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Mustafa Serkan Pelen – International Journal of Science and Mathematics Education, 2025
The main purpose of this research is to examine the informal strategies of fifth and sixth grade students while solving inverse proportional word problems. Multiple case study was used in this study. The research was carried out in a public middle school from a southern city of Türkiye. The participants of the research consist of three fifth and…
Descriptors: Algorithms, Word Problems (Mathematics), Problem Solving, Mathematics Instruction
Monika Mladenovic; Lucija Medak; Divna Krpan – ACM Transactions on Computing Education, 2025
Computer Science (CS) Unplugged activities are designed to engage students with CS concepts. It is an active learning approach combining physical interaction with visual representation. This research article investigates the impact of CS Unplugged on students' understanding of the bubble sort algorithm. Algorithm visualization, traditionally…
Descriptors: Computer Science Education, Learning Activities, Active Learning, Algorithms
Hanife Merve Erdogan; Nazan Sezen Yüksel – Acta Didactica Napocensia, 2023
The aim of this study is to classify the subjects and skills of middle school mathematics course in the context of MATH Taxonomy and to determine their relations. For this purpose, the questions and answers related to the mathematics subtest of a national exam were analyzed over the answers of 20154 students. The study continued with the analysis…
Descriptors: Mathematics Skills, Taxonomy, Computer Software, Probability
Yaohua Huang; Chengbo Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2024
This study combines link grammar (LG) detector with N-grammar model to analyze and evaluate grammar in compositions. And then the composition level is judged through information entropy. Finally, the composition score is calculated based on the overall composition level and grammar weight. The experimental results show that the combined weight of…
Descriptors: Grammar, Student Evaluation, Artificial Intelligence, Writing (Composition)
Emre Zengin; Yasemin Karal – International Journal of Assessment Tools in Education, 2024
This study was carried out to develop a test to assess algorithmic thinking skills. To this end, the twelve steps suggested by Downing (2006) were adopted. Throughout the test development, 24 middle school sixth-grade students and eight experts in different areas took part as needed in the tasks on the project. The test was given to 252 students…
Descriptors: Grade 6, Algorithms, Thinking Skills, Evaluation Methods
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Göktepe Körpeoglu, Seda; Göktepe Yildiz, Sevda – Education and Information Technologies, 2023
Examining students' attitudes towards STEM (science, technology, engineering, and mathematics) fields starting from middle school level is important in their career choices and future planning. However, there is a need to investigate which variables affect students' attitudes towards STEM. Here, we aimed to estimate middle school students'…
Descriptors: Comparative Analysis, Algorithms, Data Collection, Student Attitudes
Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval
Bubica, Nikolina; Boljat, Ivica – Informatics in Education, 2022
The new Croatian Informatics curriculum, which introduces computational thinking concepts into learning outcomes has been put into practice. A computational thinking assessment model reflecting the learning outcomes of the Croatian curriculum was created using an evidence-centered design approach. The possibility of assessing the computational…
Descriptors: Thinking Skills, Foreign Countries, Information Science Education, Computer Science Education