Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 7 |
Since 2006 (last 20 years) | 7 |
Descriptor
Foreign Countries | 7 |
Game Based Learning | 7 |
Program Development | 7 |
Student Attitudes | 5 |
College Students | 4 |
Program Effectiveness | 4 |
Educational Technology | 3 |
Technology Uses in Education | 3 |
COVID-19 | 2 |
Computer Simulation | 2 |
Distance Education | 2 |
More ▼ |
Source
Association for Educational… | 1 |
Comunicar: Media Education… | 1 |
E-Learning and Digital Media | 1 |
Education and Information… | 1 |
European Physical Education… | 1 |
International Journal for… | 1 |
International Society for… | 1 |
Author
Ben Kirman | 1 |
Enda Whyte | 1 |
Frank Devereux | 1 |
Hedia Mhiri Sellami | 1 |
Katylily Westbury-Hawkins | 1 |
Kerry J. Knox | 1 |
Li, Meng-Jhen | 1 |
Loban, Rhett | 1 |
Mack Shelley Ed. | 1 |
Matthew Topham | 1 |
Mustafa Lutfi Ciddi Ed. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Collected Works - Proceedings | 2 |
Books | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Elementary Secondary Education | 2 |
Secondary Education | 2 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Location
Tunisia | 2 |
Australia | 1 |
China | 1 |
Indonesia | 1 |
Ireland | 1 |
North Carolina | 1 |
Taiwan | 1 |
Thailand | 1 |
Turkey | 1 |
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hedia Mhiri Sellami – Education and Information Technologies, 2024
This study describes an experiment in which engineering students create serious games (SG) that tackle problems relevant to their jobs. This experiment was conducted as part of the "Business Games" module we taught students enrolled in the Master's program "Innovation Management" at the National School of Engineers of Tunis. By…
Descriptors: Engineering Education, College Students, Game Based Learning, Foreign Countries
Frank Devereux; Enda Whyte; Nathan Gavigan; Siobhan O'Connor – European Physical Education Review, 2024
Despite calls for injury prevention exercise programmes (IPEPs) to move to school settings for the general adolescent population, current research has had mixed outcomes regarding their efficacy in schools as many of the traditional barriers to IPEP implementation still exist, for example, lack of engagement with the programme. A games-based…
Descriptors: Physical Education, Secondary Education, Injuries, Prevention
Modding Europa Universalis IV: An Informal Gaming Practice Transposed into a Formal Learning Setting
Loban, Rhett – E-Learning and Digital Media, 2021
This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, College Students
Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
Nicholas Glover; Kerry J. Knox; Ben Kirman; Matthew Topham; Katylily Westbury-Hawkins; Penelope Holland – International Journal for Students as Partners, 2020
We describe the production of an educational game ("Catastrophic") for supporting biology learning in higher education (HE) that was developed through a partnership between students and academic staff. We consider the ways in which the development project intersects with the use of game-based learning in HE and with Students as Partners…
Descriptors: Educational Games, Biology, Science Instruction, Teacher Student Relationship
Mack Shelley Ed.; Omer Tayfur Ozturk Ed.; Mustafa Lutfi Ciddi Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Education in Mathematics, Science and Technology" includes full papers presented at the International Conference on Education in Mathematics, Science and Technology (ICEMST) which took place on May 18-21, 2023 in Cappadocia, Turkey. The aim of the conference is to offer opportunities to share…
Descriptors: Conferences (Gatherings), Mathematics Education, Science Education, Technology Education
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education