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Suparman; Dadang Juandi; Turmudi – Mathematics Teaching Research Journal, 2025
Mathematics achievement of Indonesian students has not been relatively optimal whereby most of the students still have low mathematics achievement. Hence, the present study develops and produces a digital game called Ucing Sumput that is valid, practical, and effective in enhancing the mathematics achievement of Indonesian students. Research and…
Descriptors: Game Based Learning, Mathematics Achievement, Teaching Methods, Probability
Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Tang, Joni Tzuchen; Nine, Wei Tung; Wang, Yi Chen – Education and Information Technologies, 2023
Children always have a natural inclination to play, so the purpose of game-based learning is to establish a way for children to acquire knowledge while playing. This study is to discover the relationship between children's play preferences and learning performances toward a mathematics mobile game we designed. The tablet game we designed,…
Descriptors: Preschool Education, Preschool Children, Mathematics Education, Game Based Learning
Desoete, Annemie; Praet, Magda – Journal of Cognitive Education and Psychology, 2022
Adaptive serious mathematical games in kindergarten were used to investigate whether kindergarteners could grasp mathematics topics. A pretest-posttest-follow up design with two conditions. (Condition 1 educational kindergarten games on the computer, focusing on counting and comparison, Condition 2 educational kindergarten games on the computer,…
Descriptors: Educational Games, Kindergarten, Young Children, Mathematical Concepts
Sari, Mehmet Hayri; Olkun, Sinan – International Online Journal of Primary Education, 2020
Learning or doing mathematics involves approximate quantification. The purpose of this research was to improve approximate number system acuity in primary school students with low achievement in mathematics. A quasi-experimental, pre-test, post-test design with a control group was utilized. Mathematics Achievement Test (MAT), Arithmetic…
Descriptors: Mathematics Instruction, Learning Disabilities, At Risk Students, Elementary School Students
Navarro-Martinez, Oscar; Peña-Acuña, Beatriz – Journal of New Approaches in Educational Research, 2022
In the last two decades, the great technological advances sweeping society have made inroads into the educational sphere. The use of information and communication technology and social networks has opened up new possibilities for student learning, which require appropriate treatment by family and teachers. This quantitative study takes a new…
Descriptors: Information Technology, Social Networks, Correlation, Academic Achievement
Watson-Huggins, Janice – ProQuest LLC, 2018
Children have been playing computer games for many years. Today's children are very technologically savvy compared to 10 years ago. However, no concrete research was done in the Caribbean and in Jamaica to be specific, that investigates the impact of gamification on student academic scores and motivation. Gamification is used to describe the use…
Descriptors: Intervention, Mathematics Achievement, Middle School Students, Game Based Learning
Fowler, Samuel; O'Keeffe, Lisa; Cutting, Chelsea; Leonard, Simon – Australian Primary Mathematics Classroom, 2019
Understanding spatial reasoning is important to success in mathematics. This article shows how the proficiency strands in the "Australian Curriculum: Mathematics" provide the tools needed for effective teaching and learning of spatial thinking.
Descriptors: Spatial Ability, Thinking Skills, Mathematics Instruction, Mathematics Achievement
Godfrey, Zitto; Mtebe, Joel – International Journal of Education and Development using Information and Communication Technology, 2018
The lack of interest and negative attitude in learning mathematics have been described as one of the causes for the continue poor performance of the subject in primary schools and beyond in Tanzania. Despite several government's efforts to improve pass rate of mathematics, the use of digital games has not been well adopted. This study redesigned…
Descriptors: Numeracy, Negative Attitudes, Mathematics Education, Mathematics Achievement
Fokides, Emmanuel – Education and Information Technologies, 2018
The study presents the results of a project in which a series of digital games were used for teaching Mathematics to first, fourth, and sixth-grade primary school students (ages 6-7, 8-9, and 11-12). Mathematics was selected as the teaching subject because of the difficulties students face in understanding basic math concepts. Although digital…
Descriptors: Elementary School Students, Elementary School Mathematics, Educational Games, Computer Games
Nicholas, Karen; Fletcher, Jo – Journal of Research in Childhood Education, 2017
By giving early adolescents in their last 2 years of primary/elementary schooling opportunities to voice their ideas, teacher educators, school leaders, and teachers gain insight into how children view their mathematics learning. This article explores the views and aspirations of 34 11- to 13-year-old students from a range of socioeconomic schools…
Descriptors: Foreign Countries, Early Adolescents, Secondary School Students, Elementary School Students
Turgut, Sedat; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2017
In this research, the effects of using game in mathematics teaching process on academic achievement in Turkey were examined by metaanalysis method. For this purpose, the average effect size value and the average effect size values of the moderator variables (education level, the field of education, game type, implementation period and sample size)…
Descriptors: Educational Games, Teaching Methods, Mathematics Achievement, Meta Analysis
Sayan, Hamiyet – Educational Research and Reviews, 2015
This study aims to analyze the relationship between playing computer games and learning basic mathematics skills. It shows the role computer games play in the learning and achievement of basic mathematical skills by students. Nowadays it is clear that individuals, especially young persons are very fond of computer and computer games. Since…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Games, Mathematics Skills
Biagi, Federico; Loi, Massimo – European Journal of Education, 2013
Based on PISA 2009 data, this article studies the relationship between students' computer use and their achievement in reading, mathematics and science in 23 countries. After having categorised computer use into a set of different activities according to the skills they involve, we correlate students' PISA test-scores with an index capturing the…
Descriptors: Science Achievement, Achievement Rating, Reading Achievement, Mathematics Achievement
Akinsola, M. K.; Animasahun, I. A. – Turkish Online Journal of Educational Technology - TOJET, 2007
This study sought to determine the effect of simulation-games environment on students' achievement in attitudes to mathematics in secondary school. Data was collected from a sample of 147 students in senior secondary school in Osun-State, Nigeria. t-test and analysis of variance was used to analyze the data collected for the study. The finding…
Descriptors: Secondary School Mathematics, Secondary School Students, Computer Games, Computer Simulation