NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 145 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Kiemeneij, Wilbert; de Putter, Lesley; Koopman, Maaike – Physics Education, 2023
Physics education in secondary schools can include biophysics topics as electives. An open simulation based on a simulation like Minecraft for learning the workings of the action potential in human cells was designed and tested for students in upper secondary physics education. In small design and test cycles both the simulation engine and the…
Descriptors: Science Education, Secondary School Science, Biophysics, Engines
Peer reviewed Peer reviewed
Direct linkDirect link
Henry Matovu; Mihye Won; Roy Tasker; Mauro Mocerino; David Franklin Treagust; Dewi Ayu Kencana Ungu; Chin-Chung Tsai – Chemistry Education Research and Practice, 2025
Immersive Virtual Reality (iVR) can help students visualise and explore complex chemical concepts, such as protein enzyme structures and interactions. We designed a set of collaborative iVR-based learning tasks on the interaction between a protein enzyme and its substrate. We investigated how 18 pairs (36 students) in undergraduate chemistry…
Descriptors: Biochemistry, Science Education, Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Ates, Hüseyin; Garzón, Juan – Education and Information Technologies, 2023
Many studies show that augmented reality (AR) provides multiple benefits to science education, including learning gains, motivation to learn, and collaborative learning. However, while using AR largely depends on the teachers' willingness, existing literature lacks studies that identify teachers' intentions to use this technology. This study…
Descriptors: Models, Intention, Technology Uses in Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Fatma Costu – Journal of Educational Research, 2025
This study aims to explore the perspectives of gifted students on augmented reality, one of the innovative possibilities offered by instructional technologies. Action research involved 40 gifted students aged 10-11, enrolled in a Science and Art Center (SAC). Over the course of five weeks, the study focused on teaching various topics related to…
Descriptors: Academically Gifted, Student Attitudes, Science Education, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mukarramah Mustari; Hartono; Sunyoto Eko Nugroho; Sugianto – Journal of Educators Online, 2025
This paper explores the development and evaluation of a MOOCs-based virtual physics measurement laboratory module designed to overcome common barriers in physics education, such as limited physical lab access, high costs, and safety concerns. Utilizing the Borg and Gall Research and Development model, this module integrates structured layouts,…
Descriptors: Physics, MOOCs, Science Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Damola Olugbade; Solomon Sunday Oyelere; Friday Joseph Agbo – Education and Information Technologies, 2024
A computer-based simulation is a viable approach for integrating the basics of science and technology in Junior Secondary. This study examined the impact of PhET on students' academic performance as well as students' motivation toward Basic Science and Technology. The study also investigates how PhET influence students' attitudes toward Basic…
Descriptors: Academic Achievement, Student Motivation, Science Education, Technology Education
Peer reviewed Peer reviewed
Direct linkDirect link
Brian Shambare; Thuthukile Jita – International Journal of Virtual and Personal Learning Environments, 2025
In many Global South countries, including South Africa, the adoption of Virtual Lab (VL) remains largely conceptual. This paper emphasizes the necessity of understanding teachers' perceptions of VL before implementation to mitigate risks of abandonment or underutilization post deployment. Guided by the Technology Acceptance Model (Davis, 1989),…
Descriptors: Foreign Countries, Science Education, Educational Technology, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Brian Shambare; Thuthukile Jita – Rural Educator, 2025
Despite the promising advantages of cutting-edge technologies like virtual laboratories (VL) for enhancing science education, a significant gap remains between their theoretical benefits and practical application, particularly in rural schools in the Global South. This article argues that the effective integration of VL is largely dependent on…
Descriptors: Rural Schools, Secondary Schools, Computer Simulation, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Lestari, Diah Puji; Supahar; Paidi; Suwarjo; Herianto – Education and Information Technologies, 2023
Virtual laboratory is computer software that has the ability to perform mathematical modeling of computer equipment presented in the form of simulations. Virtual laboratory is not a substitute for real laboratory, but are used to complement and improve the weaknesses of real laboratory. This study aims to determine the effect of virtual laboratory…
Descriptors: Science Education, Computer Simulation, Science Laboratories, Demonstrations (Educational)
Peer reviewed Peer reviewed
Direct linkDirect link
Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Matovu, Henry; Won, Mihye; Treagust, David Franklin; Ungu, Dewi Ayu Kencana; Mocerino, Mauro; Tsai, Chin-Chung; Tasker, Roy – Chemistry Education Research and Practice, 2023
In recent years, chemistry educators are increasingly adopting immersive virtual reality (IVR) technology to help learners visualise molecular interactions. However, educational studies on IVR mostly investigated its usability and user perceptions leaving out its impact on improving conceptual understanding. If they evaluated students' knowledge…
Descriptors: Science Education, Chemistry, Computer Simulation, Undergraduate Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zeynel Abidin Yilmaz; Ali Ibrahim Can Gözüm – Southeast Asia Early Childhood, 2023
This study aims to determine the learning outcomes of children in educational settings by using an AR (Augmented Reality) app for animals in classroom activities. To achieve this, the study used sequential exploratory research design, applied in both quantitative and qualitative research. The participants in the study are 2 teachers and 37…
Descriptors: Physical Environment, Simulated Environment, Information Technology, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Atalay, Nurhan; Mutlu, Mehmet – Elementary School Forum (Mimbar Sekolah Dasar), 2023
Today, teaching strategies and methods changing with technology require a radical transformation in the teaching of science laws, which form the basis of science subjects. In this study, computational thinking skills, which will allow students to use information and communication technologies in today's conditions and the effect of these skills on…
Descriptors: Computer Simulation, Science Education, Knowledge Level, Scientific Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Chih-Hung Lin; Dadan Sumardani – Interactive Learning Environments, 2024
Virtual Reality (VR) has been widely adopted in educational research; however, its implementation in the classroom is still not as well known as in the research field. In other words, there is a gap between researchers and practitioners regarding the pedagogical issue. This study aimed to explore how VR could be applied in science classrooms using…
Descriptors: Computer Simulation, Teaching Methods, Science Education, Authentic Learning
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10