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Showing 1 to 15 of 34 results Save | Export
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Tugba Abanoz; Filiz Kalelioglu – European Early Childhood Education Research Journal, 2025
In the digital age, it's crucial to equip children with twenty-first-century skills, including programming and other competencies such as creativity, analytical thinking, and collaboration. This study introduces an integrated STEM (Science, Technology, Engineering, and Mathematics) curriculum focused on computer science for educators. It explores…
Descriptors: Foreign Countries, Early Childhood Education, Preschool Children, STEM Education
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Monika Kamola; Francesca Granone; Kristin Grøsvik; Elin Reikerås – European Early Childhood Education Research Journal, 2024
Recent studies have shown that playing with coding toys enhances children's skills in STEM-subjects, especially problem-solving abilities. However, there is limited knowledge of early childhood education and care (ECEC) teachers' roles in facilitating children's problem-solving through coding-toy play activities and the high-quality pedagogical…
Descriptors: Foreign Countries, Coding, Toys, Problem Solving
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Mellita Jones; Vince Geiger; Garry Falloon; Sharon Fraser; Kim Beswick; Benjamin Holland-Twining; Vesife Hatisaru – International Journal of Science Education, 2025
STEM education is viewed as being vital for economic prosperity and productivity; and can contribute productively to changing technological, economic, and social demands of the twenty-first Century. However, there is limited consensus on how STEM education is understood and taught, and inadequate discussion around its role in addressing global…
Descriptors: STEM Education, Social Problems, Administrator Attitudes, Principals
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Thinakon Lakhonmoon; Yaovared Rutanatarntong; Teerachati Noisombut – Journal of Education and Learning (EduLearn), 2025
This research aimed to develop and evaluate a gamified learning game using the Kid-Bright board to teach introductory coding skills for controlling lamps and fans to 12th-grade students. The study employed a mixed-methods approach, involving the design and development of the game based on gamification principles, followed by an evaluation by three…
Descriptors: Game Based Learning, Grade 12, Educational Games, Electronics
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Serife Gurkez; Agah Tugrul Korucu – International Technology and Education Journal, 2023
The aim of this study is to examine the effect of robotic coding education on cognitive skills awareness and learning responsibilities. The training prepared in this process was designed and implemented by subject experts. The training has been organized as 4 hours a week to last 4 weeks. In this study, both quantitative and qualitative research…
Descriptors: Robotics, Coding, STEM Education, Cognitive Ability
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Odden, Tor Ole B.; Silvia, Devin W.; Malthe-Sørenssen, Anders – Journal of Research in Science Teaching, 2023
This article reports on a study investigating how computational essays can be used to help students in higher education STEM take up disciplinary epistemic agency--cognitive control and responsibility over one's own learning within the scientific disciplines. Computational essays are a genre of scientific writing that combine live, executable…
Descriptors: Computation, Essays, Undergraduate Students, STEM Education
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Nevin Kozcu Cakir; Suna Karlidag – International Journal of Technology in Education, 2024
The purpose of the current study is to examine the effect of adapting the engineering design process to robotic coding, STEM, and the nature of science applications on teachers' self-efficacy towards engineering education and attitudes towards robotic coding. A weak experimental design with a single-group pre-test and post-test, one of the…
Descriptors: Engineering Education, Design, Robotics, Coding
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Sanaa Shehayeb; Eman Shaaban; Jinan Karameh Shayya – International Society for Technology, Education, and Science, 2023
OECD (2019) defined student agency as the ability to set goals, reflect, and act responsibly to endorse change. It is quality of students' engagement and interaction with peers, teachers, parents and the wider community. The purpose of this research is to investigate and track the factors of promoting student agency and community engagement…
Descriptors: Personal Autonomy, High School Students, Student Attitudes, Foreign Countries
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Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
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Çalisici, Hamza; Sümen, Özlem Özçakir – Universal Journal of Educational Research, 2018
In this study, the perceptions of prospective classroom teachers on science, technology, engineering and mathematics (STEM) education approaches have been examined through metaphors. The participants in this qualitative research project included 138 prospective teachers studying between the 2016-2017 academic year in the department of elementary…
Descriptors: Preservice Teachers, Student Attitudes, Figurative Language, STEM Education
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Blackley, Susan; Howell, Jennifer – Australian Journal of Teacher Education, 2019
In this paper, we use our qualitative research notes and observations to portray a model for integrated STEM education and summarise primary school students' typical and recurring ways in which they engaged with each new robot. The purpose of this paper is two-fold: first, to unpack key elements of the Australian Curriculum: Technologies in order…
Descriptors: STEM Education, Robotics, Teaching Methods, Programming
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Hunter, Jane; Fitzgerald, Terry – Journal of Computers in Mathematics and Science Teaching, 2021
In a study on digital game-based learning in five high-poverty elementary schools in the Philippines, the teachers' professional development experiences were investigated. Research conducted for the study was part of a university-industry partnership with the developer of a new platform designed to give teachers and students experience of…
Descriptors: Professional Development, Elementary School Teachers, Poverty, Disadvantaged Schools
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Hébert, Cristyne; Jenson, Jennifer – Discourse: Studies in the Cultural Politics of Education, 2020
Making and maker spaces have attracted increasing attention as potential sites for supporting K-12 student learning in science, technology, engineering, and mathematics (STEM) and as a means of competency development for computational and design thinking as well as technological literacy. While interest in making and maker spaces is high, little…
Descriptors: Textiles Instruction, Entrepreneurship, Learning Processes, STEM Education
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Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
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Sullivan, Amanda; Bers, Marina Umaschi – International Journal of Technology and Design Education, 2018
In recent years, Singapore has increased its national emphasis on technology and engineering in early childhood education. Their newest initiative, the Playmaker Programme, has focused on teaching robotics and coding in preschool settings. Robotics offers a playful and collaborative way for children to engage with foundational technology and…
Descriptors: Foreign Countries, Robotics, Technological Literacy, STEM Education
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