Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Foreign Countries | 6 |
Logical Thinking | 6 |
Systems Approach | 6 |
Problem Solving | 3 |
Skill Development | 3 |
Grade 7 | 2 |
Models | 2 |
Secondary School Students | 2 |
Sustainability | 2 |
Teaching Methods | 2 |
Abstract Reasoning | 1 |
More ▼ |
Source
Electronic Journal of… | 1 |
IEEE Transactions on Education | 1 |
Intellectual and… | 1 |
Participatory Educational… | 1 |
Research in Education | 1 |
Research in Science Education | 1 |
Author
Balaji Kalluri | 1 |
Claes, Claudia | 1 |
De Maeyer, Jessica | 1 |
Divyaansh Chippa | 1 |
Erasmus, Benita | 1 |
Ferket, Neelke | 1 |
Kriek, Jeanne | 1 |
Lemmer, Miriam | 1 |
Mckay, Jane | 1 |
Nordby, Anders | 1 |
Nuhoglu, Hasret | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 4 |
Reports - Descriptive | 2 |
Education Level
Secondary Education | 4 |
Elementary Education | 2 |
Grade 7 | 2 |
Higher Education | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Postsecondary Education | 2 |
Grade 11 | 1 |
Grade 5 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Lemmer, Miriam; Kriek, Jeanne; Erasmus, Benita – Research in Science Education, 2020
This study established whether 12 South African secondary school physics students had incorrect conceptions of basic magnetism and if they had, to what extent they consistently applied such conceptions. Different scenarios in the form of thought experiments were presented in a clinical interview approach. A complex systems perspective underpinned…
Descriptors: Magnets, Secondary School Students, Physics, Misconceptions
Balaji Kalluri; Prajish Prasad; Prakrati Sharma; Divyaansh Chippa – IEEE Transactions on Education, 2024
Contribution: This article proposes a new theoretical model with a goal to develop future human computational thinking (CT) in foundational computer science (CS) education. The model blends six critical types of thinking, i.e., logical thinking, systems thinking, sustainable thinking, strategic thinking, creative thinking, and responsible thinking…
Descriptors: Computation, Thinking Skills, Computer Science Education, Critical Thinking
Nuhoglu, Hasret – Participatory Educational Research, 2020
The main goal of this research is to study the effect of modelling with system dynamics on learning. Specifically, this research studies if using inductive or deductive learning methods applied during modelling with system dynamics has any effect on problem solving skills of students. This research has three other goals: Firstly, the successful…
Descriptors: Logical Thinking, Teaching Methods, Science Education, Conservation (Environment)
Claes, Claudia; Ferket, Neelke; Vandevelde, Stijn; Verlet, Dries; De Maeyer, Jessica – Intellectual and Developmental Disabilities, 2017
Policy evaluation focuses on the assessment of policy-related personal, family, and societal changes or benefits that follow as a result of the interventions, services, and supports provided to those persons to whom the policy is directed. This article describes a systematic approach to policy evaluation based on an evaluation framework and an…
Descriptors: Disabilities, Program Evaluation, Models, Logical Thinking
Rockliffe, Andrew; Mckay, Jane – Research in Education, 2023
In this paper, we present a novel approach to defining, teaching, and assessing creativity by examining its origins and delineating the processes involved. The rationale for introducing this framework developed from studying existing thinking and questioning the current metrics for measuring creativity, which we posit are unfit for purpose. We…
Descriptors: Teaching Methods, Creative Teaching, Creativity, Learning Processes
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability