Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Kinesthetic Methods | 3 |
Program Effectiveness | 3 |
Technology Uses in Education | 2 |
Academic Achievement | 1 |
Aggression | 1 |
COVID-19 | 1 |
Cognitive Development | 1 |
Cognitive Psychology | 1 |
Cognitive Style | 1 |
Computer Assisted Testing | 1 |
More ▼ |
Author
Abolins, Valters | 1 |
Ali Kemal Taskin | 1 |
Chou, Ke-Chien | 1 |
Hwang, Wu-Yuin | 1 |
Ma, Zhao-Heng | 1 |
Mednis, Artis | 1 |
Nesenbergs, Krisjanis | 1 |
Ormanis, Juris | 1 |
Shih, Timothy K. | 1 |
Sommool, Worapot | 1 |
Yeh, Shih-Ching | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Information Analyses | 1 |
Education Level
Grade 10 | 1 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ali Kemal Taskin – International Education Studies, 2023
This study aims to examine the effects of Mind Sports (chess and mancala) and Bodily-Kinesthetic Intelligence Training on the aggression levels of students with mild intellectual disabilities. The sample of the study consisted of a total of 60 students with mild intellectual disabilities (30 in the experimental group and 30 in the control group)…
Descriptors: Training, Aggression, Students with Disabilities, Mild Intellectual Disability
Nesenbergs, Krisjanis; Abolins, Valters; Ormanis, Juris; Mednis, Artis – Education Sciences, 2021
In this systematic umbrella review we aggregate the current knowledge of how virtual and augmented reality technologies are applicable to and impact remote learning in higher education; specifically, how they impact such learning outcomes as performance and engagement in all stages of higher education from course preparation to student evaluation…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, COVID-19
Hwang, Wu-Yuin; Shih, Timothy K.; Yeh, Shih-Ching; Chou, Ke-Chien; Ma, Zhao-Heng; Sommool, Worapot – Educational Technology & Society, 2014
This study, based on total physical response and cognitive psychology, proposed a Kinesthetic English Learning System (KELS), which utilized Microsoft's Kinect technology to build kinesthetic interaction with life-related contexts in English. A subject test with 39 tenth-grade students was conducted following empirical research method in order to…
Descriptors: English (Second Language), Kinesthetic Methods, Kinesthetic Perception, Technology Uses in Education