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Showing 1 to 15 of 16 results Save | Export
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Jabbari, Nasser; Peterson, Mark – Language Learning Journal, 2023
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-shelf massively multiplayer online games. They engage in a multitude of different interactions with the game environment and possibly with other gamers, using English as the predominant medium of communication. This raises the question of whether…
Descriptors: Accuracy, Video Games, English (Second Language), Second Language Learning
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Pande, Prajakt; Thit, Amalie; Sørensen, Anja Elaine; Mojsoska, Biljana; Moeller, Morten E.; Jepsen, Per Meyer – Research in Learning Technology, 2021
Our main goal was to investigate if and how using multiple immersive virtual reality (iVR) simulations and their video playback, in a science course, affects student learning over time. We conducted a longitudinal study, in ecological settings, at an undergraduate field-course on three topics in environmental biology. Twenty-eight undergraduates…
Descriptors: Instructional Effectiveness, Science Instruction, Biology, Environmental Education
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Garneli, Varvara; Chorianopoulos, Konstantinos – Interactive Learning Environments, 2018
Various aspects of computational thinking (CT) could be supported by educational contexts such as simulations and video-games construction. In this field study, potential differences in student motivation and learning were empirically examined through students' code. For this purpose, we performed a teaching intervention that took place over five…
Descriptors: Science Instruction, Teaching Methods, Educational Technology, Technology Uses in Education
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Coban, Murat; Karakus, Turkan; Karaman, Asiye; Gunay, Fatma; Goktas, Yuksel – Educational Technology & Society, 2015
Research into virtual worlds demonstrates that to successfully use virtual world platforms in different disciplines, certain limitations and potential difficulties of these platforms must be overcome. The current study extends previous research by investigating problems in integrating virtual worlds in education with a longitudinal observation of…
Descriptors: Foreign Countries, Virtual Classrooms, Computer Simulation, Social Systems
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Temel, Gülhan Orekici; Erdogan, Semra; Selvi, Hüseyin; Kaya, Irem Ersöz – Educational Sciences: Theory and Practice, 2016
Studies based on longitudinal data focus on the change and development of the situation being investigated and allow for examining cases regarding education, individual development, cultural change, and socioeconomic improvement in time. However, as these studies require taking repeated measures in different time periods, they may include various…
Descriptors: Investigations, Sample Size, Longitudinal Studies, Interrater Reliability
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Shahriari-Rad, Arash; Cox, Margaret; Woolford, Mark – Technology, Knowledge and Learning, 2017
This study was the fourth study (Study 4) of four consecutive cohort studies (2007/2008, 2008/2009, 2009/2010 and 2010/2011) of over 520 dental undergraduate first year students at King's College London as part of their 5-year undergraduate programme. The study reported in this paper is a 2-year longitudinal investigation of 140 first year…
Descriptors: Foreign Countries, Dentistry, Medical Education, Undergraduate Students
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Wills, Sandra; Pegler, Chris – Journal of Interactive Media in Education, 2016
This paper positions discussion of learning designs in the broad context of reuse and repurpose. It proposes that not enough attention has been given to the "purpose" of reuse and the motivation of those who choose to share or use reusable learning resources. There is a need for both a broad and deep understanding of what occurs when…
Descriptors: Instructional Design, Foreign Countries, Longitudinal Studies, Case Studies
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Hui, Yan Keung; Mai, Bo; Qian, Sheng; Kwok, Lam For – Open Learning, 2018
The use of flipped classrooms, blended learning environments and the application of technology has been extensively studied and reported in the literature, but the impact of learning activity design on cultivating better learning attitudes has rarely been explored. A rapid adoption of 'e-schoolbag' in basic education in China has been observed in…
Descriptors: Active Learning, Electronic Learning, Academic Achievement, Elementary School Students
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Takala, Tuukka M.; Malmi, Lauri; Pugliese, Roberto; Takala, Tapio – Informatics in Education, 2016
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications…
Descriptors: Curriculum, Simulated Environment, Computer Simulation, Educational Technology
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Walldén, Sari; Mäkinen, Erkki – Informatics in Education, 2014
This paper considers the use of log data provided by learning management systems when studying whether students obey the problem-based learning (PBL) method. Log analysis turns out to be a valuable tool in measuring the use of the learning material of interest. It gives reliable figures concerning not only the number of use sessions but also the…
Descriptors: Problem Based Learning, Data, Data Analysis, Longitudinal Studies
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Huang, Ching-Hsu – International Journal of Distance Education Technologies, 2014
The class quasi-experiment was conducted to determine whether using computer simulation teaching strategy enhanced student understanding of statistics concepts for students enrolled in an introductory course. One hundred and ninety-three sophomores in hospitality management department were invited as participants in this two-year longitudinal…
Descriptors: Longitudinal Studies, Computer Simulation, Statistics, College Students
English, Lyn; Watson, Jane – Mathematics Education Research Group of Australasia, 2014
Students explored variation and expectation in a probability activity at the end of the first year of a 3-year longitudinal study across grades 4-6. The activity involved experiments in tossing coins both manually and with simulation using the graphing software, "TinkerPlots." Initial responses indicated that the students were aware of…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Grade 4
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Lally, Vic; Sclater, Madeleine – Research in Comparative and International Education, 2012
The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. In particular, the authors have been investigating the role of the Inter-Life virtual worlds in supporting the development of…
Descriptors: Foreign Countries, Computer Simulation, Social Systems, Internet
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Breuer, Klaus; Kummer, Ruediger – Computers in Human Behavior, 1990
Discusses content learning versus process learning, describes process learning with computer-based simulations, and highlights an empirical study on the effects of process learning with problem-oriented, computer-managed simulations in technical vocational education classes in West Germany. Process learning within a model of the cognitive system…
Descriptors: Analysis of Variance, Cognitive Ability, Computer Assisted Instruction, Computer Simulation
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Bliss, Joan; Ogborn, Jon – Journal of Computer Assisted Learning, 1989
Discusses the nature and function of mental models, explains tools for exploratory and expressive learning, and describes a research program to be conducted in the United Kingdom for 10- to 16-year-olds that is designed to explore characteristics of students' mental models. Highlights include knowledge domains; software, including simulations; and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Discovery Learning
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