Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 15 |
Descriptor
Foreign Countries | 23 |
Postsecondary Education | 23 |
Student Projects | 23 |
Active Learning | 8 |
Teaching Methods | 6 |
Vocational Education | 6 |
Case Studies | 4 |
Elementary Secondary Education | 4 |
Adult Students | 3 |
Creativity | 3 |
Distance Education | 3 |
More ▼ |
Source
Author
Publication Type
Education Level
Postsecondary Education | 15 |
Higher Education | 7 |
Adult Education | 4 |
Secondary Education | 3 |
Elementary Secondary Education | 2 |
High Schools | 2 |
Early Childhood Education | 1 |
Grade 9 | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Practitioners | 5 |
Teachers | 3 |
Administrators | 2 |
Policymakers | 2 |
Location
United Kingdom | 3 |
Austria | 2 |
Canada | 2 |
Indonesia | 2 |
Italy | 2 |
Singapore | 2 |
United States | 2 |
Australia | 1 |
Canada (Montreal) | 1 |
China | 1 |
Cuba | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Motivated Strategies for… | 1 |
Trends in International… | 1 |
What Works Clearinghouse Rating
Emilien Jacob – Journal of Technology Education, 2024
The objective of this study was to examine the concept of artifacts from a cultural perspective within the context of project management education at a French post-secondary engineering school. As such, this article presents a case study exploring the construction of artifacts by engineering students in project management education from a cultural…
Descriptors: Foreign Countries, Engineering Education, Postsecondary Education, Program Administration
Fadip Audu Nannim; Nnenna Ekpereka Ibezim; Basil C. E. Oguguo; Emmanuel Chinweike Nwangwu – Education and Information Technologies, 2024
This study investigated the effect of project-based Arduino robot application on students' computational thinking skills development in robotics programming course using the quasi-experimental research design. The participants consist of 73 students in tertiary institutions in South-East Nigeria that offer Computer and Robotics Education…
Descriptors: Robotics, Computation, Thinking Skills, Skill Development
Yao, Chunlin – Australian Journal of Adult Learning, 2022
The study reports the author's innovation of teaching climate education to adult learners in an English class using project-based learning (PBL). Over a whole semester in 2022, six topics related to climate change were taught and learned in a core curriculum tertiary English class in China. At the end of the semester, data showed a high level of…
Descriptors: Foreign Countries, Climate, Active Learning, Student Projects
Kemaloglu-Er, Elif – Turkish Journal of Education, 2022
Project-based learning (PBL) involves real-life-based use of investigative, interactive and creative tasks that extend beyond the classroom and culminate in authentic products. PBL can be used as a means to promote tertiary-level EFL learning, yet there is little research on the issue in Turkish higher education contexts. This study develops a PBL…
Descriptors: Student Projects, Active Learning, Postsecondary Education, Second Language Learning
Winchester-Seeto, Theresa; Piggott, Leanne – Journal of University Teaching and Learning Practice, 2020
This Position Paper explores some of the assumptions that underpin the dependence on physical WIL placements. The authors focus on the fundamental question of what exactly we are preparing students for -- is it the workplace, or should we think more broadly about preparing students for the workforce? This raises other questions around the…
Descriptors: Work Experience Programs, Experiential Learning, Job Training, Communities of Practice
Chan, Selena, Ed.; Huntington, Nicholas, Ed. – Professional and Practice-based Learning, 2022
This book contributes extensively to a better understanding of how vocational education and training (VET) and practice-based learning and teaching is developed and designed. It presents examples of vocational education as an ongoing dialogue, continually refreshed through engagement between educators and learners, Maori, employers, industry, and…
Descriptors: Educational Change, Vocational Education, Foreign Countries, Holistic Approach
Fischer, Brett; Golden, Julia – Canadian Journal of Education, 2018
Scholarly literature is replete with suggestions for fostering creativity in both teachers and students; however, few articles exist where practitioners appraise these methods and generate theories of their own. After a semester of team teaching using a creative project-based learning (PBL) approach, we reviewed, through a mutual interview…
Descriptors: Creativity, Creative Development, Team Teaching, Active Learning
Laberge, Renée-Pascale – Universal Journal of Educational Research, 2016
Polytechnique Montréal has integrated an approach of teamwork in its twelve engineering programs, in the bachelor's degree program since 2005. Students must take a compulsory 45 hours course on teamwork and are then accompanied with team coaching throughout the four years program, in all the engineering integration projects. These integration…
Descriptors: Teamwork, Cooperative Learning, Interdisciplinary Approach, Engineering Education
McCrone, Tami; Martin, Kerry; Sims, David; Rush, Chloe – National Foundation for Educational Research, 2017
The overall aim of the study is to understand effective practice and lessons that can be learned from the approaches currently being adopted, particularly in relation to curriculum design and employer engagement, as well as the broader challenges facing University Technical Colleges (UTCs). More specifically the objectives of the research are to:…
Descriptors: Student Projects, Teaching Methods, Employers, Participation
Marwan, Ardi – Turkish Online Journal of Educational Technology - TOJET, 2015
This paper reports the findings of an action research implementing project-based learning (PBL) with information and communication technology (ICT) in an English classroom. Twenty-five students from a vocational higher institution were interviewed after the conduct of three project activities over a six-week period. They were also observed while…
Descriptors: Active Learning, Student Projects, Action Research, Technology Uses in Education
Busch, Carsten; Conrad, Florian; Steinicke, Martin – Electronic Journal of e-Learning, 2013
Joseph Campbell's Monomyth not only provides a well-proven pattern for successful storytelling, it may also help to guide teams and team leaders through the challenges of change and innovation processes. In project "HELD: Innovationsdramaturgie nach dem Heldenprinzip" researchers of the University of the Arts Berlin and the Berlin…
Descriptors: Video Games, Educational Games, Creative Activities, Systems Approach
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2022
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in New York,…
Descriptors: Educational Technology, Flipped Classroom, Online Courses, Student Projects
Edwards, Richard; Minty, Sarah; Miller, Kate – Journal of Vocational Education and Training, 2013
This article explores two case studies of the literacy practices of assessment in the vocational curriculum. Previous studies have identified learning in the vocational curriculum as being assessment-driven and that subjects often associated with limited levels of literacy actually require multiple literacy practices from students. Drawing upon…
Descriptors: Hospitality Occupations, Vocational Education, Literacy, Case Studies
Wishart, Jocelyn; Triggs, Pat – Computers & Education, 2010
In this paper we report on the successes and challenges of a creative project involving museums, schools and interactive technologies. The MuseumScouts project is EU Comenius 2.1 funded and involves teachers, teacher educators, museum staff, students and researchers from five European countries: Germany (Berlin and Munich), Lithuania (Vilnius),…
Descriptors: Adult Students, Museums, Foreign Countries, Educational Technology
Rocca, Francis X. – Chronicle of Higher Education, 2007
Each year more than 300 applicants vie for 18 slots at the Central Institute of Restoration, the program responsible for the restoration of many of Italy's greatest works of art, and the training of experts in the repair of objects of artistic and/or cultural significance. Successful candidates must demonstrate knowledge of art history, chemistry,…
Descriptors: Art History, Maintenance, Art Education, Museums
Previous Page | Next Page »
Pages: 1 | 2