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Ludwig, Sabrina; Rausch, Andreas – Journal of Computer Assisted Learning, 2023
Background: Problem-solving competences have evolved into key skills for professionals. Computer-based business simulations enable the analysis of problem-solving processes beyond end results. An important aspect of successful problem-solving is to systematically use built-in tools and process the provided information efficiently. Objectives: This…
Descriptors: Problem Solving, Information Retrieval, Computer Simulation, Business
Boettcher, K.; Terkowsky, C.; Schade, M.; Brandner, D.; Grünendahl, S.; Pasaliu, B. – European Journal of Engineering Education, 2023
A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Problem Solving
Uzun, Ceyhun; Uygun, Kamil – International Journal of Contemporary Educational Research, 2022
The study aims to reveal the effect of simulation-based experiential learning applications on gaining problem-solving skills in the Social Studies curriculum. The research was carried out in an experimental model, and the data were obtained according to the controlled pre-test and post-test approach. Social process simulation, as a type of social…
Descriptors: Simulation, Experiential Learning, Problem Solving, Social Studies
Esra Kaya Atici; Muhammed Turhan – Education and Information Technologies, 2025
Although the competencies expected from administrators have increased with the development of technology, it is seen that there are a limited number of studies on innovative approaches in training school administrators. The study aims investigate the impact of simulation applications on the problem-solving and decision-making abilities of school…
Descriptors: Administrators, Problem Solving, Decision Making Skills, School Administration
PaeBens, Jessica; Ma, Beifang; Winther, Esther – International Journal for Research in Vocational Education and Training, 2023
Context: Dealing with professional complexity has been of scientific interest in the research field of vocational education and training for decades. So far, there is a lack of empirical evidence regarding how professional complexity finds its way into learning processes in VET. A common option is to model complexity through authentic simulations…
Descriptors: Vocational Education, Problem Solving, Computer Assisted Testing, Apprenticeships
Kim, Hyojung; So, Hyo-Jeong; Park, Ju-Yeon – Educational Technology & Society, 2022
The goal of this study was to examine the effect of engaging students in socially engaged art (SEA) education to create 3D virtual worlds for fostering creative problem-solving (CPS) skills. The study was conducted with 135 students (aged 16) of boys' high school in Korea who participated in the SEA program through four stages: Stage 1-…
Descriptors: Learner Engagement, Art Education, Computer Simulation, Creative Thinking
Hosseinali Gholami; Nur Azam Abdullah; Adib Hamdani – Mathematics Teaching Research Journal, 2023
Optimization is a vital mathematical concept widely applied in various engineering fields. However, teaching this subject to engineering students often involves abstract materials, making it challenging for them to grasp. To address this issue, a group of five mathematics lecturers collaborated on designing a practical lesson on optimization for…
Descriptors: Mathematics, College Freshmen, Engineering, Lesson Plans
Nurulwahida Azid; Abdul Hamid Busthami Nur; Ruzlan Md-Ali; Zaharah Che Isa; Yee Mei Heong; Tee Tze Kiong – SAGE Open, 2024
TVET in Malaysia is geared toward providing quality education, training, and resources but it still needs to be strengthened and reformed toward producing a more quality and skilled workforce. This study aimed to procure feedback from TVET curriculum key-players' (automotive) on the integration of automotive case-based simulation (CBS) as TVET…
Descriptors: Foreign Countries, Vocational Education, College Students, Case Method (Teaching Technique)
Jang, Deok-Jin; Kong, Ha-Sung – Journal of Education and e-Learning Research, 2023
Safety education aims to promote safe habits through experience-oriented education that combines knowledge, skills and attitudes. However, in situations where experience-oriented safety education is challenging, realistic content created through technological advancements can indirectly function as an excellent safety education tool that allows…
Descriptors: Safety Education, Curriculum Development, Simulation, Fire Protection
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Nikolaos Pellas – Computers in the Schools, 2024
There is substantial evidence that incorporating interactive environments for game-based instruction has a significant potential to support the development of computational thinking and programming skills in primary education students. However, it is not clear whether a simulation game (SG) with different user interface elements, created via…
Descriptors: Foreign Countries, Extracurricular Activities, Computer Science Education, Elementary School Students
Hurtado, Orlando Garcia; Camargo, Julian; Díaz, Miguel – Journal of Language and Linguistic Studies, 2022
This article shows results on the simulation of partial differential equations such as the heat equation, the Laplace equation and the wave equation in a course called mathematical methods at a university in Bogotá Colombia. In this course, the concept of partial differential equations and different solution methods were explained to them, both in…
Descriptors: Mathematics Instruction, Teaching Methods, Calculus, Equations (Mathematics)
Huang, Yueh-Min; Silitonga, Lusia M.; Murti, Astrid T.; Wu, Ting-Ting – Journal of Educational Computing Research, 2023
Higher-order thinking skills (HOTS) are reliable predictors of success in school and the workplace. A typical technique for encouraging higher-order thinking is to use instructional design interventions that engage learners in simple cognitive activities. Business simulation game (BSG) is one of the types of interactive learning environments that…
Descriptors: Learner Engagement, Undergraduate Students, Business Administration Education, Educational Games
Söderström, Tor; Lindgren, Carina; Sjöberg, David; Söderlund, Roger; Åström, Elisabeth; Widing, Mats – Journal of Vocational Education and Training, 2022
This article examines how a virtual case that prepares students for practical scenario training affects police students' performance in a practical scenario training. This study included 69 Swedish police students at the Basic Training Programme for Police Officers -- 35 assigned to a virtual police case (VCASE) and 34 assigned to a conventional…
Descriptors: Vocational Education, Police Education, Higher Education, Foreign Countries
Stojanovic, Danijela; Bogdanovic, Zorica; Petrovic, Luka; Mitrovic, Svetlana; Labus, Aleksandra – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices