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Fereshteh Zeynivandnezhad; Ramón Emilio Fernández; Yudariah binti Mohammad Yusof; Zaleha binti Ismail – International Electronic Journal of Mathematics Education, 2025
This study explores the effects of a computer algebra system on students' mathematical thinking. Mathematical thinking is identified with mathematical thinking powers and structures. We define mathematical thinking as students' capacity to specialize and generalize their previous knowledge to solve new mathematical problems. The study was…
Descriptors: Algebra, Computer Uses in Education, Mathematical Logic, Thinking Skills
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Vörös, Zsófia; Kehl, Dániel; Rouet, Jean-François – Journal of Educational Computing Research, 2021
To be able to solve complex information problems in a digital environment is a key 21st century skill. Technology users usually expect to achieve their goals in a fast and accurate way. However, the actual relationship between time-on-task and task outcome is currently not well understood. We analyzed data from a large-scale international study in…
Descriptors: Problem Solving, Difficulty Level, Computer Use, Adults
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Doo, Min Young; Bonk, Curtis J.; Heo, Heeok – New Horizons in Adult Education & Human Resource Development, 2021
Problem-solving skills in a digital environment are a prerequisite to a better future for all citizens in the Fourth Industrial Revolution era. To investigate the relationship between age, gender, computer use, and adult learners' problem-solving skills in a digital environment, this study analyzed the 4,540 Korean participants' problem-solving…
Descriptors: Problem Solving, Age Differences, Gender Differences, Computer Use
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Wang, Meishu; Yu, Rushi; Hu, Jie – Education and Information Technologies, 2023
Knowledge and abilities with social media technologies are perceived as critical premises for human development. Familiarity with different types of social media technologies has become pivotal for collaborative learning and successfully solving problems. This study examined the impact of social media technologies, compartmentalized into social…
Descriptors: Social Media, Computer Use, Student Attitudes, Student Behavior
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Mensure Alkis Küçükaydin; Hakan Çite; Hakan Ulum – Education and Information Technologies, 2024
Students enter the science, technology, engineering, and mathematics (STEM) pipeline in primary school, but leak out of it over time for various reasons. To prevent leaks, it is important to understand the variables that affect attitudes towards STEM learning from an early age. This study sought to examine the predictors of young students' STEM…
Descriptors: Foreign Countries, Elementary School Students, STEM Education, Student Attitudes
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Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
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Noawanit Songkram; Supattraporn Upapong; Heng-Yu Ku; Narongpon Aulpaijidkul; Sarun Chattunyakit; Nutthakorn Songkram – Interactive Learning Environments, 2024
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary school students, based on digital innovation and a teaching assistant robot acceptance model. The sample group consisted of 532 primary school teachers and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Teachers, Grade 1
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Koparan, Timur; Rodríguez-Alveal, Francisco – Journal of Pedagogical Research, 2022
Solving real-life problems through mathematical modeling is one of the aims of modern mathematics curricula. For this reason, prospective mathematics teachers need to acquire modeling skills and use these skills in learning environments in terms of creating rich learning environments. With this study, it is aimed to examine the reflections of…
Descriptors: Probability, Thinking Skills, Preservice Teachers, Graphs
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Segaran, Jeevalata Sathera; Eu, Leong Kwan – Malaysian Online Journal of Educational Sciences, 2022
This study takes a closer look at Form Four students' initial mathematical modelling process when solving mathematical problems using GeoGebra. The modelling process was observed from cognitive perspective to learn the difficulties students faced during the process and the result would give ideas for intervention. Qualitative approach by using…
Descriptors: Mathematical Models, Problem Solving, Computer Software, Mathematics Skills
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Milenkovic, Aleksandar; Takaci, Ðurdica; Božic, Radoslav – Interactive Learning Environments, 2022
In this paper the authors described the influence of the computer-based environment on students' learning achievement of the multidimensional calculus, in particular double integrals. The research was conducted with the second year students at the University of Kragujevac, Serbia, with two groups of students: the experimental and the control one.…
Descriptors: Computer Uses in Education, Computer Software, Mathematics Education, Calculus
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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Cabezas-González, Marcos; Casillas-Martín, Sonia; García-Valcárcel Muñoz-Repiso, Ana – Journal of New Approaches in Educational Research, 2022
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level of digital problem-solving skills of compulsory education students (12-14 years old). A…
Descriptors: Technological Literacy, Problem Solving, Computer Use, Student Attitudes
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Azizi, Zeinab; Rezai, Afsheen; Namaziandost, Ehsan; Tilwani, Shouket Ahmad – Contemporary Educational Technology, 2022
E-learning anxiety plays a key role in students' success in online courses. One of the factors that may affect students' e-learning anxiety is computer self-efficacy (CSE). However, the role of CSE in high school students' e-learning anxiety has remained unexplored in the Iranian context. Therefore, the present mixed-methods study purports to…
Descriptors: Electronic Learning, Educational Technology, Online Courses, High School Students
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Yurniwati; Soleh, Dudung Amir – International Journal of Instruction, 2020
Computer-Based Problem Solving is a combination of problem-based learning and computer-assisted learning. The method facilitates students to use computer programs as cognitive tools to solve problems. The purpose of this study is to determine the effect of Computer Based Problem Solving on High Level Thinking Skills (HOTS) of prospective teachers.…
Descriptors: Computer Uses in Education, Problem Solving, Thinking Skills, Preservice Teachers
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Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
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