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Janet Jahudin; Nyet Moi Siew – Problems of Education in the 21st Century, 2024
There is a dearth of empirical data to support the positive effects of problem solving (PS) combined with digital technology in the classroom, despite claims that these activities improve students' algebraic thinking abilities. Therefore, the purpose of this study was to evaluate how the teaching method known as Polya's problem solving with…
Descriptors: Problem Solving, Foreign Countries, Educational Technology, Teaching Methods
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Siem Buseyne; Chaja Libot; Tim Van Lier; Annelies Raes – International Journal of Designs for Learning, 2024
Every teacher aspires to create the ideal lesson! You want to convey the knowledge and skills in the best possible way while also keeping learners motivated. In our design case, we focus on the complex skill of collaborative problem-solving (CPS). In today's complex world, the acquisition of CPS competencies is considered an important learning…
Descriptors: Cooperative Learning, Story Telling, Problem Solving, Children
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Nadide Yilmaz – LUMAT: International Journal on Math, Science and Technology Education, 2023
In this study, technology-enhanced statistical problem-solving tasks designed by pre-service teachers (PTs) were examined. The PTs designed 28 tasks. The designed tasks were analyzed within the context of the Considerations for Design and Implementation of Statistics Tasks (C-DIST) components. It was revealed that the tasks were mostly designed…
Descriptors: Preservice Teachers, Problem Solving, Data, Educational Technology
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Sigit D. Laksana; Punaji Setyosari; Henry Praherdhiono; Dedi Kuswandi; Dahlia Jannan – Pegem Journal of Education and Instruction, 2024
Mathematics is one of the essential subjects for students because it focuses more on the ability to remember, memorize, and interpret. In addition, gamification in mathematics is excellent since it promotes critical and creative problem-solving and enhances children's metacognitive abilities. This experimental study investigates the impact of…
Descriptors: Gamification, Metacognition, Mathematics Skills, Problem Solving
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Ahmed Al Khateeb; Tahani Aldosemani; Sumayah Abu-Dawood; Sameera Algarni – International Journal of Information and Communication Technology Education, 2024
This study analysed two internationally recognised measurements of professional skills: the Programme for the International Assessment of Adult Competencies (PIAAC) and the Digital Competence Framework for Citizens (DigComp 2.2). This analysis aimed to establish a baseline and reference point for a comprehensive understanding of these two scales…
Descriptors: College Students, Competence, Educational Technology, Foreign Countries
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Rocío Blanco; Melody García-Moya; Daniel Gómez-Atienza – Educational Technology & Society, 2024
This paper is devoted to the design, description and validation of the Android application TEAtreves, which focuses on structured arithmetic problem-solving for students with autism spectrum disorder (ASD). The application contains multiple adaptations to make it suitable for users with ASD. Validation was carried out with five students with ASD,…
Descriptors: Mathematical Concepts, Problem Solving, Educational Technology, Autism Spectrum Disorders
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Ozge Ersan; Burcu Parlak – International Journal of Assessment Tools in Education, 2023
In this study, the effect of using on-screen calculators on eighth grade students' performance on two TIMSS 2019 Problem Solving and Inquiry Tasks items considered as examples of technology-enhanced items administered on computers was examined. For this purpose, three logistic regression models were run where the dependent variables were giving a…
Descriptors: Calculators, Educational Technology, Grade 8, Technology Uses in Education
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Jun Moriyama; Toshikazu Yamamoto; Hiroyuki Muramatsu; Hirotsugu Taguchi; Tadashi Ohtani; Ping Yang; Akira Kikuchi; Koushi Ueno; Yoichi Miyagawa; Shigekazu Watanabe – Design and Technology Education, 2024
It is considered important to clarify the role of technology and engineering education for evolving STEM/STEAM education in each country. However, in Japan, unlike in other countries, the focus on STEAM education began after 2018, so the relevance of STEAM education to technology and engineering education has not yet been fully discussed.…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Engineering Education
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
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Melissa Laufer; Len Ole Schäfer; Freia Kuper; Bronwen Deacon – Discover Education, 2025
The rapid digital turn tested universities' resilience like never before. New modes of survival and creative actions were required to cope with the COVID-19 crisis and the extreme upheaval of established ways of teaching. While prior research has explored organizational resilience and creativity separately, their interconnection remains…
Descriptors: Universities, Foreign Countries, Institutional Characteristics, Organizational Culture
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Kreangkri Pongsri; Thatchai Chittranun; Jiraporn Chano; Chi Cheng Wu – Journal of Education and Learning, 2024
This study investigates the confidence levels of Thai secondary teachers in using digital technology and their demand for professional development (PD) programs. A questionnaire was designed, covering four key areas: digital literacy, practical application of digital technology, problem-solving skills, and adaptability. The results revealed that…
Descriptors: Foreign Countries, Secondary School Teachers, Self Efficacy, Educational Technology
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Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
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Basilia E. Blay; Alma S. Espartinez – Journal of Technology Education, 2024
This study examined and categorized the views of undergraduate college students in the Philippines and correlated those with similar patterns of views regarding the use of Design Thinking (DT) in their Philosophy course. The QMethodology was used to analyze qualitative data using PQMethod (Schmolck & Atkinson, 2013) software quantitatively.…
Descriptors: Undergraduate Students, Student Attitudes, Educational Technology, Electronic Learning
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Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
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Jorge Gaona; Silvia Soledad López; Elizabeth Montoya-Delgadillo – International Journal of Mathematical Education in Science and Technology, 2024
In this paper we studied the personal mathematical work of 14 students in initial teacher training, in their first year of studies at a public university in Chile, based on two tasks on complex numbers. These tasks were set in a Computer Aided Assessment System (CAA) based on Moodle and Wiris and it was proposed to solve them using different…
Descriptors: Preservice Teacher Education, Preservice Teachers, Numbers, Educational Technology
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