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Laurent, Xavier; Fresen, Jill; Burholt, Stephen – International Journal on E-Learning, 2018
This article describes a usability evaluation that was conducted among student users of improved learning areas (sites) designed as part of the WebLearn Improved Student Experience (WISE) project conducted at Oxford University (UK). WebLearn is the university's internal brand for the Sakai open source virtual learning environment (VLE). The…
Descriptors: Usability, Program Evaluation, Virtual Classrooms, College Students
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – International Association for Development of the Information Society, 2017
This study aims to test the usability of MyLA (My Learning Analytics), an application for students at two German universities: The Cooperative State University Mannheim and University of Mannheim. The participating universities focus on the support of personalized and self-regulated learning. MyLA collects data such as learning behavior and…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
Zilka, Gila – Journal of Educational Technology, 2017
The viewing and browsing habits of Israeli children age 8-12 are the subject of this study. The participants did not have a computer at home and were given either a desktop or hybrid computer for home use. Television viewing and internet surfing habits were described, examining whether the children did so with their parents, family members, and…
Descriptors: Foreign Countries, Elementary School Students, Access to Computers, Mass Media Use
Chen, Sherry Y.; Huang, Pei-Ren; Shih, Yu-Cheng; Chang, Li-Ping – Interactive Learning Environments, 2016
In the past decade, a number of personalized learning systems have been developed and they mainly focus on learners' prior knowledge. On the other hand, previous research suggested that gender differences and cognitive styles have great effects on student learning. To this end, this study examines how human factors, especially gender differences…
Descriptors: Prior Learning, Student Characteristics, Gender Differences, Cognitive Style
Hemmer, Ingrid; Hemmer, Michael; Neidhardt, Eva; Obermaier, Gabriele; Uphues, Rainer; Wrenger, Katja – Education 3-13, 2015
This study investigates the capacity of children to develop map-based skills in spatial orientation in an urban environment unknown to them. In this quantitative study, a total of 328 pupils of grades 3-5 had to achieve specific skills with regard to map-based skills in spatial orientation (such as turning-off skills, transformation from map to…
Descriptors: Prior Learning, Early Experience, Spatial Ability, Urban Environment
Slussareff, Michaela; Bohácková, Petra – Digital Education Review, 2016
This paper compares two kinds of educational treatment within location-based game approach; learning by playing a location-based game and learning by designing a location-based game. Two parallel elementary school classes were included in our study (N = 27; age 14-15). The "designers" class took part in the whole process of game design…
Descriptors: Design, Video Games, Elementary School Students, Student Participation
Nussbaumer, Alexander; Hillemann, Eva-Catherine; Gütl, Christian; Albert, Dietrich – Journal of Learning Analytics, 2015
This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. The conceptual approach consists of four components: 1) a self-regulated learning model for supporting a learner-centred learning process, 2) a psychological model for facilitating competence-based…
Descriptors: Competency Based Education, Virtual Classrooms, Self Management, Models
Zeng, QingHua; Zhang, WeiHua; Huang, ZheZhi; Dong, RongHua – IEEE Transactions on Education, 2014
This paper describes the development of an aero control experiment apparatus (ACEA) for use in aerospace control practical courses. The ACEA incorporates a systematic multihierarchy learning and teaching method, and was designed to improve aerospace engineering students' understanding of unmanned aerial vehicle (UAV) control systems. It offers a…
Descriptors: Aerospace Education, Teaching Methods, Computer Software, Educational Technology
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Huang, Tien-Chi; Chen, Chia-Chen – Educational Technology & Society, 2013
With the advent of Web 2.0 technology, message transmission has become increasingly convenient, and the rising amount of information has become gradually diverse. A question must be asked of this trend, on whether informal learning resources can be integrated into formal learning knowledge. This study attempts to integrate educational blog…
Descriptors: Foreign Countries, High School Students, Informal Education, Conventional Instruction
Koutsoklenis, Athanasios; Papadopoulos, Konstantinos – Journal of Visual Impairment & Blindness, 2011
This study examined which olfactory cues individuals with visual impairments use most often and determined which of these cues these individuals deemed to be the most important for wayfinding in urban environments. It also investigated the ways in which the individuals use these olfactory cues. (Contains 3 tables.)
Descriptors: Cues, Visual Impairments, Blindness, Navigation
Tuzun, Hakan; Akinci, Ahmet; Kurtoglu, Meltem; Atal, Deniz; Pala, Ferkat Kadir – Turkish Online Journal of Educational Technology - TOJET, 2013
Universities are one of the most important institutions that offer online services. It is observed that one of the most used web pages by university students is the registrar's office website, since students can access a great deal of information they need through this page. In this study, the usability of the registrar's office website, which can…
Descriptors: Foreign Countries, Web Sites, College Students, Measures (Individuals)
Puerta Melguizo, Mari Carmen; Vidya, Uti; van Oostendorp, Herre – Behaviour & Information Technology, 2012
We studied the effects of menu type, navigation path complexity and spatial ability on information retrieval performance and web disorientation or lostness. Two innovative aspects were included: (a) navigation path relevance and (b) information gathering tasks. As expected we found that, when measuring aspects directly related to navigation…
Descriptors: Semantics, Spatial Ability, Information Retrieval, Access to Information
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