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Multazam, Muhammad; Syahrial, Zulfiati; Rusmono – Turkish Online Journal of Distance Education, 2023
Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and…
Descriptors: Computer Science Education, Programming, Models, Practicums
Diana Kirk; Andrew Luxton-Reilly; Ewan Tempero – ACM Transactions on Computing Education, 2025
Objectives: Code style is an important aspect of text-based programming because programs written with good style are considered easier to understand and change and so improve the maintainability of the delivered software product. However teaching code style is complicated by the existence of many style guides and standards that contain…
Descriptors: Computer Science Education, Programming, Computer Software, Teaching Methods
Hatice Yildiz Durak – Education and Information Technologies, 2024
Examining middle school students' computational identity development, personal, situational variables and programming experiences through the lens of identity may offer an opportunity to explore the dynamic relationship between individual, academic and social influences in computer science and CI. The aim of this study is to examine the variables…
Descriptors: Middle School Students, Computation, Thinking Skills, Self Concept
Vasconcelos, André; Monsores, Jomar; Almeida, Tania; Quadros, Laura; Ogasawara, Eduardo; Quadros, João – Education and Information Technologies, 2023
The use of information technology in the academic environment has grown. Building different didactic techniques to help students learn and practice with Information Technology (IT) resources is common. However, applying these techniques does not necessarily mean that students may acquire knowledge. The differential idea of this work is to create…
Descriptors: Foreign Countries, Elementary Education, Elementary School Students, Computer Science Education
Anna Fergusson; Maxine Pfannkuch – Journal of Statistics and Data Science Education, 2024
Statistics teaching at the high school level needs modernizing to include digital sources of data that students interact with every day. Algorithmic modeling approaches are recommended, as they can support the teaching of data science and computational thinking. Research is needed about the design of tasks that support high school statistics…
Descriptors: High School Students, Statistics Education, Thinking Skills, Computer Science Education
Peter Curtis; Brett Moffett; David A. Martin – Australian Primary Mathematics Classroom, 2024
In this article, the authors explore how the 3C Model can be used to integrate other curriculum areas with mathematics, namely digital technologies. To illustrate the model, they provide a practical example of a teaching sequence. T he 3C Model is designed to create opportunities for applying reasoning and problem-solving skills and learning…
Descriptors: Models, Computer Software, Problem Solving, Mathematics Instruction
Dogan, Dilek; Tüzün, Hakan – Education and Information Technologies, 2022
In this study, the instructional design process in three-dimensional multi-user virtual environments (3D MUVEs) based on a problem-based learning approach was examined and authentic design experiences were shared. Besides, a design model was proposed to guide people who want to design these 3D MUVEs and to use these environments for educational…
Descriptors: Models, Instructional Design, Computer Simulation, Problem Based Learning
Denis Zhidkikh; Ville Heilala; Charlotte Van Petegem; Peter Dawyndt; Miitta Jarvinen; Sami Viitanen; Bram De Wever; Bart Mesuere; Vesa Lappalainen; Lauri Kettunen; Raija Hämäläinen – Journal of Learning Analytics, 2024
Predictive learning analytics has been widely explored in educational research to improve student retention and academic success in an introductory programming course in computer science (CS1). General-purpose and interpretable dropout predictions still pose a challenge. Our study aims to reproduce and extend the data analysis of a privacy-first…
Descriptors: Learning Analytics, Prediction, School Holding Power, Academic Achievement
Berriri, Mehdi; Djema, Sofiane; Rey, Gaëtan; Dartigues-Pallez, Christel – Education Sciences, 2021
Today, many students are moving towards higher education courses that do not suit them and end up failing. The purpose of this study is to help provide counselors with better knowledge so that they can offer future students courses corresponding to their profile. The second objective is to allow the teaching staff to propose training courses…
Descriptors: Student Evaluation, Artificial Intelligence, Classification, Foreign Countries
Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
Felipe A. Feichas; Rodrigo D. Seabra – Informatics in Education, 2023
This research discusses the use of a gamified web platform for studying software modeling with Unified Modeling Language (UML). Although UML is constantly being improved and studied, many works show that there is difficulty in teaching and learning the subject, due to the complexity of its concepts and the students' cognitive difficulties with…
Descriptors: Gamification, Computer Software, Models, Teaching Methods
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Nabor C. Mendonça – ACM Transactions on Computing Education, 2024
The recent integration of visual capabilities into Large Language Models (LLMs) has the potential to play a pivotal role in science and technology education, where visual elements such as diagrams, charts, and tables are commonly used to improve the learning experience. This study investigates the performance of ChatGPT-4 Vision, OpenAI's most…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Foreign Countries
Bermingham, Nevan; Boylan, Frances; Ryan, Barry – Innovations in Education and Teaching International, 2023
Peer Assisted Leaning (PAL) programmes have been shown to enhance learner confidence and have an overall positive effect on learner comprehension, particularly in subjects traditionally perceived as difficult. This research describes the findings of a three-cycle Action Research study into the perceived benefits of implementing such a programme…
Descriptors: Foreign Countries, Adult Students, Evidence Based Practice, Models
Safia A. O. E. A. Malallah – ProQuest LLC, 2022
There are many concerns from early childhood educators regarding allowing children to use technology, pointing to the adverse effects of screen time and barriers such as lack of resources. To support advocating CT in early childhood settings using technology, this dissertation proposes solutions and resources for early childhood educators by…
Descriptors: Foreign Countries, Early Childhood Education, Computation, Thinking Skills