Evaluation in Higher Education, 2019
A key challenge for feedback practice involves promoting student uptake through the closing of feedback loops. This paper investigates feedback loops by using the concepts of single and double-loop learning to interrogate student responses to feedback. Single-loop learning tackles an identified problem or task, whereas double-loop learning…
Descriptors: Feedback (Response), Undergraduate Students, Student Reaction, Student Experience
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Wass, Rob; Timmermans, Julie; Harland, Tony; McLean, Angela – Active Learning in Higher Education, 2020
Despite many articles written about assessment in higher education, surprisingly few have examined students' emotional responses to assessment and their perceptions of this impact on their learning experiences and well-being. This article reports on a study using in-depth interviews with 40 undergraduate students who were frequently graded. A…
Descriptors: Emotional Response, Student Reaction, Higher Education, Student Welfare
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Lynch, Jonathan; Mannion, Greg – Environmental Education Research, 2021
Drawing on New Materialist frameworks for environmental and sustainability education, we extend and deepen our understanding of contemporary place-responsive pedagogies in the light of our human-impacted geological epoch, the Anthropocene, and its allied environmental concerns. Empirically, in a new and original way, we explore the role of the…
Descriptors: Climate, Sustainability, Place Based Education, Environmental Education
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Buckley, Jeffrey; Seery, Niall – Design and Technology Education, 2018
Design activities form an extensive part of design and technology education with a link being posited within the pertinent literature between the cognitive activity of learning and the cognitive activity of design. It is therefore critical that design educators' understand the effects that design constraints can have on the learning process. This…
Descriptors: Design, Learning Processes, Student Reaction, Qualitative Research
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Meyer, Jan H. F.; Knight, David B.; Callaghan, David P.; Baldock, Tom E. – Innovations in Education and Teaching International, 2015
This paper reports on the development of metalearning capacity in the learning of a "threshold concept"--capacity of transformative significance relative to metalearning in the general response context of a discipline or subject. The development of metalearning capacity is framed within a protocol that invites students to self-construct…
Descriptors: Undergraduate Students, Metacognition, Learning Experience, Engineering Education
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Ting, Yu-Liang; Tai, Yaming; Chen, Jun-Horng – Interactive Learning Environments, 2017
Telepresence has been playing an important role in a mediated learning environment. However, the current design of telepresence seems to be dominated by the emulation of physical human presence. With reference to social constructivism learning and the recognition of individuals as intelligent entities, this study explored the transformation of…
Descriptors: Computer Uses in Education, Cooperative Learning, Case Studies, English (Second Language)
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Casey, Gail; Evans, Terry – International Review of Research in Open and Distance Learning, 2011
This paper deploys notions of emergence, connections, and designs for learning to conceptualize high school students' interactions when using online social media as a learning environment. It makes links to chaos and complexity theories and to fractal patterns as it reports on a part of the first author's action research study, conducted while she…
Descriptors: Foreign Countries, Action Research, Learning Processes, Classroom Environment
Williams, Gaye – Mathematics Education Research Journal, 2007
There is evidence that spontaneous learning leads to relational understanding and high positive affect. To study spontaneous abstracting, a model was constructed by combining the RBC model of abstraction with Krutetskii's mental activities. Using video-stimulated interviews, the model was then used to analyze the behavior of two Year 8 students…
Descriptors: Cooperative Learning, Documentation, Mathematics Instruction, Secondary Education
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Rickinson, Mark; Lundholm, Cecilia – Cambridge Journal of Education, 2008
There is growing recognition of the significance of learning within debates about sustainable development. Within the field of environmental education research, however, there has been insufficient attention given to questions of learners and learning. In the light of this situation, this paper reports findings from two studies (one in England,…
Descriptors: Environmental Education, Learning Processes, Foreign Countries, Sustainable Development
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McNaughton, Marie Jeanne – Research in Drama Education, 2006
The context for this paper is an on-going research project that sets out to examine the use of educational drama in the teaching of Education for Sustainable Development (ESD) in the upper stages of primary school. The drama lessons link with some of the key aims in ESD, with a particular locus in the Scottish education system. As 2005-15 has been…
Descriptors: Teaching Methods, Sustainable Development, Student Reaction, Drama
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