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Ludmila Walaszczyk; Sylvester Arnab – Electronic Journal of e-Learning, 2025
In the current educational environment, e-learning and online education have gained significant prominence, especially highlighted during the COVID-19 pandemic when their importance increased dramatically. Empirical evidence highlights the undeniable benefits of online learning, with learners globally appreciating the flexibility to access course…
Descriptors: Open Source Technology, Gamification, Usability, Electronic Learning
Probing Cultural Differences in Product Design and Consumer Evaluation Using Repertory Grid Analysis
Tang, Pinyan; Lawson, Glyn; Sun, Xu; Sharples, Sarah – International Journal of Technology and Design Education, 2022
Culture plays an essential role in the success of product design, especially in the age of a global economy where there is a high probability of discrepancy between the designer's intention and the consumer's response. However, the role of culture is often challenging to identify and measure. In the current paper, we employed Repertory Grids to…
Descriptors: Cultural Differences, Design, Foreign Countries, Program Evaluation
Ernne John F. Dolor – Online Submission, 2022
The study entitled, "Evaluation of the Utility and Usability of the Learning Resource Management System of Las Piñas National High School-Learning Resource Center of Junior High School", aims to gauge the usefulness of the curated learning resource management system of the researcher and others. To ensure the best version of the portal,…
Descriptors: Learning Management Systems, Junior High Schools, Program Evaluation, Web Sites
Lutfun Nahar; Riza Sulaiman – Education and Information Technologies, 2025
Studying and solving geometry questions are the most challenging parts of mathematics for visually impaired students (VIS). This study begins with the needs assessment to identify the needs of VIS, which shows that technology-assisted effective teaching and learning are not available for VIS to learn geometry. Therefore, this study focuses on…
Descriptors: Instructional Design, Mathematics Instruction, Instructional Effectiveness, Computer Oriented Programs
Zhenchenko, Maryna; Melnyk, Oksana; Prykhoda, Yaroslava; Zhenchenko, Igor – International Review of Research in Open and Distributed Learning, 2022
This article defines 27 criteria for evaluating the functionality of e-learning platforms, grouped into three macro groups: (a) learning management, (b) learning content management, and (c) communications and collaboration tools. The proposed criteria can be used to evaluate any e-learning platform's functionality. They allow teachers and…
Descriptors: Foreign Countries, Electronic Learning, Integrated Learning Systems, Program Evaluation
Krishnaswamy, Jayaraman; Nyepit, Cliftton Baba; Leow, Nelvin XeChung – International Journal of Educational Management, 2023
Purpose: This study explores the similarities and dissimilarities among master and bachelor students, which impetus on the marketing strategies for private higher education (HE) institutions to have more intake of master students. Design/methodology/approach: The unit of analysis of the present study is the master and bachelor students from the…
Descriptors: Student Attitudes, Graduate Students, Undergraduate Students, Private Colleges
Rhazal, Ahmed; Ajana, Lotfi; Khouna, Jalal – International Journal of Information and Communication Technology Education, 2022
In these times of COVID-19, many Moroccan students access websites for their school support needs. The objective of this study is to carry out an evaluation of some Moroccan free school support websites and to verify their effectiveness for learners, from a socio-constructivist perspective. This evaluation is conducted by various teachers using an…
Descriptors: Foreign Countries, COVID-19, Pandemics, Web Sites
Rupere, Taurai; Jakovljevic, Maria – Knowledge Management & E-Learning, 2021
The usability of multimedia E-Learning management systems (MEMSs) is critical as it leverages institutions in the educational value chain. The paper aims to investigate the usability effect of an integrated MEMS called Towards Student-Centered Integration of Multimedia E-Learning (TSIME) used at the University of Zimbabwe. This study adopted a…
Descriptors: Usability, Multimedia Materials, Electronic Learning, Integrated Learning Systems
Perifanou, Maria A.; Tzafilkou, Katerina; Economides, Anastasios A. – European Journal of Education, 2023
The aim of this study is to propose a new structural model for how teachers transfer their ICT training (TeTra-ICT), shedding light on the factors that tend to affect their intention to integrate digital technologies in educational practices as well as train their colleagues. The proposed model exploits training programme design characteristics…
Descriptors: Elementary School Teachers, Secondary School Teachers, Intention, Technology Integration
Mwandosya, Godfrey Isaac; Montero, Calkin Suero; Mbise, Esther Rosinner – International Journal of Education and Development using Information and Communication Technology, 2022
This study reports on Part 2 of a co-evaluation process of a mobile education tool (MET) prototype artifact known as CBEMET, at the College of Business Education (CBE) in Tanzania. A preliminary co-evaluation of CBEMET was done only by teachers and students of one campus. In this study, the design science research (DSR) framework combined with the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Business Administration Education
Oliver J. Mason; Siobhan Collman; Stella Kazamia; Ioana Boureanu – Journal of Cybersecurity Education, Research and Practice, 2024
This pilot study aims to assess the acceptability of Open University's training platform called Gamified Intelligent Cyber Aptitude and Skills Training course (GICAST), as a means of improving cybersecurity knowledge, attitudes, and behaviours in undergraduate students using both quantitative and qualitative methods. A mixed-methods, pre-post…
Descriptors: Career Readiness, Computer Science, Computer Security, Gamification
Grepon, Benzar Glen S.; Baran, Niño T.; Gumonan, Kenn Migan Vincent C.; Martinez, Aldwin Lester M.; Lacsa, Mona Liel E. – Online Submission, 2021
Purpose: Colleges and Universities have been established to provide educational services to the people. Like any other organization, the school has processes and procedures similar to business or industry that involve admissions, processing of data, and generation of reports. Those processes are made possible through a centralized system in…
Descriptors: Program Design, Program Implementation, College Administration, Community Colleges
Lepp, Marina; Palts, Tauno; Luik, Piret; Kaspar, Papli; Suviste, Reelika; Säde, Merilin; Hollo, Kaspar; Vaherpuu, Vello; Tõnisson, Eno – International Review of Research in Open and Distributed Learning, 2018
Learning programming has become more and more popular and organizing introductory massive open online courses (MOOCs) on programming can be one way to bring this education to the masses. While programming MOOCs usually use automated assessment to give feedback on the submitted code, the lack of understanding of certain aspects of the tasks and…
Descriptors: Troubleshooting, Introductory Courses, Programming, Computer Science Education
Browne, Geoffrey R.; Bender, Helena; Bradley, James; Pang, Alexis – International Journal of Sustainability in Higher Education, 2020
Purpose: This paper aims to describe the development, promotion and evaluation of sustainability learning experience database (SLED), a university-curated database of sustainability experiences to augment formal student learning. Its purpose was to encourage students to participate in experiential learning, to facilitate students' critical…
Descriptors: Sustainable Development, Databases, Experiential Learning, Self Efficacy
Laurent, Xavier; Fresen, Jill; Burholt, Stephen – International Journal on E-Learning, 2018
This article describes a usability evaluation that was conducted among student users of improved learning areas (sites) designed as part of the WebLearn Improved Student Experience (WISE) project conducted at Oxford University (UK). WebLearn is the university's internal brand for the Sakai open source virtual learning environment (VLE). The…
Descriptors: Usability, Program Evaluation, Virtual Classrooms, College Students