Descriptor
Computer Games | 8 |
Foreign Countries | 8 |
Microcomputers | 8 |
Computer Assisted Instruction | 5 |
Learning Activities | 3 |
Programing | 3 |
Computer Literacy | 2 |
Courseware | 2 |
Developed Nations | 2 |
Discovery Learning | 2 |
Elementary Education | 2 |
More ▼ |
Author
Bezard, M. | 1 |
Bourguignon, C. | 1 |
Burgess, T. F. | 1 |
Canter, David | 1 |
Downes, Toni | 1 |
Grundy, Shirley | 1 |
Mohamedali, M. H. | 1 |
Moont, Sue | 1 |
Reddacliff, Cathy | 1 |
Wishart, Jocelyn | 1 |
Publication Type
Reports - Descriptive | 5 |
Journal Articles | 4 |
Reports - Research | 3 |
Guides - Classroom - Teacher | 2 |
Guides - Non-Classroom | 1 |
Information Analyses | 1 |
Reports - Evaluative | 1 |
Education Level
Audience
Practitioners | 2 |
Teachers | 2 |
Researchers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Manitoba Dept. of Education, Winnipeg. Computer Services Branch. – 1985
This guide was developed to assist teachers in achieving goals related to the development of computer awareness in students in grades 4-6 in the Canadian province of Manitoba. An overview of the program describes a set of basic concepts, skills, and attitudes relating to computer technology, and provides information on activities that can be used…
Descriptors: Computer Games, Computer Literacy, Discovery Learning, Foreign Countries

Grundy, Shirley – Interchange, 1991
Australian researchers examined a computer adventure game's potential to provide worthwhile learning experiences by videotaping elementary students at play. Results indicated students learned about computers, read, had fun, and solved problems, but the game did not meet specified criteria for a worthwhile educational experience. (SM)
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Education
Manitoba Dept. of Education, Winnipeg. Computer Services Branch. – 1985
This guide was developed to assist teachers in achieving goals related to the development of computer awareness in junior high school students in the Canadian province of Manitoba. An overview of the program describes a set of basic concepts, skills, and attitudes relating to computer technology, and provides information on activities that can be…
Descriptors: Computer Games, Computer Literacy, Discovery Learning, Foreign Countries

Burgess, T. F. – Educational and Training Technology International, 1989
Illustrates some of the practical issues and problems connected with the design and use of computerized business games by describing three games which have been developed and operated by staff at Leeds Polytechnic Department of Business Management (United Kingdom). Sample input and output forms are included. (nine references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Games, Computer Simulation

Mohamedali, M. H.; And Others – Journal of Computer Assisted Learning, 1987
Presents results of a survey of British secondary school students which was conducted to obtain information about microcomputer use both in school and at home. Highlights include gender differences, students' attitudes toward computers, experience with computers, assessment of programming ability, and characteristics of competent programmers. (LRW)
Descriptors: Ability Identification, Computer Assisted Instruction, Computer Games, Developed Nations
Downes, Toni; Reddacliff, Cathy; Moont, Sue – 1995
This study examined how children, drawn from K-6 grades in 3 primary schools in southwest Sydney, use computers in their homes and the physical and social environments within which they use them. Key issues explored were diversity of access, range of uses, and factors which influence use, including gender, age, and parental and sibling role…
Descriptors: Access to Computers, Childhood Attitudes, Children, Computer Games

Wishart, Jocelyn; Canter, David – Computers and Education, 1988
Reports the development of a classification system for microcomputer-based software according to the depth and type of involvement of the user with the software. Three studies are discussed that used the facet approach, multivariate statistical procedures, and questionnaires to investigate types of involvement produced by computer programs. (18…
Descriptors: Classification, Computer Assisted Instruction, Computer Games, Courseware
Bezard, M.; Bourguignon, C. – 1994
This overview of available technologies and how they can be used in teaching languages is divided into three sections. The first, "Multimedia Inputs," examines digitized multimedia tools and their role in language courses, electronic books, encyclopedias and dictionaries, and games, and takes a closer look at "unimedia"…
Descriptors: Audiovisual Aids, Computer Assisted Instruction, Computer Games, Courseware