Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Foreign Countries | 3 |
| Observational Learning | 3 |
| Program Effectiveness | 3 |
| Skill Development | 3 |
| Educational Technology | 2 |
| Intervention | 2 |
| Young Children | 2 |
| Autism | 1 |
| Autism Spectrum Disorders | 1 |
| Behavior | 1 |
| Children | 1 |
| More ▼ | |
Author
| Cattik, Melih | 1 |
| Dimitriou, D. | 1 |
| Dincer Saral | 1 |
| Elif Karabulut | 1 |
| Hayton, J. | 1 |
| Odluyurt, Serhat | 1 |
| Seray Olcay | 1 |
| Wall, K. | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
Audience
Location
| Turkey | 2 |
| United Kingdom (London) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Test of Early Language… | 1 |
What Works Clearinghouse Rating
Seray Olcay; Elif Karabulut; Dincer Saral – International Journal of Developmental Disabilities, 2024
Telehealth is a broad term that describes the use of communication technologies to deliver diagnoses and educational services. Recent guidelines for practicing telehealth indicate that interventions directly delivered to individuals with autism spectrum disorder (ASD) via telehealth may be appropriate and effective. However, as few studies have…
Descriptors: Telecommunications, Educational Technology, Intervention, Autism Spectrum Disorders
Hayton, J.; Wall, K.; Dimitriou, D. – International Journal of Inclusive Education, 2020
Dressing is a fundamental independent living skill (ILS). Vision is an integrative sense which affords learning via sighted observation. Visual impairment (VI) denies/restricts access to learning via sight. As a result, children with VI and conditions where VI may be a component (e.g. Down syndrome (DS)) require structured, systematic support to…
Descriptors: Daily Living Skills, Clothing, Young Children, Skill Development
Cattik, Melih; Odluyurt, Serhat – Turkish Online Journal of Educational Technology - TOJET, 2017
The objective of this study was to teach digital gaming skills to children with autism spectrum disorder (ASD) using a SMART board with a graduated guidance teaching method in a small-group instructional format, to determine the participants' levels of learning by observation, and to determine the views of their families on the conducted…
Descriptors: Video Games, Autism, Pervasive Developmental Disorders, Teaching Methods

Peer reviewed
Direct link
