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Grundy, Shirley – Interchange, 1991
Australian researchers examined a computer adventure game's potential to provide worthwhile learning experiences by videotaping elementary students at play. Results indicated students learned about computers, read, had fun, and solved problems, but the game did not meet specified criteria for a worthwhile educational experience. (SM)
Descriptors: Computer Assisted Instruction, Computer Games, Educational Games, Elementary Education

Evans, Peter; Rouse, Martyn – Studies in Educational Evaluation, 1985
Four males, aged 11-18, who had poor achievement in mathematics, used the Lasermaths software program for practice and drill in basic arithmetic problems. After exposure to this program, which resembles a video game, subjects' performance on paper and pencil arithmetic tests was significantly improved. (GDC)
Descriptors: Aptitude Treatment Interaction, Arithmetic, Computer Assisted Instruction, Courseware
Scott, Andrew M. – Academic Computing, 1988
Describes the development of a microcomputer simulation program that uses a fictional country to teach students about societal processes in developing nations. The discussion covers design objectives, the design process, and further possibilities for this type of simulation. (CLB)
Descriptors: Computer Assisted Instruction, Computer Simulation, Developing Nations, Educational Games